What is Rise of Nations?
When will Rise of Nations be released?
Will there be a public Beta?
When will I be able to download a demo?
How will Rise of Nations differ from other RTS games out there?
Is this game overwhelmingly complex? Hard to master?
Features
What is the "Conquer the World Campaign"?
How many Nations are there?
Do the different Nations each get special military units?
How many military units are there in the game?
What are the resources in Rise of Nations?
I've heard that peasants will be "smart." How does that work?
What kind of unit limit is there in Rise of Nations?
Is the game 2D or 3D?
How does "Zooming Scale" work?
How do the borders work?
Will the game include a scenario or map editor?
Will there be multiplayer and how many players are supported?
Can I select which of the ages my game spans?
Are formations part of the game? What do they do?
How do the units grow older? Will an Archer from the Ancient Age battle
against Tanks in the Modern Age?
Is it possible to use Nukes in the game?
Technical
Does Rise of Nations use the special effects supported by advanced
cards?
What is Rise of Nations?
Rise of Nations is a historical real-time strategy game. The game
combines the epic scope and depth of turn-based strategy games with the
pulse-pounding speed and action of real-time strategy games.
Rise of Nations lets you
create new cities, improve your city infrastructure and expand national borders.
You can win through military might, using everything from slingshots to cannons
to stealth bombers; corner the market on key commodities; and wheel and deal with
a wide variety of nations. You can quickly play from the Ancient Age (2000 B.C)
to the Information Age.
When will Rise of Nations be released?
May 20th, 2003
Will there be a public Beta?
Yes! Make sure to check this Web site on a regular basis for updates.
When will I be able to download a demo?
We are planning to release a demo of the game in Spring 2003
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How will
Rise of Nations differ from other RTS games out there?
Rise of Nations is the first game which combines
the strategic and in-depth features found in turn-based strategy games with the
speed of real-time strategy games.
Is this game overwhelmingly complex? Hard to master?
Not at all. The game features 6 walk-through tutorials, staged in difficulty for
the beginning RTS player up to the Advanced RTS gamer.
What is the "Conquer the World Campaign"?
An exciting single player campaign. You play on a real-map of the world. Some people
have described it as being akin to playing "Risk" in real-time. We will release
more information about this campaign in the
upcoming weeks.
How many Nations are there?
There are 18 nations in the game: Aztec,
Bantu, British,
Chinese, Eqyptians,
French, German,
Greek, Inca,
Japanese, Koreans,
Maya, Mongols, Nubians,
Romans, Russians,
Spanish and Turks.
Do the different Nations each get special military units?
Yes. Each nation will be able to build at least four special units. Some unit examples
are: the Japanese have Samurai,
Bantu have Umpakati, the Germans have
Tiger Tanks.
How many military units are there in the game?
Over 200!
What are the resources in Rise of Nations?
The basic resources are Wood, Metal, Food, Oil, Wealth, and Knowledge. There are
also 32 unique rare resources. These rare resources
confer special powers on the nation that controls them.
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I've heard that peasants will be "smart." How does that work?
If a peasant is left alone without orders, he or she will look around for something
productive to do. This includes things like working at an available "gather building"
such as a farm or oil well. The peasant will also help repair damaged buildings
or assist in their construction. Note that peasants will NOT begin totally new construction
on their own. Peasants only notice things within a limited range so they tend to
remain near where you left them. It's also worth mentioning that you can turn this
behavior off if you prefer to have your peasants simply remain idle.
What kind of unit limit is there in Rise of Nations?
Like many RTS games, Rise of Nations uses a "Population Cap" system that limits
how many units a player can have at one time. This number starts out small and increases
as the player advances down a branch of the technology tree. All units count against
this "Pop Cap" and, in the later ages, some units even count with a value of greater
than 1. It is very important to remember that in Rise of Nations many units are
actually made up of multiple figures (usually 3). This means that while an Archer
unit may only take up 1 space toward your Pop Cap you're actually seeing three Archer
figures on the screen. You'll quickly discover that the armies in Rise of Nations
become much larger than you might expect. You'll be able to keep a productive economy
AND field an army worth fighting with.
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Is the game 2D or 3D?
Rise of Nations uses an original, hybrid 3D game engine that allows the use of expressively
animated 3D elements with the rich detail of 2D. More specifically, animated game
elements are fully 3D. This allows the units to interact with each other and with
special effects in ways that are difficult or impossible to do with 2D units. Buildings,
on the other hand, are 2D. 2D allows a level of detail that would be too expensive
in 3D. The Rise of Nations hybrid system allows the 3D and 2D elements to inhabit
the same world and interact with each other giving us the best of both worlds.
How does "Zooming Scale" work?
You can zoom the game camera from close-in tactical view to an elevated strategic
view. For technical and gameplay reasons the view does not rotate. You can perform
this zoom easily with the keyboard or with the mousewheel.
How do the borders work?
Your national borders define a territorial region that "pushes out" from your villages/cities
depending on their size and your Civic accomplishments. Borders also push out from
your forts based on similar considerations. The only limit to your borders comes
from another nation "pushing back." Also, territory is exclusive - if it's YOUR
territory, your opponent CAN NOT build in it.
Your national territory
defines:
A). Where you can build military buildings (stables, siege factories, barracks,
etc.) and new cities (universities, granaries, lumber mills, etc.)
B). Where you control strategic resources
C). In some cases your troops take attrition
damage while inside another nation.
Borders allow you a new
venue to compete with other nations besides simple military attacks - you can increase
your political strength and thus increase your territory, taking away control of
vital strategic resources from your rivals. Likewise there's subtle strategy involved
in where you place your villages and forts to "claim" territory you'll want later.
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Will the game include a scenario or map editor?
The game will ship with the same scenario editor that our designers will be using
to create our campaigns. It will include a trigger system, a custom scripting language,
and the usual features you expect from an editor.
Will there be multiplayer and how many players are supported?
Rise of Nations will include many victory conditions and options for multiplayer
gaming. Up to eight players can play head to head, or in teams on a LAN or the Internet.
Can I select which of the ages my game spans?
You will have the option of choosing in which age you would like to start your game
and in which age it will end. For example, you can start your game in the Gunpowder
Age and end in the Industrial Age.
Are formations part of the game? What do they do?
Formations play an important role in the game; they keep your military units together.
A group of various military unit types that normally move at different speeds will
move at the pace of the slowest unit if they are ordered to move in a group. Your
cavalry units will not leave behind your vulnerable siege units, and will automatically
move to the front of the formation to provide protection for ranged units.
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How does it work with the units in the game? If I build an Archer in
the Ancient Age will he battle against tanks in the Modern Age?
No! You can upgrade all your units to stronger military units when you advance through
time. You don't lose the units you build early in the game.except
in battle.
Is it possible to use Nukes in the game?
Yes, in the last two ages of the game you will be able to develop
Nuclear weapons.
Does Rise of Nations use the special effects supported by advanced
cards?
We use pixel shaders and hardware-accelerated transform and lighting.
- Pixel Shaders
Nuclear explosions use a luminance effect to make the whole screen wash to grey.
Every "renderstate" has to have a corresponding pixel shader to make this work (one
small area, but LOTS of shaders). Boat reflections need pixel shaders to clip at
the water line (texkill).
- Vertex Shaders
Boat reflections use vshaders to put a sine wave on the verts under water, making
the reflection look wavy. Some of the nuke effects pieces (mushroom cloud and impact
flash) use vertex shaders as well.
- Logo
The high end GPUs get a dot3 bump map lighting model on the RoN logo in the main
menu.
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