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Light Infantry Siege Units Fighters Scouting Units Civilian Support Units Spies and Generals Submarines Flamethrowers, Bazookas
Machine Guns Attack Choppers Anti Aircraft Supply Wagons Rockets and Cruise Missiles Nuclear Weapons Aircraft Carriers Light Cavalry
Gunpowder Infantry Bowmen Heavy Warships Heavy Cavalry Light Naval Units Bombers Heavy Infantry Horse Archers

 

Special Infantry: Flamethrowers and Bazookas

 

Flamethrower - Flamethrowers appear in the Industrial Age. The particular value of the Flamethrower (besides great animation) - is that using it against enemy-occupied buildings results in the expulsion of the garrisons of those buildings. The buildings and the units don't fare very well, either.

Like all units in Rise of Nations, however, everything has its pluses and minuses. Though deadly against buildings and those inside, Flamethrowers, though spectacular, are of middling value against units in the field. They are easy to destroy, so they must be closely guarded on their way to do their fiery work.



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800x600 jpg (~200k)

 

 

Bazooka - The modern infantry's answer to heavy cavalry. Create them at the Barracks for an investment of Wealth and Metal; deploy them in squads as the anti-vehicle adjunct to large forces. Or, on borders where you can afford little fortification, make them a principal early line of defense against the tank rush.

Bazookas at their finest, in mixed company engaging armored columns

IGN Units Showcase #6

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