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Spells

 

You begin your journey acquiring many of the same magic spells that were found in the Kingdom of Ehb, but there are other spells as yet unheard of! Below are just a fraction of the new spells you'll find in Dungeon Siege: Legends of Aranna.

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Nature Magic

Nature mages dole out damage with pinpoint accuracy, which minimizes danger to bystanders and the nearby terrain. They are masters of spells that support and enhance the members of your party, and they are invaluable where brute force alone cannot prevail.

Click to viewDimension Gate
Temporarily sends a targeted enemy to another dimension, leaving a glowing aura in its place.


Click to viewInvisibility
The caster becomes invisible. Monsters will ignore the mage for a short time.


Click to viewLight of Chadek
Temporarily blinds a victim, causing a swirling patch of light to surround the victim's head. For the duration of the effect, the victim will miss almost every melee attack (victim's to-hit percentage is 5%), and the victim will be highly inaccurate when using ranged attacks.

Click to viewDiminution
Reduces enemies to a third of their normal size. The victim's attack and damage are likewise reduced by a third.



Click to viewOrb of Lightning

Creates a glowing yellow orb which orbits the caster's body, sending out lightning bolts at nearby enemies.


 

Combat Magic

Combat mages are masters of destruction, who can wreak havoc on wide areas. They are also capable of wielding powerful spells that enhance the party.

Click to viewSummon Clone
Summons a copy of the caster. The twin will act as other 'summoned' creatures, assisting the party in attacking enemies and acting as attack/damage sponges. The twin will be equipped with whatever was in the caster's four slots when the spell was performed.

Click to viewTadzu's Trance
Area of effect around caster: when cast, all enemies within range of the player will this spell will freeze in place for the duration. This spell is particularly useful if the player is being "swarmed" by enemies.

Click to viewZorkon's Exploder
A mage can cast this spell upon any ‘standard’ enemy and that enemy will immediately explode, causing splash damage to all those within range.

Click to viewTransform into Giant Scorpion
Transforms the caster into said creature. Mana would drain constantly while the caster is transformed. If the creature is killed or mana runs out, the caster returns to normal form. The caster cannot use any weapons or items, or cast any spells while transformed.

Click to viewSpectral Image
In casting this spell, the mage will select a spot within the spell's range. Immediately, a shadowy indistinct figure will appear at the selected spot, and all nearby enemies will direct their attacks towards the spectre.

 

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