Performance Patterns and Pitfalls for Windows Phone Games (US)

Gamefest 2011 Presentation
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      This talk will discuss many performance issues that we've discovered during the course of building our games. It will focus on many of the more esoteric pieces of performance "gotchas" that we've encountered. We will discuss how you can improve your startup time, and why it matters (including details on tombstoning). Included will be other less obvious performance pitfalls such as threading, and the benefits and pitfalls of using them on the phone and why reading from the flash might not be the most ideal situation. Other common performance pitfalls such as garbage and the difference between GPU and CPU costs will also be discussed.
  • Supported Operating System

    Windows 7

      PowerPoint, WAV
    • PowerPoint presentation and WAV