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Koreans: The Power of Tradition


In practical terms, the Power of Tradition means that as the Korean player, you begin each game with a Temple already built, and you receive Temple upgrades free. You also start the game with three extra Citizens. Citizens are your civilian workforce, and the critical component of your economy. You receive five additional Citizens each time you build a new City.

And Citizens don't just lie around in Korea; they can repair damaged buildings 50% faster. Even more helpful, they can can build and repair while under fire without penalty. Whether fending off an attack, or pursuing an aggressive forward strategy, you will find this particular attribute quite helpful.

Korean Tower, in the early game. Fires at enemies and provides excellent defense upgradesSpeaking of defense, the Korean player receives the Militia, Minuteman, and Partisan upgrades (at the Tower) at no cost. Since some players tend to forget to take this upgrade, it can pay off without your even thinking about it. After taking it, you can turn Citizens into light foot units in time of invasion, or send surplus workers abroad when you're the aggressor. If they live, turn them back into farmers, miners, and lumberjacks.

Korean Barracks, in the early game. Home of the Hwarang line as well as both Infantry lines, and ScoutsUsually, a nation's first unique military unit appears in the Classical (second) Age, but the Koreans see their first unique unit, the Hwarang, in the Ancient Age. Upgrade this to the Elite Hwarang in the Classical Age, the Royal Hwarang in the Medieval Age, and the Elite Royal Hwarang in the Gunpowder Age.

 



All Hwarang units have all of the normal pluses of bows (effective against Heavy Infantry, from the Hoplite on), but the Hwarang are also exceptional against other bow-armed units. They also perform better than do other bows versus Slingers and their successors, as well.

Korean Siege Factory, in the early game. Home of the Flaming Arrow and Heavy Flaming ArrowBowed missile units are a fearsome specialty of the Korean. Two early game offensive juggernauts join the Korean army from the Siege Factory: the Flaming Arrow, and the Heavy Flaming Arrow. These two siege weapons replace their standard counterparts, the Classical (second) Age Catapult, and the Medieval (third) Age Trebuchet. Both Flaming Arrows are better than their mere-wood counterparts at what all siege engines do best, which is knocking down cities.

Moving deep into enemy territory, attacking cities with your super siege engines, and then positioning your strong army of Hwarang bowmen to shoot counter-attack units to pieces is a very strong tactic indeed. If you reach your City limit before launching such an offensive (to exploit the Citizen bonus to the hilt) then you can build a dense, powerful nation of great resource capability before even the dawn of the Gunpowder (fourth) Age.

Korean City, in the early game. Build one and receive five Citizens at no cost


Korean Combat Gallery


 



Unique Units


HwarangHwarang - Foot Archers, Ancient Age (I)
Medium-ranged foot infantry with little armor; stronger, tougher than normal Bowmen.

Elite HwarangElite Hwarang - Foot Archers, Classical Age (II)
Medium-ranged foot infantry with little armor; stronger, tougher than normal Archers.

Koryo HwarangKoryo Hwarang - Foot Archers, Medieval Age (III)
Medium-ranged foot infantry with little armor; stronger, tougher than normal Crossbowmen.

Choson HwarangChoson Hwarang - Foot Archers, Gunpowder Age (IV)
Medium-ranged foot infantry with little armor; stronger, tougher than all normal bow-armed units.

Flaming ArrowFlaming Arrow - Artillery, Ancient Age (I)
Expensive and slow; more effective against enemy buildings than Catapult.

Heavy Flaming ArrowHeavy Flaming Arrow - Artillery, Medieval Age (III)
Expensive and slow; more effective against enemy buildings than Trebuchet.

 



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