In the early phases of the game, as one might expect, Egyptian
Chariots are a powerful weapon in the player's arsenal. While priced the same as
a Horse Archer, Chariots should
handily defeat that unit, should they meet on the field. All mounted units of the
early Ages are in danger from the Chariot's successor, the Heavy Chariot.
Later come the units that replace Light Horse and Light Cavalry for the Egyptians
- the Light Camel and the Camel Warrior. Both of these are at a distinct advantage
to their equine adversaries, and provide the Egyptian player with an excellent tool
for raiding. They also effectively hunt down enemy raiders, making Egypt powerful
in the aggressively played game. The Chariot line has great value in the set pieces,
as well - they're a potent weapon against a cavalry army in open battle. The Elite
Camel Warrior, too, outfights its contemporary peer, the Elite Light Cavalry.
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When you reach the Gunpowder Age (the fourth of eight) you can recruit the splendidly
caparisoned, hard-fighting Mamelukes, to be followed by their successors, the Royal
Mamelukes.
For the Egyptians, the unique national capabilities go double. There were only seven
Wonders of the ancient world, but two were in Egypt (the
Great Pyramid of Giza, and the Lighthouse in Alexandria). The Egyptian player alone
has the ability to construct two (instead of one) Wonders in one of his cities.
And in Egypt, Wonders cost less. An Egyptian player can gain more than most by focusing
on resources and Wonder construction through the early stages of the game.
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Chariot - Ranged Cavalry, Classical
Age (II)
Fast, ranged cavalry who can fire even while moving; particularly effective against
all other Ranged Cavalry.
Heavy Chariot - Ranged Cavalry, Medieval
Age (III)
Fast, ranged cavalry who can fire even while moving; particularly effective against
all other Ranged Cavalry.
Mameluke - Ranged Cavalry, Gunpowder
Age (IV)
Excellent gunpowder-armed raiders who can fire while moving.
Royal Mameluke - Ranged Cavalry, Enlightenment
Age (V)
Excellent gunpowder-armed raiders who can fire while moving.
Light Camel - Light Cavalry, Classical
Age (II)
Effective as scouts, and against enemy raiders, siege weapons, and mounted troops.
Camel Warrior - Light Cavalry, Medieval
Age (III)
Effective as scouts, and against enemy raiders, siege weapons, and mounted troops.
Elite Camel Warrior - Light Cavalry,
Gunpowder Age (IV)
Effective as scouts, and against enemy raiders, siege weapons, and mounted troops.
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