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Exchanging Audio Taunts

Enter this terrain at your own risk, soldiers. If you insist on changing out the taunts in your game, then we can give you some input on how to do it. We take no responsibility, however, for what you might break while tinkering in the guts of your game.

For the hardy adventurers among you, though, here are some notes:

Your game comes complete with 100 taunts. In multiplayer mode, all you have to do is type a number between 1 and 100 into the chat window. It won't say the number. Instead, it says the taunt affiliated with that number.

Your game comes complete with 100 extra slots, from 101 to 200. These slots repeat the original taunts, but you can replace them with your own taunts with relative ease, if you know what you're doing.

There's a folder among your game files called "/data/sound.xml." This file communicates to the game which .WAV file to grab and what text to insert into the chat field when you type one of the taunt numbers. This is an ascii file containing code. You can open it and edit it in a text editor. Take care not to change anything other than the name of the .WAV file and the words you want to appear in the chat window when you send the taunt.

Each taunt has a section of code which looks like this:

<TAUNT index="102" file=".\\taunts\\getemfem.wav" id="" volume="255"> <STRING> Get 'em. </STRING>.

The first number (102, in this case) indicates what number you type to trigger the taunt. Do not change this number. Edit only the name of the .WAV file (getemfem.wav) and the text inside the STRING tags (Get 'em.).

Copy your .WAV file into the taunts directory.

You have to reboot the game before the new taunt will be available to you.

Keep the .WAV files as small as possible. If you insert long ones, it might bog down your game.

Unfortunately, other players will hear the taunt they have on their own computer, not the one you install on yours.



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