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More than 200 military units appear in Rise of Nations. Each of the 18 nations has at least four special units of its own, and all share several types of units in common. Each military unit looks slightly different depending on which nation deploys it, and will change in appearance over time. Some visual and strategic highlights can be seen below:
Light Infantry Siege Units Fighters Scouting Units Civilian Support Units Spies and Generals Submarines Flamethrowers, Bazookas
Machine Guns Attack Choppers Anti Aircraft Supply Wagons Rockets and Cruise Missiles Nuclear Weapons Aircraft Carriers Light Cavalry
Gunpowder Infantry Bowmen Heavy Warships Heavy Cavalry Light Naval Units Bombers Heavy Infantry Horse Archers

 

Gunpowder Infantry

Arquebusier
Arquebusier
- Naturally, there are no Gunpowder Infantry in the game for the first three ages. In the Gunpowder (fourth) Age, the Arquebus sees first battle deployment. Though the Chinese invented gunpowder and are the first to enjoy its use in the game, the first broadly introduced Gunpowder unit is the Arquebus, a European invention. Europeans perfected the military application of gunpowder before anyone else, so the first gunpowder weapon - at least nominally - is theirs.

Arquebusiers

Musketeer
Musketeer
- The Crossbow and the Arquebus merge to form the Musketeer in the Enlightenment Age. Historically, the Musket could effectively propel a shot at least 400 yards. Units rarely opened fire until close quarters were joined, however, and for three reasons: Ammunition was scarce, accuracy was unreliable, and gunsmoke quickly destroyed visibility. A different sort of fog of war will affect your armies in-game, but few victories are won without good infantry. And few infantries are effective without firearms.

Musketeers

Combat Gallery

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