GDC 2009: Direct3D11 Tessellation Deep Dive

Language:
English
This talk will summarize the design of the hull shader, tessellator, and domain shader pipeline stages, and outline their intended usage.
  • Version:

    1.0

    File Name:

    Direct3D 11 Tessellation Deep Dive.zip

    Date Published:

    8/6/2009

    File Size:

    1.8 MB

      Direct3D 11 introduces three new graphics pipeline stages designed for flexible tessellation. This talk will summarize the design of the hull shader, tessellator, and domain shader pipeline stages, and outline their intended usage. The second half of the talk will describe in depth and demonstrate the real-time Catmull-Clark subdivision surface approximation algorithm developed by Microsoft Research and implemented in the DirectX SDK samples.
  • Supported Operating System

    Windows 7, Windows Vista, Windows XP

      PowerPoint 2007 or PowerPoint Viewer 2007 required
  • Install Instructions
      Unzip contents
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