Direct3D 11 Compute Shader —More Generality for Advanced Techniques

Presentation from GameFest 2008
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    Direct3D 11 Compute Shader More Generality for Advanced

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    29.4 MB

      The Direct3D API imposes some constraints on the processing model in order to achieve optimal rendering performance. Direct3D 11 introduces the Compute Shader as a way to access this computational capability without so many constraints. It opens the door to operations on more general data-structures than just arrays, and to new classes of algorithms as well. Key features include: communication of data between threads, and a rich set of primitives for random access and streaming I/O operations. These features enable faster and simpler implementations of techniques already in use, such as imaging and post-processing effects, and also open up new techniques that become feasible on Direct3D 11–class hardware.
  • Supported Operating System

    Windows Vista

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