A workbench is covered with containers that hold various building materials that can be used to create STEM projects.

Welcome To The Hacking STEM Library

Browse our library for downloadable, hands-on, teacher-tested projects and activities that use everyday materials to make STEM affordable, accessible, and fun for everyone.

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Activity Library

  • Brain Impact Simulator

    Takes 4-6, 50-minute class periods
    Costs approximately $3.00 per student, excluding tools and microcontroller
    Meets middle school NGSS, ISTE and Health standards

  • Comparing Speeds

    Takes 45-90 minutes of classroom time.
    Free! No tools or microcontrollers needed.
    Meets middle school technology, math, and physical education standards.

  • Exploring Our Oceans

    Each of the four lessons take approximately 1.5 days of classroom time
    Costs approximately $4.00 per student, excluding tools and microcontroller
    Meets middle school science, technology, engineering and math standards (STEM)

  • Distance Wheel and Angle Finder

    Takes 2 weeks of classroom time
    Costs approximately $4.00 per student, excluding tools and microcontroller
    Meets middle school science, technology, engineering and math standards (STEM)

  • An electrical conductivity sensor made out of a cup of water, some crocodile clips and cable.

    EC Sensor

    Takes 1 week of classroom time
    Costs approximately $3.00 per student, excluding tools and microcontroller
    Meets middle school science, technology, engineering and math standards (STEM)

  • A completed Lightgate to measure the speed and force of moving objects. Project built from various materials such as wires, Hot Wheels® Track and cars, some cardboard, and glue.

    Light gate

    Takes 1 week of classroom time
    Costs approximately $2.00 to $3.00 USD per student, excluding tools and microcontroller
    Meets middle school science, technology, engineering and math standards (STEM)

  • A completed Harnessing Electricity to Communicate project built from various materials such as a water cup, a clothes peg, wires, and cardboard.

    Telegraph

    Takes 1 to 2 weeks of classroom time
    Costs approximately $3.00 USD per student, excluding tools and microcontroller
    Meets middle school science, technology, engineering and math standards (STEM)

  • A completed robotic hand project built from various materials such as card, copper foil and wires.

    Sensorized Glove and Robotic Hand

    Takes 1.5 to 2 weeks of classroom time
    Costs approximately $3.00 USD per student, excluding tools and microcontroller
    Meets middle school science, technology, engineering and math standards (STEM)

  • A completed seismograph project built from various materials such as a plastic cup, a paper plate and an Arduino.

    Seismograph

    Takes 2 to 3 weeks of classroom time
    Costs approximately $2.00 to $5.00 USD per student, excluding tools and microcontroller
    Meets middle school science, technology, engineering and math standards (STEM)

  • A completed Tuned Mass Damper project built from various materials such as a paper plate, some wiring and small weights.

    Tuned Mass Damper

    Takes 2 to 3 weeks of classroom time
    Costs approximately $2.00 to $5.00 USD per student, excluding tools and microcontroller
    Meets middle school science, technology, engineering and math standards (STEM)

  • A completed windmill project built from various materials such as a cardboard tube, a lid from a coffee cup and an Arduino.

    Windmill and Wind Turbine

    Takes 1 to 2 weeks of classroom time
    Costs approximately $2.00 to $5.00 USD per student, excluding tools and microcontroller
    Meets middle school science, technology, engineering and math standards (STEM)

  • A completed anemometer project built from various materials such as a water cup, a paper plate and cardboard.

    Anemometer

    Takes 1 to 2 weeks of classroom time
    Costs approximately $2.00 to $5.00 USD per student, excluding tools and microcontroller
    Meets middle school science, technology, engineering and math standards (STEM)


Master Skills Guides

A close up view of a person's hands wrapping bright copper wire around a white tube.

Coil Winding

An electromagnetic coil is an electrical conductor used in applications where electric currents interact with magnetic fields. Learn several ways to wind coils for your Hacking STEM projects.


Download The Guide
A diagram of a pressure sensor, depicting the layers of materials required to create it.

Making Flex Sensors

Learn to make a simple and inexpensive sensor out of copper tape, and a conductive anti-static material called Velostat. These sensors can be used for measuring force and pressure.


Download The Guide

Bite-Sized Activities

A completed homopolar motor project built from various materials such as a battery, magnet and a screw.

Homopolar Motor

Takes about 15 minutes
Costs approximately $2.00 USD per student
Download Instructions
A completed wave machine project built from various materials such as wooden skewers, gumdrops and ribbon.

Wave Machine

Takes about 45 minutes
Costs approximately $2.00 USD per student
Download Instructions
A completed solar house project built from various materials such as a solar panel, cardboard and an LED.

Solar House

Takes about 1 hour
Costs approximately $2.00 USD per student
Download Instructions
A completed flashlight project built from various materials such as copper tape, a switch and a paper clip.

Flashlight

Takes about 30 minutes
Costs approximately $2.00 USD per student
Download Instructions
A completed light quilt project built from various materials such as felt, a coin cell battery and an LED.

Light Quilt

Takes about 1 hour
Costs approximately $2.00 USD per student
Download Instructions

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All BBC Earth and BBC Learning content © 2018 BBC Studios is used under license to Microsoft, Inc. solely for use in the [Microsoft oceans-related educational modules]. All rights reserved. Any downloading, copying and/or reuse of such content is strictly prohibited to the furthest extent permitted by applicable law.

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