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BattleMech Tactics

Before firing a laser, commanding a lance, or accepting a contract, a mercenary should become intimately familiar with his or her BattleMech-the conduit of offensive power and fortress of defensive might. A mercenary should study the ins-and-outs of the BattleMech, learn to manage its most important systems, and master the combat techniques required to defeat all potential threats.

This chapter covers indispensable BattleMech tactics that all aspiring mercenaries must know. You'll discover the importance of the BattleMech's heads-up display, and the challenge of maintaining a safe heat level in your mobile fortress. Combat techniques also are featured, with specific long- and short-range battle tips to get a mercenary started in those challenging contract missions. We also provide complete coverage of lancemates -their uses in combat and their names, skills, hiring prices, and weekly upkeep.

'Mech Management

Understanding your heads-up display, and monitoring your 'Mech's heat level, will increase your chances of survival as much as expert weapon and piloting techniques.

The Heads-Up Display

Your BattleMech's heads-up display (HUD) is giving you a wealth of vital information. At a single glance, you can determine the number of enemy units in the area, current damage levels of lancemates, the quantity of ammunition remaining to you, and your current heading and Nav point. Here are some tips on using various functions in your BattleMech's HUD.

Sensors: The 'Mech's radar display is located at the bottom center of the HUD. It's used to locate friendly, neutral, and enemy targets up to a thousand meters away. You can switch your sensors to "passive," which decreases their range to 250 meters, but also masks your signature to enemy sensors. Improve sensor range with BAP (Beagle Active Probe), and inhibit the enemy's ability to detect you with the Guardian ECM (electronic countermeasures). Your radar also indicates the location of Nav points, and indicates which enemy target has hit your 'Mech with weapons fire!

Target damage indicator: A targeted object (vehicle, building, 'Mech, etc.) appears in the lower left area of the HUD. Monitor the target damage indicator when battling an enemy 'Mech. The indicator reveals damage both to the enemy 'Mech's body parts and weapon systems.

Lancemate damage indicator: Current lancemates are shown in the upper left portion of the HUD. The lancemate damage indicator starts out green, indicating good health, and changes to yellow, then red, then black, as more damage is sustained. When a lancemate's damage indicator turns red, consider ordering a shutdown in an effort to preserve the 'Mech and lancemate.

Weapon grouping and status indicator: This indicator is at your upper right on the HUD. By default, weapons are grouped by type, but your display can be reconfigured in the MechLab. This area also indicates whether or not a weapon is recharging, and displays your current ammunition levels.

Targeting reticle: The targeting reticle, in the center of your display, points wherever your BattleMech faces, and indicates the bull's-eye for whatever weapon you're planning to fire.

A red reticle indicates you are targeting an enemy or objective target, a blue reticle indicates you are targeting an allied target, and a green reticle indicates you are targeting a harmless or neutral target. The area around the reticle also indicates the position of the current target.

Cyberlore Tip - Pay a lot of attention to which parts of your 'Mech are damaged. Sometimes one side of your torso will get badly mauled, and you'll survive longer if you try to "hide" that part of your 'Mech. If your left torso is red and blinking, try to make sure your opponents never get a clear shot on it. Just turn to fire, then turn back away. By favoring one side or another, you can really increase your durability, and that helps a great deal both in the campaign and in multiplayer games.
- Ferret Baudoin, Designer
Heat Management

Other than avoiding structures and the edges of cliffs, and combating enemy BattleMechs, your chief concern should be managing your 'Mech's heat levels. Heat, generated primarily by the 'Mech's own weapons, forces a pilot to monitor the rate of fire carefully. Moderate heat also is generated by Jump Jets, and by ordinary movement, especially at high speed. This is not noticeable by itself-all 'Mechs can dissipate heat faster than it can be built up from running and Jump Jetting. But a small effect would be noticed if you're also firing several weapons while performing those actions. Excessive heat causes several 'Mech problems, including loss of torso twist and movement speed, static on the HUD, and temporary shutdown.

Here are some tips on managing your BattleMech's heat levels, to avoid problems and potential shutdown. Add more heat sinks: If you're having trouble keeping your 'Mech's heat level under control, consider adding more heat sinks between contracts.
  • Remove "hot" weapons: Head to the MechLab and reconfigure your 'Mech's arsenal if you can't keep cool. Beam weapons generate the most heat (and the larger the weapon, the more heat produced). Consider switching to cooler weapons such as smaller beam weapons, ballistic weapons, or missiles.
  • Tip - Heat sinks operate more or less efficiently, depending on the planet. For instance, on desert planets, heat sinks are less efficient and your 'Mech will generate heat much more quickly. A planet's heat-sink efficiency is revealed on the Star System screen. Use the value to determine how many heat sinks to use in equipping your lance's BattleMechs.
  • Coolant: Flush coolant (available in limited supply on each BattleMech) to dissipate heat (defaults to the "F" key). Use it sparingly, and only if your 'Mech's heat has reached forcedshutdown level.
  • Fire weapons separately: Firing all of your 'Mech's weapons simultaneously generates the most heat. Group your weapons and fire them individually to allow time for heat to dissipate between volleys.
  • Hit-and-run: Instead of firing constantly, perform hit-and-run attacks. Fire your weapons, then retreat to allow the 'Mech to cool briefly.
  • Battle in water: Stand in rivers or lakes to conduct your battles in water. The liquid improves heat-sink efficiency and will keep your 'Mech slightly cooler.


Special thanks to Sybex Strategy Guides

     





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