Games & Xbox

    GDC 2009: Analyzing Performance Shortfalls in XNA Game Studio Titles

    Language:
    English
    This talk demonstrates several of the tools and techniques available to XNA Game Studio developers to analyze their title’s performance shortfalls.
    • Details
      Version:

      1.0

      File Name:

      Analyzing_Performance_Shortfalls_in_XNA_Game_Studio_Titles.zip

      Date Published:

      5/6/2009

      File Size:

      42.0 MB

        Your XNA Game Studio game doesn’t run as well as you expected, and you have no idea why. The first step towards fixing your title is to first understand your title: how it allocates memory, and how it uses the CPU and GPU. This talk demonstrates several of the tools and techniques available to XNA Game Studio developers to analyze their title’s performance shortfalls.
    • Supported Operating System

      Windows Vista, Windows XP

        PowerPoint 2007 or PowerPoint Viewer 2007 required
      • Unzip contents

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