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"The animation is
more lifelike than anything I've ever seen --you almost believe you are peering
into a lost world with all those little bipeds and critters scurrying
about."
Gamecenter, May 1997
Your
decisions count: think fast, act bravely.
You will see the real-time results of your resource management decisions. Consider
your options and move forward assign civilization members to hunt,
explore, conquer, or build. Know your place; not all civilizations will excel
at the same skills -- if you are from the desert, you might not be an expert on
ships and marine warfare. As you move through time you will be able to apply
new technology to advance the state of buildings, weapons, tools, and ships.
Of course, detailed graphics and CD-quality sound will enhance and enrich your
world-domination experience.
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Commonly, people believe that defeat is
characterized by a general bustle and a feverish rush. Bustle and rush are the
signs of victory, not of defeat. Victory is a thing of action. It is a house in
the act of being built. Every participant in victory sweats and puffs, carrying
the stones for the building of the house. But defeat is a thing of weariness,
of incoherence, of boredom. And above all of futility.
-- Antoine
de Saint-Exupéry (1900-1944), French aviator, author. Flight to Arras, ch. 1
(1942). From The Columbia Dictionary of Quotations: Copyright (c) 1993, 1995 by
Columbia University Press.
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