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NEWS



Introducing “Microsoft Flight”

Microsoft announces the development of “Microsoft Flight,” a new LIVE enabled Windows exclusive inspired by the best-selling Flight Simulator Franchise.

Twenty-eight years after the debut of “Microsoft Flight Simulator 1.0,” Microsoft Game Studios announces the internal development of “Microsoft Flight.” “Microsoft Flight” will bring a new perspective to the long-standing genre, welcoming everyone, including long-time fans to experience the magic of flight. For continual updates over time and to view a teaser of the future of Flight on the Windows PC, visit www.microsoft.com/games/flight


“Today, we’re bringing powerful, inventive gaming experiences to the Windows-based PC. Over the years, our PC heritage captured the hearts and minds of millions of players. Reinventing these iconic franchises with social, shared experiences at their core marks the beginning of our return to PC gaming in bold new ways.”

Phil Spencer
Corporate Vice President
Microsoft Game Studios.

Click here to read the Microsoft 2010 Gamescom Press Announcement
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NEWS FROM THE DEVELOPMENT TEAM



Wednesday, December 8, 2010 — Welcome to News from the Development Team!

Welcome! We’ve created this section to provide news and updates direct from the Microsoft Flight development team. We’ve been getting all your emails and comments and are creating this central point of contact to respond to your questions. Currently, we’re still early in the development process, so there are many things not yet ready for detailed discussion. We’ll address what we can for now and will provide more in-depth information over time.

Since the very first introduction to Microsoft Flight at Gamescom back in August 2010, we’ve received a tremendous response from both new and longtime Flight Simulator fans. We truly appreciate the warm welcome back. For this inaugural “News from the Development Team” update, we want to give you some context for our new direction. For starters, we’re still some time away from launching the product — far enough out that we are currently unable to provide any details, such as the launch date. We apologize for any frustrations this may cause. We can’t wait, either, to deliver this new experience to all of you! We’re delighted to be able to provide a view into our game at such an early time and to share our progress as we get closer to finalizing the product. We’ve never reached out this early in the development cycle before, so hang in there, and we hope you enjoy the sneak peek.

A number of you have asked, “Why did you drop ‘Simulator’ from the title of the game?”

In addition to the FAQ on this topic, we want to directly address the concern that by dropping the “Simulator” from the name, we’re dumbing down the experience. Quite the contrary! We’ve developed on the “simulation” aspect for many years and have no intention of losing that legacy. What we’re doing now is improving the total experience while building on this legacy, enhancing the enjoyment for all who share a passion for flight. The more people who join us in the Flight experience, the greater the opportunity we’ll have to do even more.

Many of you are concerned that because we want to appeal to a wider audience, we must be building an arcade game.

We don’t need to create an arcade game to welcome a wider audience. But we do need to improve the total user experience if we’re to be successful in welcoming new audiences into the experience of Flight. The passion and fascination of flight is powerful, with so many different aspects to aviation and different levels of enjoyment to experience. There is distinct value and strength to be gained by welcoming a wider audience, and we can’t claim to have done the best job of it in the past.

What does appealing to a wider audience mean?

It means improving the user-interface experience, achieving better performance on today’s hardware, providing more focused challenges for people who aren’t quite sure what to do next, and introducing more persistent experiences for people who return often. It also means keeping alive the freedom to go where you want, when you want, and to do what you want. Regardless of their hardware power, piloting experience, or level of interest, many people have enjoyed the traditional flight-simulation experience as a solitary activity. We see a compelling social aspect to the experience inherent in the fun, and we need to better enable and support this dynamic to strengthen the entire Flight experience for everyone.

Based on the previous webisode, we’ve heard, “This doesn’t look any different from FSX!”

As we said in the introduction, we’re still early in the development cycle, so the fact that you comment on the similarity to FSX is great! This comment alone should ease some of the arcade concerns. Please follow along with our progress as we continue to release more webisodes, screenshots, and additional information. In the end, we hope that you’ll have a great time looking back at these early samples and being part of the evolution. Thank you for all your enthusiasm and support!

If you want to get advanced notice of updates to this section and the website in general, please sign up for our mailing list at https://live.xbox.com/en-US/MyXbox/ContactPreferences.

Thank you,
The Microsoft Flight Development Team

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NEWS FROM THE DEVELOPMENT TEAM



January 28, 2011 - Play online or offline, the choice is yours.

Greetings to all Flight fans! We would like to welcome you to our January “News from the Team” addition. First off, we hope you like the screen shots. We are happy to be able to share with you another check point in the development process. We are all working hard to bring you a truly exciting experience.

We continue to receive and enjoy all your emails and comments via the Tell Microsoft Flight email alias. Although we cannot reply to each and every one, we do read these and appreciate the comments and suggestions.

One topic that has been voiced is the concern over online game play. We understand some people are worried that featuring Microsoft Flight on Games for Windows – LIVE will require you to always be connected online to play. Not true. Rest assured that you can play offline if you choose. We hope that you will find the connected experience to be more enjoyable and immersive. But to be clear, the choice will be all yours.

Thank you again for following our progress as we pass another waypoint.

The Microsoft Flight Development Team

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NEWS FROM THE DEVELOPMENT TEAM



Friday, February 18, 2011 - Welcome to News from the Development Team!

February welcomes a new webisode edition to the site! We hope you enjoy. It is fun to be able to put another stake in the ground to plot our progress. As we do, please keep in mind we are still knee deep in development.

To further simplify providing notifications of updates to the Announcement site, we've implemented an RSS feed for your convenience.

Enjoy!

The Microsoft Flight Development Team

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NEWS FROM THE DEVELOPMENT TEAM



Friday, May 26, 2011 - Welcome to our May edition of screenshots!

Thank you to all that have been eager for new content on the site. We have been and remain in a very heads down development phase, but wanted to give all of you a little taste of the work in progress. This is a very exciting time for the team and we hope to share a little more soon.

Thank you!

The Microsoft Flight Development Team

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NEWS FROM THE DEVELOPMENT TEAM



June 21, 2011 - Webisode 4 Released

Welcome to our fourth webisode update! While our developers remain busy preparing for the next schedule milestone, webisode#4 should provide another view of our progress. We hope you are as excited as we are about the improvements we continue to make!

Explore, enjoy, repeat...

The Microsoft Flight Development Team

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NEWS FROM THE DEVELOPMENT TEAM



September 13, 2011 - Flight Weather

In our lead up to launching Microsoft Flight, we want to give our fans an exclusive look at some of the areas the development team has been working on. Today's release covers an important part of the Flight experience: weather.

While working with the weather system, we designed Flight to avoid harsh edges where clouds intersect with terrain and scenery. To achieve this, we built Microsoft Flight to account for the cloud depth between viewpoint and terrain to determine the density of the cloud presented. The result is a much more realistic blending between clouds and scenery, as illustrated in the screenshots below.

Flight Clouds
Flight Low Lying Fog
Flight Mountaintops
Flight Valley Fog

We hope you enjoy the improvements and stay tuned for additional updates coming next month.

Thank you,

The Microsoft Flight Development Team

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NEWS FROM THE DEVELOPMENT TEAM



October 13, 2011 – Microsoft Flight Missions

As we, the collective team working on Flight, sit at our desks writing code, creating pretty aircraft and scenery, and thinking up fun ways to explore Flight, it’s easy to get lost in the details of building a game. As we get closer to releasing a game that you, our customers, will be playing, we need to stop and think about what you will experience and how we can express what “it” actually is.

As game designers, we are tasked with creating a fun flying game that will appeal to a wide variety of players. In this article, we look at that problem and some of the mechanics we are employing to reach our goals. Ultimately, you will be the judge of how successful we have been, and you can, in turn, influence where we take the game in the future.

Most games are very direct in establishing what the player is expected to do in order to succeed. Whether these are tasks, activities, challenges, missions, or whatever, the player is drawn through the game in a carefully designed sequence. This sequence typically increases in difficulty over what we call a “challenge ramp,” with careful consideration given to balance how much challenge the player must face in fun and exciting gameplay against potential frustration if the ramp is too steep.

Flight is a game that is designed for a wide range of players, not just a typical simulation enthusiast. Anyone interested in flying or aviation at any level will find enjoyment in Flight, whether it is through missions or via an ad-hoc Free Flight mode. This creates an interesting problem when designing the challenge ramp for game missions, because we must account for a very broad range of knowledge and skills, while keeping the experience fun, interesting, and rewarding for all players.

Missions in Microsoft Flight are designed to guide the player through the game objectives, from simple tasks like flying to a waypoint to performing challenging aerobatic routines to transporting scared passengers through bad weather at night. We have tackled the challenge ramp design problem by creating a variety of missions for our players to experience, each helping them to become more accomplished and skilled along their career path. The pathway to becoming a skilled virtual pilot in Flight is not linear like in a traditional game, but rather it splits into multiple paths which converge further along in their overall career.

We are using awards, achievements, and experience points to “reward” players that accomplish something in the game. How much the player earns is often directly related to how successful they are in a given mission, such as how well they land the aircraft. This way, players of all ability levels can earn something and aspire to do better with each attempt until they can get a perfect score.

Players can fly quick and exciting challenges that test their skills even if they only have a few minutes to play. Alternatively, players can fly “story-based” missions such as finding a missing person or playing a key role in an event. Another way to play is flying jobs such as carrying cargo or passengers from one location to another using piloting skills and knowledge to get them to the destination safely. Of course, players can always choose to fly freely without guidance in order to simply enjoy the beauty of the world, fiddle with the knobs and switches in the cockpit, or put an aircraft through its paces. Each of these experiences is different and enriches the game overall, providing short-term and longer-term gameplay.

There are other ways we have designed fun activities into the game that we will discuss in future articles. Ultimately, players of all skill levels will find fun, challenging, and beautiful experiences in Flight.

Thank you,

The Microsoft Flight Development Team

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NEWS FROM THE DEVELOPMENT TEAM



November 15th, 2011 – Performance & Hardware

Learn about how Microsoft Flight was developed with performance in mind

Amongst the most popular questions the Flight team has been asked via e-mails to msflight@microsoft.com are those about the release date and game performance. While we aren’t quite ready to talk about a release date, we did want to share a bit about our approach towards performance and hardware.

Performance optimization has been a core focus of our development from an early stage. To achieve this, we constantly monitored game performance metrics across a range of hardware configurations and reacted each time we saw a new feature or code change that caused a dip below the established thresholds. The end result is that Flight looks fantastic on a brand new PC, but because of the emphasis on performance throughout development, it also runs well on older desktops and budget laptops.

We’ve found the game runs well on low graphics settings with hardware meeting the following specifications:
  • CPU: Dual Core 2.0 GHz
  • GPU: 256 MB card capable of shader 3.0 (DX 9.0c compliant)
  • HD: 10 GB Hard Drive space
  • OS: WinXP SP3
  • RAM: 2.0GB

It was also one of our goals to ensure that the game can run well with high settings on hardware that is attainable today. Based on our testing of core scenarios, the game runs smoothly on high graphics settings with the following hardware specifications:
  • CPU: Intel® Core™ i7 960 @ 3.20GHz, AMD® Phenom™ II X6 1100T 3.3 GHz or better
  • GPU: ATI Radeon™ HD 5870, NVIDIA® GeForce® GTX 560 or better
  • HD: 10 GB Hard Drive space
  • OS: Windows 7 64-bit
  • RAM: 6GB

The graphic below illustrates the visual difference between the low and high settings.

High Low Performane Comparison

Please continue sharing your feedback with us and check back in December for an exciting announcement.

Thank you,

The Microsoft Flight Development Team

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NEWS FROM THE DEVELOPMENT TEAM



December 1, 2011 - Beta Program Now Accepting Applications

As promised in our November update, we have big news for all of our Flight fans: the Microsoft Flight launch sequence has begun!

We’re thrilled to announce that the Microsoft Flight Beta is scheduled to kick-off in January 2012 and we are now accepting applications to participate in the beta program – to apply click here. Note that any beta applications sent via e-mail to msflight@microsoft.com will not be considered for inclusion in the beta program.

We will be sorting through your applications over the coming month and will get back to qualifying participants with additional details throughout our beta phases in January. As we taxi for takeoff, we will continue to provide intriguing updates about the future of Microsoft Flight so please keep checking in on our website or on our Facebook Fan Page.

Fasten your seat belts, return your tray tables to their upright and locked positions, and get ready for Microsoft Flight to takeoff!

The Microsoft Flight Team

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NEWS FROM THE DEVELOPMENT TEAM



December 15, 2011 – Microsoft Flight Audio Philosophy: “I Make Airplane Noises”

With Mt. Rainier in the background, a vintage, fully remodeled, freshly waxed, and dearly-loved Stearman takes off from a backyard runway. Two men are strapped into the seats – one, a seasoned commercial pilot with deep-rooted love for these antique crafts, mans the helm while the other, a first-time occupant of an open-air craft, is crammed into the front seat with a heap of audio recording equipment packed around him for the voyage.

The two men sit silently as they ascend into the air on this beautiful spring day. The air is whizzing through their hair as they climb to altitudes of 600-700 feet. A serene feeling takes over the pair as they enjoy the ambient sounds of the air, the sun warming their skin, and the calm feeling of gliding through the sky. Then, seemingly out of nowhere, this peaceful cruise ends as the pilot jolts into thrilling aerobatics that the Stearman handles masterfully. Once back on the ground the two men smile and the passenger exclaims that, while he was understandably alarmed with the sudden turns, he had “more fun than fear” in his first open-air flight. The passenger sets down his gear and then remembers this is his job; he gets paid to occasionally fly around in awe-inspiring planes. This man is the Audio Supervisor for Microsoft Flight, Jason, and he pours this same passion, wonder, and excitement for flying into his work every day.

Airplane

The first thing that greets you as you walk into Jason’s office is a sign that reads “I Make Airplane Noises.” While brief, the proudly displayed sign really says it all. You won’t have to guess; Jason will be the first to tell you how exciting sounds are to him. When he joined the Flight team in late 2010 from a sister Microsoft studio for the racing game Forza, Jason set out to create a new audio architecture and, in his own words, “evoke a cerebral and visceral level of immersion for the player” since the full experience of Flight rises to the next level of greatness when paired with the right sounds at key moments.

Jason took some time to sit down and explain his philosophy for our community – here’s how he thinks about audio while developing Microsoft Flight:

Every game has a zenith for which its audio works to achieve greatness. For instance, a race-driving game might focus on the sound of its car engines; or, a first person shooter might envelop the user with a barrage of incredible sounding weapons and explosions. While the aircraft sounds themselves remain an important aspect to Flight audio, it’s really how the aircraft interacts with the world that works to immerse the user in a visceral and exciting experience. In this sense, the world of Flight presents a unique challenge for audio design where an immense breadth of different experiences and gameplay modes exist for which audio needs to succeed.

What should it sound like when an aircraft goes from floating softly and slowly to barreling toward Earth in a violent spin then back again? What is the difference in sound when pulling 5g’s compared to 10g’s? How should the sound of a soft landing differ compared to a rough one?

Whether sitting on the tarmac or performing aerobatics, at any point during gameplay, the user should have a variety of audio cues that inform them of what is happening in their world. These types of questions and ideals drive the design and development of the various audio systems for Flight. To this end, Flight audio has been carefully crafted to provide a dynamic and engaging experience that adapts to the exploration offered by Flight.

Here are three in-game audio clips that were captured directly from Microsoft Flight. We have Flight’s Maule aircraft performing a soft landing, hard landing, and rough landing; listen intently and see if you can hear the difference in wind, skidding, and fuselage sounds, as well as the other variables of sound design that were included in each of these clips.

soft landing:
click here to download sound.

hard landing:
click here to download sound.

rough landing:
click here to download sound.

As you can see, Microsoft Flight has a talented and passionate development team. We’re proud to have teammates like Jason and look forward to sharing more insights into our development processes and philosophies as we move closer to take off.

The Microsoft Flight Team

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NEWS FROM THE DEVELOPMENT TEAM



December 22nd, 2011 - Happy Holidays from the Microsoft Flight Team

Happy Holidays from the Microsoft Flight development team!

We’re pleased to announce that we will be showing off Microsoft Flight at the International Consumer Electronics Show from January 10th to 13th, 2012. If you’re attending the show, make sure to swing by our CES booth.

We hope you all have a wonderful holiday season and we look forward to sharing more frequent updates about Microsoft Flight in early 2012.

The Microsoft Flight Team

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PRESS RELEASE



January 4th, 2012 – Microsoft Flight Takes to the Skies

Today, Microsoft Studios premiered Microsoft Flight, a PC game that lets players jump into the challenge, fun, and freedom of flight. Microsoft Flight will be available as a free download this spring, giving players the freedom to fly the skies over the beautiful Big Island of Hawaii, complete a variety of exciting missions, test their skills in flying challenges, or find hidden aerocaches on the island.

In Microsoft Flight, players view the world from above in a visually stunning and realistic representation of the earth, complete with region-specific weather patterns, foliage, terrain and landmarks. Players can choose to take the helm using highly rendered, accurate cockpits and authentic piloting procedures, or simply use their mouse and keyboard to control the plane in an exterior view. More experienced players can tailor the flight controls to match their skill level, making Microsoft Flight easy for beginners while still challenging for the most accomplished PC pilots.

“Many people dream of flying, but few have the chance to experience the fun of exploring the world from above. Microsoft Flight provides players the opportunity to explore that curiosity and interest,” said Joshua Howard, executive producer of Microsoft Flight. “Aviation can be incredibly technical, but we’ve taken great care to build an experience that makes taking to the skies thrilling and accessible for everyone.”

Start Exploring For Free

After downloading Microsoft Flight for free, players can jump into hours of exciting gameplay on the Big Island of Hawaii.

In addition, players who sign in to their Games for Windows – LIVE account automatically receive additional free content, including the legendary Boeing Stearman plane, supplementary missions, and access to Achievements and an Online Pilot Profile. Those looking to deepen their experience can purchase and download additional content that adds new aircraft, regions and customization options. The frequently released new content for Microsoft Flight includes daily aerocache challenges and updates that make every flight unique and fun.

Be the First to Fly the Definitive Light Sport Aircraft ICON A5

Microsoft Studios worked with the personal airplane manufacturing team at ICON Aircraft to give aviation fans the exclusive opportunity to fly the all-new ICON A5 before real-world production starts at the end of 2012. Designed by the world-class aeronautical engineers behind the Voyager spaceship, X-Prize winning SpaceShipOne, and Virgin Galatic’s SpaceShipTwo, the ICON A5 is the “jet ski for the skies,” a high-wing amphibious monoplane with a carbon fiber airframe and a comfortable, automobile-inspired cockpit with space for two. The ICON A5 will be the first aircraft available to players for free in Microsoft Flight.

“ICON Aircraft and Microsoft Flight both share the goal of making the fun of flying accessible to everyone who’s ever dreamed about it. ICON does this by fusing world-class product design with the very best engineering, and Microsoft by combining the excitement of a great gaming experience with the authenticity of a top notch flight simulator,” said ICON Aircraft CEO Kirk Hawkins.

Be the First to Experience Microsoft Flight

Today the team behind Microsoft Flight released an exclusive video that features all-new footage of Microsoft Flight. To view it, click on the 'Video' tab.

Additionally, sign-ups for beta are still open! Be among the first to try Microsoft Flight by applying for the closed beta at:
https://connect.microsoft.com/site1134/InvitationUse.aspx?ProgramID=6087&InvitationID=FLY-BRQX-BXTB.

The voyage continues at this year’s Consumer Electronics Show in Las Vegas from January 10 – 13. Those that attend will have the chance to play Microsoft Flight before it releases this spring at the Microsoft booth, located in the Central Hall.

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NEWS FROM THE DEVELOPMENT TEAM



February 6, 2012 – Microsoft Flight Launches February 29, 2012

Prepare for takeoff! On the heels of a successful beta, we’re excited to announce that “Microsoft Flight” will be available to download worldwide for free starting February 29, 2012, right here at www.microsoftflight.com. In addition, the Hawaiian Adventure Pack – which includes the remaining Hawaiian Islands, a new plane and 20 new missions – will be available to purchase the same day through Games for Windows—LIVE.

Microsoft Flight lets players jump into the fun, freedom, and adventure of flight with no special hardware or past experience. If you have a mouse and a PC, you can fly!

Explore the Hawaiian Islands From Above

P-51 Sunrise Honolulu

In addition to exploring the Big Island of Hawaii for free, you can unlock access to the skies over the remaining Hawaiian Islands by purchasing the Hawaiian Adventure Pack, the first in a series of expansions for Microsoft Flight, which includes:
  • Hundreds of miles to explore
  • Stunning recreations of landmark features, from the breathtaking Waimea Canyon in Kaua’i to the high-rise hotels of Waikiki
  • New challenges
  • 20 new missions
  • The Vans RV-6A, a two-seat, single-engine, low-wing homebuilt airplane made famous for its speed and maneuverability.

The Hawaiian Adventure Pack will be available via Games for Windows –LIVE for 1600 Microsoft Points.

Tour the Skies in Two All-New Planes

At launch, players will have the ability to purchase two new planes that offer entirely different flying experiences:

P-51 Sunrise Honolulu

The Maule M-7-260C is a rugged utility aircraft that is especially adept at handling take-offs and landings on rough, unprepared surfaces. Players can find out what makes the Maule the plane of choice for adventurous bush pilots by trying tricky landing challenges that push the aircraft’s ability to land on rough airstrips. They can enter the Maule’s cockpit and take the controls to transport people and cargo to complete jobs and advance their pilot career.

The Maule M-7-260C including a richly detailed external model and a beautifully created cockpit will be available via Games for Windows—LIVE for 1200 Microsoft Points.

P-51 Sunrise Honolulu

The North American P-51 Mustang is a historical fighter plane with strong performance characteristics, maneuverability and sharp looks. Stripped of guns and some weight, this version represents a restored Mustang that might be found at airshows today. The Mustang’s superb agility makes it a great option to choose to complete hoops courses and master many other skilled challenges and missions found in the game.

The North American P-51 Mustang flyable from the outside will be available via Games for Windows—LIVE for 640 Microsoft Points.


All the aircraft have been created with detailed graphics and accurate physics: Some models allow players to take the helm using highly rendered, accurate cockpits and master authentic piloting procedures, or they can simply use their mouse and keyboard to control any plane in an exterior view. Players can tailor the flight controls to match their skill level, making Microsoft Flight easy for beginners while still challenging the most accomplished PC pilots.

Find out more about the meticulous detail and passion that goes into building Microsoft Flight’s aircraft with a behind-the-scenes look at the creation of the ICON A5.

From early design modeling to the integration of unique speed and flight physics, the following video is a great chance to explore the accuracy and attention to detail that define the gameplay experience in Microsoft Flight.

You need Flash player 8+ and JavaScript enabled to view this video.

Thank you to our Beta Testers

We’d also like to thank our beta testers for their invaluable help in getting Microsoft Flight ready for takeoff.

Our executive producer, Joshua Howard, had this to say: “There was an overwhelming demand for access to the ‘Microsoft Flight’ beta and the number of requests was far more than what we initially planned for. We received amazing feedback from the beta participants and it’s great to see this level of excitement from fans as we move toward the release of Microsoft Flight.”

We hope you’ll come fly with us on February 29th!

— The Microsoft Flight Team

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CONTACT US




Get your Games for Windows - LIVE Gamer Tag now


Send your comments to the Microsoft Flight team:
      msflight@microsoft.com

Press only inquiries:
     Microsoft Flight Press
     MicrosoftFlightpress@edelman.com
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FREQUENTLY ASKED QUESTIONS



Q:
What is "Microsoft Flight?"
A:
"Microsoft Flight" is a new PC game from Microsoft Game Studios. The new title will be available on the Games for Windows - LIVE service and will bring a new perspective to the long-standing "Flight Simulator" franchise. From new game play elements and enhanced scenery and terrain to new aircraft and integrated content marketplace, it is an entirely new breed of virtual flight. The Games for Windows - LIVE platform sets the stage for all your virtual flight needs while connecting you to a global base of users, content and endless exploration. Microsoft Flight builds off its heritage of deep, immersive simulation and is redesigned to make the experience easier for virtual fliers of all interests and skills.
Q:
How does “Microsoft Flight” differ from “Flight Simulator?” Why the new name? What’s changed?
A:
With “Microsoft Flight” we’re approaching the virtual flight genre from the ground up, with the focus on the universal appeal of the experience of Flight. We believe the simplicity of “Microsoft Flight” perfectly captures that vision while welcoming the millions of existing Flight Simulator fans. The new “Microsoft Flight” retains the full fidelity simulation longtime fans have come to expect while offering all players a whole new look and feel, a wide range of new game play and challenges, persistent experiences and social connectivity.
Q:
How does Games for Windows – LIVE factor in?
A:
Games for Windows – LIVE introduces a new level of connectivity to virtual flight, enhancing both the social and game play experiences of the title. Content is updated virtually. You can fly solo or join an entire global flight community online. You can easily connect with and facilitate flight experiences with your friends. The addition of Games for Windows - LIVE creates an ubiquitous virtual world of flight that offers easy and engaging access to the magic of flight for all.
Q:
Are the screenshots and webisodes shown on this site taken from in-game?
A:
All screenshots published on this site, as well as all webisodes starting with webisode 2, are captured in-game.

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Send your comments to the Microsoft Flight team:
     msflight@microsoft.com
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