
In Impossible Creatures, you'll amass armies of hybrid creatures to protect your
lab and combat enemy beasts. Each creature has its own unique abilities, some of
which include poison, regeneration, ranged attack, leap attack, camouflage, digging,
electrical burst and many more.
Most of an animal's abilities are linked to seven specific parts of its anatomy:
head, torso, front legs, back legs, tail, wings, and pincers. You'll want to pay
special attention to what parts of each animal you want to include when you start
creating creatures in the Combiner
On that same subject, when using the Combiner, you'll be able to mix and match all
of these unique abilities and come up with your own recipe for how you want to approach
a battle. You can create amphibious units that can attack on land or sea, close
combat creatures, artillery units, air, water and ranged units, keen sense units
to reveal camouflaged or digging creatures, and so on and so forth. The only limitation
is your own imagination. If you do things right, your opponent will never know what
hit him.

The Combiner is the heart of the Sigma Technology. It performs the recombination
of two stock animals to create the blueprint of a hybrid creature. Use the Combiner
to choose abilities you want to include in your hybrid.
But how does it really work? To help better understand how a creature is combined
and why, let's look at a sample creature and why its abilities might be useful.
The scenario? We want to attack a nearby encampment enclosed by
bramble fences and protected by slow moving creatures.
What we need? The creature should be quick and have the ability
to destroy brambles with immunity to thorns.
What did we choose? In our scenario, the scorpion and the cheetah
were combined into a creature called a Cheetion. We chose the scorpion for its tail
and claws so our creature would have a stinger and pincers. We chose the cheetah
for its front and back legs so our creature would possess high speed and the leap
ability.
Strengths? The pincers give our creature the ability to destroy
fences, as well as immunity to the effects of brambles. The stinger can be used
to debilitate enemy units in close combat. The creature's ability to run fast helps
it get out of the way of an attack quickly, and, if needed, can use its leap ability
to strike first in close combat. The Cheetion would be good for hit-and-run attacks.
Weaknesses? Neither the cheetah nor the scorpion is a very big
animal, lessening its ability to sustain an attack. Neither has good sight radius
nor is able to see long distances. Therefore, the Cheetion would not be a good scout.
It would be at risk to ranged units that could quickly take it out from distance
before it could react. It lacks the power or toughness to make a front-on assault.