The Utraeans, Zaurask and Hassat represent but a few of the many denizens you'll
encounter once you leave the safe confines of Arhok. Below you'll find descriptions
of the previously mentioned inhabitants, in addition to a few others.
The Hassat
The Hassat are an indigenous race of felines. The Utraean wizards bred the Hassat
as a source of cheap labor to replace the work force that was lost after the Zaurask
uprisings. Enslaved thousands of years ago, the Hassat gained their independence
during the Race Wars, and are now trying to build a culture and society of their
own.
The Half Giants
The Half Giants call themselves “The Children of the Mountain,” and are actually
strangers to the Island of Utrae. How they got here and why is shrouded in mystery.
The Half Giants fear they are the last of their kind. It’s been many generations
since they’ve had contact with their homeland, and the Children grow fewer with
each passing season. They believe that the history of their people will end on this
accursed isle of mad wizards and wretched experiments.
In Dungeon Siege: Legends of Aranna, you can opt to play as one of these fearsome
Half Giants, towering over the rest of your party as you adventure through the Island
of Utrae.
The Utraeans
The Utraeans are an ancient race of magically powerful beings responsible for much
of the magic in Aranna. To the early Utraean elders, comfort and security were paramount
to everything else. But after millennia of supremacy, the Utraeans unwittingly engineered
their own decline, falsely believing that their magic and machines would never let
them down and denying the destructive force their power was having on the other
island races.
Like many great civilizations before them, the Utraeans ignored
the dangers that arose from their suppression of the Zaurask and Hassat. The eventual
conflict with these enslaved races consumed the island, transforming once lush areas
of forest and jungle into blasted, broken wastelands. The Utraean cities fell into
disrepair as the leaders could no longer provide the level of comfort their citizens
once enjoyed. Infighting and rebellion ensued. Today's Utraeans no longer dominate
their island home, though they still control many powerful and magical inventions.
They remain a proud, if broken, people.
The Zaurask
A race of saurians, the Zaurask were coaxed out of the jungles and swamps by
the Utraeans thousands of years ago and subjected to Utraean magic and devices.
The Zaurask were at first obedient and docile, agreeing out of innocence or ignorance
to work for the Utraeans. But eventually they rose up against their masters, and
many managed to free themselves from Utraean rule. Those that tried but did not
escape were quickly rounded up and enslaved in the mines and factories of the Utraean
cities. Understandably, the Zaurask now possess a deep-rooted hatred for the Utraeans
and, as a result, have plundered and defiled many ancient Utraean structures.
Zaurask society is very tribal and their shamans adeptly use the natural forces
around them to attack their enemies. Their power and strength comes through physical
combat and most of their warrior caste bear scars obtained from skirmishes with
Utraean or Hassat forces or through ritualistic combat training. The Zaurask are
not foes to be trifled with.
The Droc
The Droc are a primitive crocodilian race that has gone largely unnoticed by the
other groups on the island. They spend much of their time trying to appease their
god, who requires constant live sacrifices. These aggressive cave-dwelling reptiles
feed on pond algae and plankton, but love to adorn themselves in bones, especially
human skulls.