This talk demonstrates several of the tools and techniques available to XNA Game Studio developers to analyze their title’s performance shortfalls.
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Version:
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Date Published:
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1.0
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5/6/2009
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File name:
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File size:
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Analyzing_Performance_Shortfalls_in_XNA_Game_Studio_Titles.zip
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42.0 MB
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Your XNA Game Studio game doesn’t run as well as you expected, and you have no idea why. The first step towards fixing your title is to first understand your title: how it allocates memory, and how it uses the CPU and GPU. This talk demonstrates several of the tools and techniques available to XNA Game Studio developers to analyze their title’s performance shortfalls.
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Supported Operating System
Windows Vista, Windows XP
PowerPoint 2007 or PowerPoint Viewer 2007 required
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