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Press and Awards
"Freelancer is a wonderful mix of shooter, simulation, RPG-lite, and adventure...the way they are combined and the overall presentation allows this title to actually become more than the sum of its parts. Freelancer isn’t just a game – it’s a way of life."
- Game Chronicles' Editor's Choice Award
Freelancer Takes Game Chronicles' Editor's Choice Award
"...the story line keeps you constantly occupied with new developments and new battles...The action makes this game what it is. And the action just keeps coming-fight after fight after fight, and just when you think your ship can’t take another hit-another battalion of enemy ships uncloaks. The game will keep you busy for hours (OCP cannot be held responsible for any marital problems caused through game addiction)."
- OcPrices Review (Gold Award)
Freelancer Takes OcPrices Gold Award
"Freelancer does nothing less than bring the genre out of a rut borne of config.sys file tweaking and joystick calibration, streamlining it into an acccessible, action-packed outer space role-playing game with plenty of personality and a marvelous online component."
- Computer Games Review (4.5/5: Editor's Choice Award - May 2003 Issue)
Computer Games Editor's Choice Award
"I was late with this review because I couldn’t stop playing...Freelancer will change your mind about how exciting an open-ended game can be, and it will distort your perception of the genre in so many wonderful ways that you’ll ponder why you ever bothered to play any other...some of the most addictive and arcadey-yet-refined gameplay I’ve seen in a long time...immense replayability, the persistent online elements, an expansive universe (I never, ever found a wall) and gorgeous graphics...best space-based game since X-Wing...most complete PC game of any genre that I’ve played in a couple of years."
- DailyGame Review (9/10: Editor's Choice Award)
Freelancer Takes DailyGame Editor's Choice Award
"...an incredibly immersive game...some of the nicest cinematic in-engine cut-scenes I've seen in a while. All this in a very stable package (this reviewer is still looking for a single bug, crash or weird anomaly with an un-patched version 1.0). Freelancer allows you to drop in its galaxy and have a few quick adventures that will be rewarding on many levels. Whether you simply want to explore the universe in a sturdy but light combat ship, help police the free sectors with a rugged heavy fighter ship, or even haul valuable (and profitable) cargo from one end of the galaxy to another in your bulky freighter, you'll find something to like here."
- RPGDot Review (90%: Platinum Award)
Freelancer Takes RPGDot Platinum Award
"I had a lot of 'Just one more mission' moments that resulted in looking up and seeing that it was absurdly early in the morning...this is probably one of the best PC games currently out."
- Gaming Nexus Review (9.1/10: Editor's Choice Award)
Freelancer Takes Gaming Nexus' Editor's Choice Award
"...the single player game is hell of a lot of fun, the game looks good, plays well, and it’s well designed, offering a freedom to explore thanks to the levelling/mission system...Freelancer is one of the best space titles around at the moment and well worth a look."
- LoadedInc Review (9/10: Hot Property Award)
Freelancer Takes LoadedInc's Hot Property Award
"Freelancer is indeed a living and breathing universe, all vessels can be followed to their respective home bases...Freighters come and go...police stop you...all this is going off in the background, most of it unbeknown to you; this brings a new level of atmosphere yet seen in other games of this ilk. Digital Anvil should be respected for breathing new life into this genre; nothing even close to this has been released in years."
- Icrontic.com Review (93%: Editor's Choice Award)
Editor's Choice Award
"Freelancer was very much worth the wait. It’s a game that’ll have you engrossed in your PC maybe until the next Freelancer comes out. The trading aspect adds a whole new dimension to space games and gives the game a lifespan simply out of this world as you waste days trading materials and completing tricky missions to appease your current contractors...it’ll change your outlook on games."
- VideoGamesLife Review (91/100)
"The mixture of freeform adventuring and story elements really is so very endearing. You can take as much or as little time as you like over it, and whichever way you choose to play, be it as Trader, Mercenary or Pirate, I guarantee you'll be exchanging war stories with fellow freelancers both online or down the pub. I put this right up there with all those other games changing our expectations of what to expect in the future. GTA3, Deus Ex and now Freelancer. It seems the future lies in freedom - I advise you to cash in on yours now."
- DeadAlfs UK Review (9/10)
"Although Freelancer isn't totally opened-ended with regards to the storyline and missions it does go along way to getting there. A lot of effort has been put into the story and missions and this will show as you find yourself spending hours of your weekend playing Freelancer - don’t say I didn't warn you! Even if you do finish the central plot there is a lot of fun to be had by setting up a server with your mates and team up online to take on those rogue elements...Freelancer will grab your attention like a 300-pound sumo wrestler asking for your lunch."
- GameBiz Review (96%)
"Would I recommend it? Yes, wholeheartedly. If you're a space combat fan and have been pining for something decent since X-Wing Alliance, then this could be just the ticket. I'll certainly be playing it for a long time to come."
- Boomtown Review (9/10)
"With Freelancer, the possibilities are endless. You can do whatever you want, when you want, where you want. I highly recommend this game for anyone looking for a good time that has an open mind...this game is a must have."
- Gaming Horizon Review (8.9/10)
"Freelancer is one of those rare games that is complete in every aspect. The content and the technique is nearly perfect, and it molds flawlessly into a genuinely entertaining experience...Freelancer is worth every penny."
- Netjak Review (9.2/10)
"The game itself is incredibly open ended. Part Diablo, part Grand Theft Auto III, and part Privateer, Freelancer borrows gameplay elements from many sources and combines them to create a game that adds up to more than the sum of its parts."
- Stratos Group Review (4.5/5)
"Freelancer is one of the best games that I’ve ever played. If you’re a fan of space combat Sims, I suggest you buy Freelancer as it’s definitely worth the money."
- Khabal Review (9/10)
"Overall, definitely a game to check out; the flexibility and freedom will appeal to many, as well as the ability to still go back to a set storyline whenever you wish. The game's multiplayer augments the game, and is also well worth jumping in to. The game runs well performance wise, even during graphically intensive times, and lower end machines (800-1gig ish) will find only minor blips when trying to run the game. A well thought out and absorbing game, with a storyline and background that will keep you happy for many tens of gaming hours, for space buffs and space haters alike."
- InGaming Review (85%)
"There's just so much here. Freelancer is going to make a name for itself...it's a classic."
- GamesRadar Review (90%)
Digital Anvil developers talk about surprises in development, the relatively puny scope of other games, and personal satisfaction.
- Action Vault Q&A #4
"FL is the top space sim in my book and I look forwards to perhaps buddying up with some of you on a server out there...Freelancer is so close to perfection it is frightening...buy it and you will not be dissapointed. "
- gamesextreme Review (90%)
"It's definitely worth the price...as one of the best overall pieces of work in the space genre in some time, the innovative game system and excellent story, graphics, and sound effects make Freelancer worthy of your hard drive space."
- Riva 3D Review (90/100)
"Sometimes, when I'm playing Freelancer, I want to just stop, sit back, turn up the sound and admire the view. This is one gorgeous game...Aesthetically pleasing, lots to do, lots of options, lots of ships and weapons to buy, and a great story. Sounds good to me."
- electric playground Review (9/10)
"...the overall execution of the game is nearly flawless and the long wait has been well worth it in my opinion. The gameplay is easily the highlight of the game with the sheer size of the not only the single-player campaign but everything encompassed within it is impressive to say the least. The graphics too don’t disappoint and I rate them nearly as high as the gameplay...superb controls...I can wholeheartedly recommend this game to anyone who enjoys a good fighting game or is looking for a stellar gaming experience."
- gamersclick Review (86%)
"If you are craving immersive battles and the atmosphere we can only dream of seeing this is a must buy game. The solo gameplay is ever immerging and changing while the online gameplay takes it up another notch to further immerse you into the role of a Freelancer."
- gamingNEXT Review (88/100)
11 Digital Anvil developers discuss their favorite locations in the game.
- ActionVault Q&A
"Bottom Line: I had a rip-roaring time with Freelancer. There are so many things to do, the continual accomplishing of 'just one more mission' constantly cut into my sleep time...Even for a passing fan of the genre, Freelancer should not be missed."
- Just-RPG Review (A-)
"FreeLancer is simply fun. Exploring the universe, wandering from star system to star system, and docking on various ships, asteroids, and planets to do business makes for a rich, engaging experience. Combat is challenging without being overwhelming—except for missions and story scenes where the opposition is supposed to be impossible to defeat. Hidden starbases, systems, and resources give the game good replayability, particularly when you consider that exotic cargoes and equipment are frequently only available in remote locations. Overall, the game provides good variety and delivers a polished, well balanced gaming experience."
- Neoseeker Review
"The best thing about Freelancer is that you don’t have to be a fan of flight sims to enjoy it. It is easy to get into and yet is addictive. Before you know it, you would have already spent hours earning that extra few bucks to buy a bigger nastier ship to show off to the world. At that point, you know it is too late to turn back."
- GameAxis Review (8.5/10)
Digital Anvil designers, artists, and programmers talk about their favorite ships from the game.
- Action Vault Q&A
"A solid single player story driven game, with subtle but addictive RPG elements for character advancement, and a massive online environment that will keep you busy for life are elements that make this game worth while...Give Freelancer a shot...it won’t disappoint."
- MyGamer Review
"Aside from the scripted single player campaign, there are about a million tiny things that help create a living, breathing world in Freelancer...the actual graphics are breathtaking and stellar...Digital Anvil firmly establishes Freelancer as the de facto title to beat in this genre."
- Game Over Review (95%)
"...there is no doubting Freelancer should be in your PC game collection. Digital Anvil have created a very enjoyable and addictive game in Freelancer, but maybe pre-release hype did get the better of it, however it is exciting to think what they can do with it in future versions. Go get it, enjoy it, and keep your eyes peeled for the future, because this is one series you do not want to miss out on...Damn addictive."
- 3DAvenue Review (86/100)
"...graphically this game is simply superb...Digital Anvil has really added a lot of mysterious touches to this game. For instance you can be attacked on the way to a mission or coming back from a mission, or in a warp gate...It is as if Digital Anvil took a page out of a suspenseful 1st/3rd person shooter and put it in space with some really cool combat...This is a title that you should get and get fast!"
- Next Level Gaming Review (93/100)
"Buy this game! It’s got the right mix of polish, fun, value, and broad appeal to make it an all around winner...For any fans of space sims, this isn’t one you’ll want to pass up. With a smooth control system, well designed game structure, and first-rate graphics, obvious time and effort was put into this game that will keep you occupied for some time."
- GameZilla Review (4.5/5 "Buy")
"Taken purely as a straight-ahead action game, Freelancer is terrific and well worth the cost of purchase. The combat is electric and there's so much to explore and discover...For sheer fun, the game is hard to beat, and it will have a home on my hard drive for some time to come."
- GameSpy Review (83/100 "Very Good")
"Dying for some starship dogfighting? Looking for a more sci-fi Morrowind? It’s your lucky day. Freelancer is here, and it’s good. It’s very, very good...Among the most gorgeous games out there, Freelancer delivers fine visuals and fast-paced action without any obvious slowdown on competent systems...Radio chatter, sound effects, and ambient music nail down the sci-fi feel of the Freelancer universe...Insanely, wonderfully, creatively fun...the universe is vast and there’s always something fun to do."
- GamePro Review (4.5/5)
Freelancer Lead Designer Jorg Neumann discusses the enormous universe (and enormous effort undertaken in creating it), the open-ended gameplay, the satisfaction of finishing, and more.
- CVG Q&A
 "...was Freelancer truly worth the wait? Is it the solid, entertaining title it’s been hyped up to be for years on end? And is the mouse control scheme really that great? In answer to all of these questions, I can confidently fire off a resounding yes. Freelancer is a very large, very detailed, very addictive game (almost dangerously so) that won’t stop gripping the player until he reaches the end, and might even keep him going beyond that. Between the open-ended nature of the single-player campaign and the possibilities lurking behind multiplayer, god only knows what Freelancer has in store for us in the future. Pick it up, now!"
- Gamehelper Review (8.8/10)
"...the system requirements are very modest for a game that looks this good...It features a solid single-player campaign, simple but addictive RPG elements, and an open-ended gaming world that's enjoyable to explore by yourself or with friends...Freelancer's streamlined controls and simplified gameplay make it easier for you to immediately begin freely exploring an expansive star system and looting and destroying enemy factions."
- GameSpot Review (8.3/10 "Great")
Freelancer designers, developers, producers and other staff discuss the gameplay advancements made in Freelancer.
- Action Vault Q&A
"Freelancer is a great space action title that can appeal to both the hardcore sim-types as well as some casual gamers. The mixture of both story-based and open-ended gameplay comes off with a decent effect...Throw all this in together with a fun multiplayer mode."
- Telefragged Review (86%)
"Freelancer excels in...graphics and special effects. And it is definitely a challenging game to play. The game has intrigue, solid action and evolving difficulty. For those who enjoy space combat/flight sims, this is an enjoyable ride."
- GameZone Review (8.3/10)
"Well what else can I say? Freelancer has delivered on all fronts, and in some ways has exceeded it expectations. The story is very intense, the graphics are something that truly can only be experienced while played, and the gameplay while not original, is more refined than any similar type of game on the market. The bar in simulation games has been raised yet again with the release of Freelancer, and I don't think that any space simulation will be able to touch it this year. When it's all said and done, Freelancer should not be missed, and certainly not forgotten when the Game of the Year ballots arrive later this year."
- Game Club Central Review (9/10)
"Freelancer is the space combat game by which all future contenders will be measured. The genre has a new champion, and his name is Edison Trent. See you, Space Cowboy."
- Game Rankings Review (93/100)
Digital Anvil developers Jorg Neumann and Adam Foshko discuss the massive breadth of the Freelancer universe, missions, professions, combat, the dynamic universe, ships, and more.
- The Wargamer Interview
"...in motion, for hours on end, the sum of its parts come together to craft a whole that's so wonderfully and lovingly polished that fans of games in general owe it to themselves to pick up a copy...Joy comes from every corner of Freelancer...Every component plays off of every other. You are Trent. You are the Freelancer. Complex actions can be dealt with easily thanks to an outstanding interface. A real sense of accomplishment can be felt thanks to a forgiving style of play. An eerie Zen-like calming and soothing sensation can be appreciated when approaching a friendly planet or just flying. Excitement, intrigue and scale are all here...Is it great and still worth the time and money? Abso-freaking-lutely."
- PC.IGN Review (9.2/10)
Freelancer Producer Phil Wattenberger discusses epic scope, ship choices, storyline, mission structure, exploration, multiplayer, and more.
- Homelan Fed Interview
"The much maligned mouse control is natural and ultimately the right decision. The single player story is one of the best I've come across in years. The multiplayer possibilities, particularly as solid dedicated servers come online, are nearly endless. The production value is extremely high without alienating a large number of users, and the culmination of six years work is a detailed and unqualified success."
- Gamers with Jobs Review (91/100)
"The big hook about Freelancer? Open Ended Gaming. Say it. It rolls off the tongue... I do know that any game, whether it meets a certain vision or not, must be fun to stay on my hard drive. And this one isn't going anywhere for a good, long while."
- Action Trip Review
Freelancer music composer Martin Galway discusses innovation, technical execution, interactivity, and more, with sound files included as illustrations.
- GameSpy Dev Diary
"The concept of Freelancer is really what I found enjoyable. Not only does it have a solid story behind it (which you can choose to partake in when you want), but it is very open ended at the same time. As far as I'm concerned, it doesn't get much better than that...Overall, from what I have seen, Freelancer is going to be a great game and could very well be one of the must-haves of 2003."
- Game Tab Preview
"The dynamic mission structure borrows from the strengths of the single-player game, so there should be plenty of replay potential. On the technical side, the network code seems to deal pretty well with moderate pings."
- GameSpot's multiplayer Preview
"Suffice it to say, I've had an excellent time with this latest beta version of Freelancer...Freelancer looks to be the next big thing in the faltering space sim genre. While some might still have problems with its unorthodox (yet very elegant) control scheme, I feel that most folks will adjust to this and embrace Freelancer for what it is, an expansive, beautiful, and detailed science fiction adventure."
- The Wargamer Preview
"...control method, called mouse flight, works far better for combat as the ship just follows your cursor wherever you put it, no clicking required. Ideally suited to fast paced battles with multiple ships (5 vs. 1 isn't really fair) it makes it very easy to overcontrol in the beginning but you get used to it quickly and the game does ease you into it...Given the choice, I'd probably be playing it now instead of writing this preview! Freelancer looks set to fulfill everything that was promised way back in '98...we should have a cracking space shooter with RPG overtones. And that's praise indeed."
- Boomtown Preview
Freelancer Producer Phil Wattenberger talks about Freelancer's development cycle, the sprawling universe, UI, characters, and more.
- GameSpy Q&A
"The storyline is huge, the universe you play in is huge, and virtually everything about Freelancer screams of grandeur...you’re looking at the first PC game of the year candidate."
- VGM Fusion Preview
"An epic open-ended space simulator that's likely to consume your life...The open-ended game design really pulls you in, if you’re willing to put in the time; Digital Anvil looked to have cracked the balance between linear story-telling and open-ended game design perfectly, allowing players to craft their own way through the adventure whilst keeping in touch with the running storyline."
- Total Video Games Preview
See Barragers, Scorpion Photon Cannons, Drails, and more.
- GameSpy Weapons Showcase
"Eagerly anticipating its release...Freelancer is a game not to be missed; with its open-ended gameplay, high-powered space action, superb graphics, it will definitely be a hit with gamers."
- Khabal Preview

"Digital Anvil is poised to unleash an innovative title into the space combat genre. Thankfully, Freelancer is a rare title (in a genre that sees few new titles), in that it aims to give the player as much control as possible while keeping him or her entertained. The product's uniqueness will challenge gamers to make their mark in a whole new world...Freelancer will give its players the chance to veer off in their own direction should they desire, or follow a more regimented, linear main storyline."
- CanadianGamer.ca Preview
"The fighting mercantile experience is back in full-force with Freelancer. It remains to be seen just how large the gameworld will be, but I'm around 20 hours into the beta - not counting reloads and previous plays - and I've yet to explore every planet. It's so refreshing to see an unknown object, target it, and set the ship to cruise control or the convenient 'go to' option to cruise to it, and having the ship conveniently automatically navigate obstacles. Exploring all the sights is as easy as can be, thanks to every option being a menu or hotkey away - streamlining is always a plus. I have high hopes for this one; Digital Anvil seems to be on track to deliver an amazing title that should do well with those wishing for another Freespace, Privateer, or any other over-the-top space sim title. Freelancer is definitely one to look out for in 2003."
- Entertainment Depot Preview
The Tau and Omega Systems have come online.
- PC.IGN Barrier Border Worlds Showcase
"Freelancer on its own merits is shaping up to be a game that will truly take up the Wind Commander-Privateer mantle with its open-ended gameplay, high powered space action, immersive graphics and a new way to look at space sim multiplayer. Players will be able ply the space ways soon when Freelancer finally docks at your local retail game software store in March."
- HomeLan Fed Preview
"Freelancer’s game engine is no slouch as it ran very smoothly on the test rig without any noticeable problems for more than ten hours, it loaded very quickly and places the gamer right into the action. Amazingly, the game handled large numbers of ships and other objects such as mines and missiles superbly - especially during combat in debris or asteroid fields. I even tried free flying from one end of a system to another just to see how the game engine scales objects – which did it without a hitch or even a slowdown in graphics."
- Game Axis Preview
"The action in Freelancer is pretty intense...requiring quick reactions and nerves of steel...To improve your standing in the world and improve your assets, players complete the missions and are rewarded with cash, and only when you have reached a sufficient ‘worth’ level and have enough cash, are the tastier ships and weapons made available which was a good enough incentive to keep me glued to the game just to see what was available as I progressed...if DA get things just right before release this could be one space game to watch out for."
- LoadedInc Preview
"...it certainly has the power to go the distance, and with Elite 4 looking like an increasingly distant prospect, the long, long wait for Digital Anvil's magnum opus may just have been worth it after all."
- CVG Preview
"Let me waste little time in saying this; If Digital Anvil can work out the small bugs in the beta they’ve currently released to the press (and there is nothing to suggest they won’t), then you’re looking at my first nominee for game of the year on the PC...I’ve been glued to the screen, and playing this game for roughly 8 hrs, and barely scratched the surface of its story...this game is an insane amount of fun. It’s one of those games that keeps you glued to the screen, DESPITE the fact you know you’ve got to be somewhere else."
- VGM Fusion Preview
"Years and years of development translate to one big, fat, lively universe...Action, action, action. Conventional RPG elements come from exploration, upgrading ship and weapons, earning money, and so forth. In this way the game is analogous to Diablo: straightforward and focused entirely on the exploration of the environment with intentions of earning more and building up a character. Only here that character can be reputable or notorious...I'm quickly becoming addicted...Freelancer looks intent on offering up all that people like me continually seek in a single, refined, simplistic, accessible, intuitive, large, and ironically linear package."
- PC.IGN Preview
"Originally, the idea was to make a compelling space action title with easy accessibility, a shallow learning curve, a sweeping story, support for various play styles and great visuals. Based on what I saw and learned last week, FreeLancer may yet prove to be worth the wait."
- ActionVault Preview
Lancer's Reactor interviews Digital Anvil Lead Designer Jorg Neuman and Lead Project Manager Phil Wattenbarger at the recent Freelancer Fanstock event.
- Lancer's Reactor Interview
"Even though space combat still plays a major role in its gameplay, Freelancer is heavily laced with traditional role-playing game elements of exploration, experience, character interaction, and character development."
- Gamespot Preview
"One of the most exciting aspects of Freelancer has been the possibility of creating persistent player-run servers...In the end, we're left with the impression that Freelancer is definitely worth the wait."
- PC.IGN Preview
PC.IGN interviews Freelancer Producer Phil Wattenbarger.
- PC.IGN Interview
"It’s very difficult to fully put down the awesomeness of this game design in words."
- Stratos Group Preview
"You can fly anywhere in the game to explore debris fields, asteroid fields, nebula zones, mine fields and other anomalies. Connecting the major trading centers within a sector are so-called 'trade lanes.' Pirates, or yourself if you are pirating, can poke holes in these trade lanes and force ships to fall out of the stream into your ambush."
- GameSpy Preview
"More than two years ago, CGW put Freelancer on the cover and declared it one of the five games that will change gaming. We still believe it—and, more important, so does Digital Anvil."
- Gamers.com Preview
"...there are a few games that you come across, an elite few, where after just a few minutes play you know you are playing a future classic. Freelancer is one of them."
- Computer & Video Games Preview
"Whatever you want to classify it, Freelancer still looks destined to offer exciting gameplay, significant longevity and that always treasured "wow" factor on a technical level."
- Games Domain Preview
"Graphically, Freelancer is unrivalled and, as it's set in what DA calls its 'WYSIWYG game space', you can really go anywhere. See a nebula in the distance? Hit your accelerators and you'll fly through it. Want to know what flying through an ice shard field is like? Spend the time and investigate."
- UGO Preview

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