Games & Xbox

    GDC 2009: Direct3D11 Tessellation Deep Dive

    Language:
    English
    This talk will summarize the design of the hull shader, tessellator, and domain shader pipeline stages, and outline their intended usage.
    • Details
      Version:

      1.0

      File Name:

      Direct3D 11 Tessellation Deep Dive.zip

      Date Published:

      8/6/2009

      File Size:

      1.8 MB

        Direct3D 11 introduces three new graphics pipeline stages designed for flexible tessellation. This talk will summarize the design of the hull shader, tessellator, and domain shader pipeline stages, and outline their intended usage. The second half of the talk will describe in depth and demonstrate the real-time Catmull-Clark subdivision surface approximation algorithm developed by Microsoft Research and implemented in the DirectX SDK samples.
    • System Requirements
      Supported Operating System

      Windows 7, Windows Vista, Windows XP

        PowerPoint 2007 or PowerPoint Viewer 2007 required
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