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    Indices for which combined thread and thread group a compute shader is executing in. SV_DispatchThreadID is the sum of SV_GroupID * numthreads and GroupThreadID.
    The "flattened" index of a compute shader thread within a thread group, which turns the multi-dimensional SV_GroupThreadID into a 1D value. SV_GroupIndex varies from ...
    The SV% (schedule variance percent) field shows the ratio of schedule variance (SV) (SV: The difference between the budgeted cost of work performed [BCWP] and the ...
    The SV (earned value schedule variance) field shows the difference in cost terms between the current progress and the baseline plan (baseline plan: The original ...
    1/ SV_RenderTargetArrayIndex / SV_Target SV_RenderTargetArrayIndex able to choose in which RenderTarget a primitive must be draw. The PixelShader write its output ...
    Med hjälp av Språkverktyg för Microsoft Office kan du redigera på andra språk.
    Med Microsoft DirectX® End-User Runtime uppdateras den aktuella versionen av DirectX, vilket är den kärnteknik i Windows® som gör det möjligt att använda ...
    Dear Microsoft, We've been a certified partner for more than a year and member of the ISV competency. But why don't you just call it an SV? I mean, of course, we're ...
    Hello. When I reply to an email I get an SV: abbreviation before the subject. This happens because my regional settings are set to Norwegian, and it creates some ...
    A question about BCWP and SV Calculations. I am confused! How can I tell from the Earned Value table that my project is ahead of schedule when the SV = 0 ...