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The Chinese: The Power of Culture


Elite PikemanNot every nation's capabilities match their historical context - the Chinese do not get an overwhelming population bonus, let alone one akin to the one they hold in the real world. Instead, China's special abilities include a 10% bonus in the gathering of Knowledge. Knowledge is a key resource, unique in that it cannot be bought or sold. Knowledge comes from the Scholars you gather in Universities. As the game goes on, knowledge becomes increasingly critical to Technology research. Holding large reserves of it after the first two Ages gives you real buying power at the Library and in other research centers.

The Chinese player can also create Civilians instantly. Citvilians include Citizens, who build every building and collect every resource. You can also build Scholars, Caravans (your source of trade wealth), and Merchants (who set up shop on the site of Rare Resources) instantly. Rapid generation equates to China's huge population bonus, without skewing in-game populations.

 



Fire LanceChina's unique military unit start in the Medieval Age with the Fire Lance. The Fire Lance is the only gunpowder weapon in the game prior to the Gunpowder Age. After all, the Chinese invented gunpowder before anyone else. Upgrade Fire Lances to Heavy Fire Lances in the Gunpowder Age. All Chinese unique units can be built more quickly, and at less cost, than their counterparts from other nations.

Moving forward in history, we find the Manchu Musketeer, Manchu Rifleman, and Manchu Infantry available during the Enlightenment, Modern, and Industrial Ages. These powerful infantry units serve the Chinese player well on attack or defense.

China permits a certain amount of strategic flexibility to a player. While not a good choice for early game assaults, the less expensive Chinese civilian units allow an astute Chinese player to invest resources in technology and expansion in the middle game. Rapid-growth infantry can hold the perimeter. Some wise Chinese players build the nation well for the Enlightenment and Modern Ages, when most of the map is settled.


Chinese Combat Gallery

1600x1200 jpg (~2.5MB)

800x600 jpg (~200k)

Unique Units

Fire LanceFire Lance - Gunpowder Infantry, Medieval Age (III)
Earliest gunpowder unit; moves slowly, but effective against Heavy Infantry.

Heavy Fire LanceHeavy Fire Lance - Gunpowder Infantry, Gunpowder Age (IV)
Early gunpowder weapons with significant range; better range than ordinary Gunpowder Infantry.

Manchu MusketeerManchu Musketeer - Gunpowder Infantry, Enlightenment Age (V)
Musketeers with excellent range and speed; they are also cheap and quick to create.

Manchu RiflemanManchu Rifleman - Gunpowder Infantry, Industrial Age (VI)
Rapid fire, small arms with excellent firepower; fast and cheap to create.

Manchu InfantryManchu Infantry - Modern Infantry, Modern Age (VII)
Rapid fire, small arms with excellent firepower; fast and cheap to create.

 



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