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Light Infantry Siege Units Fighters Scouting Units Civilian Support Units Spies and Generals Submarines Flamethrowers, Bazookas
Machine Guns Attack Choppers Anti Aircraft Supply Wagons Rockets and Cruise Missiles Nuclear Weapons Aircraft Carriers Light Cavalry
Gunpowder Infantry Bowmen Heavy Warships Heavy Cavalry Light Naval Units Bombers Heavy Infantry Horse Archers

 

Siege Weapons

 

Rocket LauncherRocket Launcher - The ultimate unit in the siege line is the MLRS, or Multiple Launch Rocket System. Not only can the rockets of this most modern of artillery weapons bring down the house - all the houses, in fact - around an unwary opponent's head, this artillery unit can almost move fast enough to keep up with the tanks and armored cars you will surely have in abundance by the time it arrives.

IGN Units Showcase #1

 

 

 

 

The Siege Factory, home of Siege Weapons and Supply Wagons , as well as, ultimately, Mobile Anti-Aircraft . Also home to any Artillery units unique to the Nation you're playing. This Siege Factory is British .

 

Trebuchet - The first upgrade in the Artillery line is the Trebuchet. Greater range and more hitting power than the first unit (the Catapult) make it a fine weapon for wreaking long-range mayhem. When the Gunpowder Age dawns, so too dawns the power of the Bombard, which is where artillery begins to earn its historical nickname: "Queen of Battle."

Bombards move faster then trebuchets; they deploy more quickly, have greater range, and inflict splash damage, meaning that units near a target suffer damage along with the target. This makes all artillery after Bombards anti-personnel weapons as well as anti-City weapons. Starting with Enlightenment Age Cannons and thereafter, siege weapons do truly serious damage to enemy ground units.



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Combat Gallery





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