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    Indices for which combined thread and thread group a compute shader is executing in. SV_DispatchThreadID is the sum of SV_GroupID * numthreads and GroupThreadID.
    The "flattened" index of a compute shader thread within a thread group, which turns the multi-dimensional SV_GroupThreadID into a 1D value. SV_GroupIndex varies from ...
    The SV% (schedule variance percent) field shows the ratio of schedule variance (SV) (SV: The difference between the budgeted cost of work performed [BCWP] and the ...
    1/ SV_RenderTargetArrayIndex / SV_Target SV_RenderTargetArrayIndex able to choose in which RenderTarget a primitive must be draw. The PixelShader write its output ...
    The SV (earned value schedule variance) field shows the difference in cost terms between the current progress and the baseline plan (baseline plan: The original ...
    Med hjälp av Språkverktyg för Microsoft Office kan du redigera på andra språk.
    Dear Microsoft, We've been a certified partner for more than a year and member of the ISV competency. But why don't you just call it an SV? I mean, of course, we're ...
    Med Microsoft DirectX® End-User Runtime uppdateras den aktuella versionen av DirectX, vilket är den kärnteknik i Windows® som gör det möjligt att använda ...
    Hello. When I reply to an email I get an SV: abbreviation before the subject. This happens because my regional settings are set to Norwegian, and it creates some ...
    A question about BCWP and SV Calculations. I am confused! How can I tell from the Earned Value table that my project is ahead of schedule when the SV = 0 ...