|
Enter this terrain at your
own risk, soldiers. If you insist on changing out the taunts in your game, then
we can give you some input on how to do it. We take no responsibility, however,
for what you might break while tinkering in the guts of your game.
For the hardy adventurers among you, though, here are some notes:
Your game comes complete with 100 taunts. In multiplayer mode, all you
have to do is type a number between 1 and 100 into the chat window. It won't say
the number. Instead, it says the taunt affiliated
with that number.
Your game comes complete with 100 extra slots, from 101 to 200. These
slots repeat the original taunts, but you can replace them with your own taunts
with relative ease, if you know what you're doing.
There's a folder among your game files called "/data/sound.xml." This
file communicates to the game which .WAV file to grab and what text to insert into
the chat field when you type one of the taunt numbers. This is an ascii file containing
code. You can open it and edit it in a text editor. Take care not to change anything
other than the name of the .WAV file and the words you want to appear in the chat
window when you send the taunt.
Each taunt has a section of code which looks like this:
<TAUNT index="102" file=".\\taunts\\getemfem.wav"
id="" volume="255"> <STRING> Get 'em. </STRING>.
The first number (102, in this case) indicates what number you type to trigger the
taunt. Do not change this number. Edit only the name of the .WAV file (getemfem.wav)
and the text inside the STRING tags (Get 'em.).
Copy your .WAV file into the taunts directory.
You have to reboot the game before the new taunt will be available to
you.
Keep the .WAV files as small as possible. If you insert long ones, it
might bog down your game.
Unfortunately, other players
will hear the taunt they have on their own computer, not the one you install on
yours.
© 2004 Microsoft Corporation. All rights reserved. Terms of Use.
|
|