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Egyptians: The Power of the Nile


ChariotIn the early phases of the game, as one might expect, Egyptian Chariots are a powerful weapon in the player's arsenal. While priced the same as a Horse Archer, Chariots should handily defeat that unit, should they meet on the field. All mounted units of the early Ages are in danger from the Chariot's successor, the Heavy Chariot.

Later come the units that replace Light Horse and Light Cavalry for the Egyptians - the Light Camel and the Camel Warrior. Both of these are at a distinct advantage to their equine adversaries, and provide the Egyptian player with an excellent tool for raiding. They also effectively hunt down enemy raiders, making Egypt powerful in the aggressively played game. The Chariot line has great value in the set pieces, as well - they're a potent weapon against a cavalry army in open battle. The Elite Camel Warrior, too, outfights its contemporary peer, the Elite Light Cavalry.

 



When you reach the Gunpowder Age (the fourth of eight) you can recruit the splendidly caparisoned, hard-fighting Mamelukes, to be followed by their successors, the Royal Mamelukes.

For the Egyptians, the unique national capabilities go double. There were only seven Wonders of the ancient world, but two were in Egypt (the Great Pyramid of Giza, and the Lighthouse in Alexandria). The Egyptian player alone has the ability to construct two (instead of one) Wonders in one of his cities. And in Egypt, Wonders cost less. An Egyptian player can gain more than most by focusing on resources and Wonder construction through the early stages of the game.


Unique Units

ChariotChariot - Ranged Cavalry, Classical Age (II)
Fast, ranged cavalry who can fire even while moving; particularly effective against all other Ranged Cavalry.

Heavy ChariotHeavy Chariot - Ranged Cavalry, Medieval Age (III)
Fast, ranged cavalry who can fire even while moving; particularly effective against all other Ranged Cavalry.

MamelukeMameluke - Ranged Cavalry, Gunpowder Age (IV)
Excellent gunpowder-armed raiders who can fire while moving.

Royal MamelukeRoyal Mameluke - Ranged Cavalry, Enlightenment Age (V)
Excellent gunpowder-armed raiders who can fire while moving.

Light CamelLight Camel - Light Cavalry, Classical Age (II)
Effective as scouts, and against enemy raiders, siege weapons, and mounted troops.

Camel WarriorCamel Warrior - Light Cavalry, Medieval Age (III)
Effective as scouts, and against enemy raiders, siege weapons, and mounted troops.

Elite Camel WarriorElite Camel Warrior - Light Cavalry, Gunpowder Age (IV)
Effective as scouts, and against enemy raiders, siege weapons, and mounted troops.

 



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