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The Mailbag
Wait! Before you write!
Mail from CFS fans
We like hearing from you! So many of you have sent in questions to our email
address (cfsmail@microsoft.com) that
we thought we'd post the most popular ones, with responses from Combat Flight
Simulator team members.
Thanks, and keep writing! Dear CFS Team, Love the game! Have you given any thought to making a patch or add-on that would allow landing and refueling and/or reloading? Pilots could ferry aircraft between bases, defend against multiple waves of bombers, etc. A "hostile base" option would be good, too. When flying an Allied craft over an Axis base the AAA would auto-fire and vice versa. This could be set by year, so Paris would be Axis in 1940 and Allied in 1944. (Then there's that Russian Front add-on...) Anyway, great game-thanks for letting me bend your ear. Charles "Snowfalcon13" Harris Great suggestion! We're putting it into the hopper. Since we will be doing future versions of Combat Flight Simulator, we welcome these kinds of ideas! Dear CFS Team, Why is Microsoft Combat Flight Simulator not available in a Macintosh version? It seems like a great product but why ignore one segment of the market? I'd buy it tomorrow if it were available, and I'm positive I'm not the only Mac user out there who would, so what gives? Geoffrey Davis To make a conversion of any product that was not expressly designed to be implemented on multiple platforms is a big task. Menus and dialogs are handled differently; text and button functions are often slightly different in function-even figuring how to deal with the functionality normally addressed with a second mouse button needs to be rethought. For CFS the problem is even larger because the core of the product is the Flight Simulator engine. To make CFS workable on Macintosh would require rewriting not only everything that was specifically designed for CFS, but all of the FS98 code that it is built on, as well. That process would undoubtedly take more time and personnel than building the PC version of CFS did.
Tucker Hatfield, Dear CFS Team, I'd appreciate help in re-painting aircraft textures. My father-in-law, a WWII P-51D pilot, bought this game for himself and me. I'd like to replicate the nose art and insignia of his real aircraft onto the P-51D model. When I've made changes to the texture files for the model, the graphics are distorted, wrap underneath the aircraft, and extrude to the other side of the aircraft. John Bullington The short answer is that this is pretty complicated stuff. The complications lie in the fact that these planes had to be cut into separate objects for the sorting tools after they were textured. This made seams in the model where there were none before and have no reference point in the texture.
Jim Deal But it is possible to "hack" the textures by using a paint program. You just paint a line on the texture and then load the game and see where the breaks occur. It's not perfect, but it can be done.
Rob Brown Dear CFS Team, The Messerschmitt 109G does not seem to fly correctly. The turning radius is much too big also at lower speeds. (I am aware that it should handle very dangerously at high speed.) The Messerschmitt 109E seems to be okay. Esben Sørensen There is no measured radius specified, nor a "correct" radius. The response to the turning radius is more subjective than objective. The turning radius is a function of many factors, pilot technique being the most dominant. Turn radius is determined by the aircraft's true airspeed and the bank angle, assuming coordinated flight. In coordinated flight, radius will decrease as bank angle is increased, and increase as airspeed is increased. Thus, the aircraft that can maintain flight at slower speeds will be able to achieve a smaller radius of turn. The 109G has a higher stall speed than the 109E, and thus [won't] achieve as tight a turn.
Mike Schroeter Dear CFS Team, My application seems to have a glitch in one of the Missions. In the "Wolf in Sheep's Clothing" single mission the patrolling P-51s have the BF 109G texture. Is there a patch or easy way to fix this?
Randy Buhlman Wow! Good catch! Fortunately there's an easy fix, just follow the instructions below.
Combat Flight Simulator Game Design Lead
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