Light Infantry Siege Units Fighters Scouting Units Civilian Support Units Spies and Generals Submarines Flamethrowers, Bazookas
Machine Guns Attack Choppers Anti Aircraft Supply Wagons Rockets and Cruise Missiles Nuclear Weapons Aircraft Carriers Light Cavalry
Gunpowder Infantry Bowmen Heavy Warships Heavy Cavalry Light Naval Units Bombers Heavy Infantry Horse Archers

 

Light Infantry

 

Light Infantry - In ancient times, slingers were unarmored, lightly equipped missile units, armed with a leather sling and a pouch of bullet-like stones, or even lead "bullets." In Rise of Nations Slingers are fast, inexpensive, missile units, and they are one of the first units you can train at your Barracks. They are very handy for harassing the neighbors, or protecting the homeland from the unwanted annoyance of an early rush. They do not require Gold, which is a major economic plus at the game's beginning. They are probably one of the very first units many players will build. By the time you move from the Ancient Age into the Classical Age, however, you will want something more durable to replace them. Like all Light Infantry, Slingers are particularly good against the foot archer line, and can devastate contemporary bowmen.

 

Fighting is rarely lonely for Infantrymen

The Javelineer answers the problem of Bowmen. Holding essentially the same role as its predecessor, with a bit more hitting power and range, it will fulfill the need for a fast, cheap, infantry unit, until you march into the game's fourth era, the Gunpowder Age.

IGN Units Showcase #1

A Turkish Barracks


The Barracks, home to Light Infantry as well as Heavy Infantry and Scouts. Eventually it also spawns Machine Guns, Flamethrowers, and Bazookas, and always plays home to whatever unique infantry units your Nation possesses. This Barracks is Turkish.


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