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Downloadable Audio Taunts

 

Taunts

Ahh!
 M.1  | M.2  | F.1  | F.2

Air Power
 M.1  | M.2  | F.1  | F.2

Ask Resources
 M.1  | F.1  | F.2

Attack
 M.1  | F.1

Be Right There
 M.1  | F.1

Blue

Build Troops
 M.1  | F.1

Build Wonder
 M.1  | F.1

Bwahaha!
 M.1  | F.1

Check
 M.1  | F.1

Check Out Timer
 M.1  | F.1

City Down

Classy
 F.1  | F.2

Click

Coming

Get Outta

Gonna Boom

Gonna Rush

Good Luck

Grab Territory

Light Blue

Orange

Purple


Music and sound effects are an oft forgotten element of a game's visceral experience. They are constant; always there to heighten the mood, draw the wire of tension ever tighter, and anchor you firmly in the moment. From the clank of clashing swords to the sweeping orchestral soundtrack, the aural element completes the experience.

Another staple of gaming these days is the ability to customize the audio to your liking. While due respect must paid to the endless hours that audio technicians have poured into fine tuning Rise Of Nation's sound experience, let's face it, we gamers have a need to meddle, and meddle we shall. Yes, the musical "gong" sound when you declare war on another country is all well and good, but what if you could replace that with, oh, say, some appropriately anticipatory voice shouting, "It's go time!"? It's these little touches that really put your personal stamp on the game.

Before you go off and start recording staged sword fights with a forgotten set of ski poles, you should probably know how to customize your sounds properly. Read on for a step-by-step walkthrough of the process.

The How To

In the following instructions, we're going to change the sound you hear when you exit Rise of Nations. Let's say you have a nifty .wav file of your favorite movie hero saying "I'll be back," and you want to use this instead of the current exit sound. For the purposes of this example, we'll call your file beback.wav.

Important: Your custom sound file must be in .wav format in order to work properly in Rise of Nations.

Note: The following instructions assume that you used the default installation path (C:\Program Files\Microsoft Games\Rise of Nations) when installing Rise of Nations.

First, you'll need to navigate to the sound files for RoN:

  1. From your desktop, double-click to open My Computer.
  2. Double-click to open Program Files, then the Microsoft Games folder, and then the Rise of Nations folder.

In the Rise of Nations folder, you should see a folder named "Sounds." This, appropriately enough, is where all the sound files (.wav) are stored. Before you open this folder and poke around in it, you should first create a new folder:

  1. Open the File menu and select New, then select Folder from the drop down menu.
  2. Type a name for your new folder. (I suggest Backup Sounds.)

Now you can open the Sounds folder and choose which files you want to change. For the purpose of these instructions, let's scroll down and find the file named "gamequit". This is the sound you'll hear when you exit Rise of Nations.

Before you do anything else with this file, you should first copy it and paste it into your Backup Sounds folder. This way, you have original file in its original form, and can come back to it anytime you want.

  1. Right click the file and select Copy from the pop-up menu.
  2. Open the Backup Sounds folder.
  3. Right click inside the Backup Sounds folder and select Paste from the pop-up menu.

Remember that we're replacing gamequit with beback.wav. In order for the game to recognize your file, you'll need to rename it to the same name as the file you'll be replacing (you may want to save a backup of your file under the original name).

  1. Navigate to the location where your new sound file is stored.
  2. Right-click your new sound file (beback) and choose Rename from the pop-up menu.
  3. Type "gamequit", and press Enter to accept the new name.

Now it's time to place your custom sound file into the game.

  1. Right-click your newly renamed gamequit file and select Copy.
  2. Navigate back to the Sounds folder you opened before.
  3. Right-click in the Sounds folder and select Paste from the pop-up menu. You should see a message that asks you if you want to replace the existing file with the new one. Only select Yes when you are sure that the file you are replacing is safely copied into your Backup Sounds folder.

And that's it! If you've followed these instructions, you should now have a customized sound in your copy of Rise of Nations. In our example, your custom sound will play when you quit out of a game.

If you're having any trouble finding .wav files that fit your fancy, I suggest recording your own. You can use the Sound Recorder program (you'll need a microphone) that comes with Windows to record your own dialogue or sound effects. Also, for those lucky souls out there that have Windows XP, you can use the slightly more sophisticated Movie Maker program to record your audio.


 

 


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