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Read more about the official Combat Flight Simulator 3 strategy guide from Sybex on the Sybex web site Order the strategy guide directly from Sybex Read the entire first chapter of the strategy guide in pdf format, click here to download

Basic Aerobatic Maneuvers

The manual’s Flight School concludes with a description of basic aerobatic maneuvers: the roll, the loop, and their variants. Follow the Flight School procedure to learn how to perform the aileron roll, barrel roll, loop over, and loop under. The roll and the loop are called basic aerobatic maneuvers for a good reason—combining a partial roll with a half-loop lets you reverse directions while gaining altitude or speed at the same time. You’ll be using variations of this maneuver over and over again when fighting!

Begin by practicing rolls, and make sure you roll both to the left and to the right—you’ll notice your plane rolls more quickly and happily to the left (causes for this are described in the Flight School section “How It All Works”). When practicing loops, make sure you’re going fast enough (over 300 mph) before you begin a loop over or you’ll run out of speed and stall (see Figure 2.4)! The reverse applies to the loop under: cut the throttle when you initiate that maneuver, or you might find yourself diving much faster and farther than you intended to.

You should conclude this part of your flight training by learning to execute two classic maneuvers which combine elements of the roll and the loop: the Immelmann, and the split S.

The Immelmann and the Split S

The Immelmann is named after Max Immelmann, a World War I German ace who reportedly invented the maneuver. To execute it, you should begin a loop over; when the aircraft reaches the apex of the loop, perform a half-roll to get out of inverted flight. You’ll have reversed directions and gained a lot of altitude at the same time, at a cost in speed.

The Split S is the Immelmann in reverse, and consists of a half-roll followed by a partial loop under. Make sure you’re at least 5,000 feet above the ground before you try it! Begin with a half-roll; once upside down, pull back on the stick to execute a vertical U-turn. You’ll have reversed directions and gained a lot of speed at the same time, at a cost in altitude.

Extracurricular Training

The training program outlined in Flight School is very basic, and you might want to learn a few extra moves before you conclude by practicing takeoffs and landings. The Flight School discusses spins and stalls, and the relevant recovery procedures. However, it also advises you to avoid both stalls and spins. You should definitely spin out a few times while learning to fly; simply ignore the stall warning when it appears, tighten your turn (adding hard rudder if necessary) and off you’ll go. Mastering the recovery procedure in a P-47D is easy; usually all you have to do is release the joystick when the spin starts. If this doesn’t work, follow the procedure in Flight School, applying opposite rudder and centering or pushing the stick forward. This quickly changes the spin into a regular dive. Of course, don’t start practicing it until you’ve got a few thousand feet of altitude you can afford to lose.

Flying Slow and Flying Low

The exercises below are helpful in honing your skill at controlling aircraft, just like the paint-the-horizon turn. Flying slow and low is definitely not recommended in combat, although sometimes it can’t be helped.

The first exercise consists of flying with no engine. It’s a great confidence booster and helpful while learning how to land an aircraft. Make sure you’re high enough (10,000 feet is good), then cut the throttle to idle. You need speed to fly, but you can gain speed any time by diving. Make sure you execute several turns, and make a point of doing a split S. You’re flying a heavy plane, so you’ll lose altitude fast; try to lose it as slowly as possible. If you spin out, you get a golden opportunity to practice spin recovery, and the whole experience is very helpful in learning how to handle an aircraft at low speed.

Flying combat missions in CFS 3 will very often force you uncomfortably low. The quick way to gain confidence and skill is to spend a few minutes flying low and upside down. Fly at 500 feet above the ground (not above sea level) and 90% throttle; then execute a half-roll to put your plane into inverted flight. You’ll need to push the stick forward quite sharply to keep the nose up and avoid losing altitude. However, you’ll also find out that your P-47D can climb, let alone keep altitude while upside down (increase throttle to 100% if having difficulties). Let yourself down lower, to a couple of hundred feet above the ground, and spend a minute skimming the treetops in this manner. Climb a little, then roll back into normal flight. You’ll find hedgehopping in a P-47D is easy while flying the right way up, so easy that it’s fun.


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