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Nubians: The Power of Trade


Nubian national powers are unique indeed. Nubians receive the bonus from every single Rare Resource within their national borders - without deploying a Merchant to collect it, and without building the Porcelain Tower Wonder. When your Merchants travel outside your borders, you collect double the value of the rare resources you deploy them to collect.

Researching Commerce technology, building Merchants, and sending them out as soon as possible are critical to Nubian success. Even your game strategy might be based upon which resources you find within your own lands, and which you successfully exploit abroad.

When it comes to unique units, archers play a large role in the Nubian army. Start in the Classical (second) Age with the Kushite Archer, who replaces the regular Archer. While other players are forced to use Crossbowmen in the Medieval (third) Age, the Nubian player surpasses these amusements with the Royal Kushite Archer. Following this comes the Apedemak Archer, a Gunpowder (fourth) Age unit.

All bow units are effective against enemy heavy infantry, but Nubian archers off the major benefit that they are exceptionally effective against other archers. Deploy them carefully in conjunction with your own Heavy Infantry and pick off enemy bows to produce a super-predator in melee battles.

 



The Nubians offer attractive units for light raiding, as well. The Horse Archer line from every nation is a horror to behold on your homefront - they ride quickly through large amounts of territory, picking off Citizens at a distance. Citizens cost less to replace the fewer of them you have, but turning out a whole new workforce when no one's gathering Food is no mean feat. Nubian Camel Archers are the spanner in the works of enemy economies.

In the Classical (second) Age, recruit the Camel Archer, which is a more powerful version of the Horse Archer. The Camel Archer upgrades to the Heavy Camel Archer. These are both faster and nastier than traditional Horse Archers. Perhaps someday the Camels can be taught to spit at foes as well.

In the Gunpowder (fourth) Age, mount the Camel Raider, instead of a Dragoon. One age further, the Nubian Camel Corps replaces the Carabineer in the Enlightenment (fifth) Age. The zenith of guerilla warfare units, the peak in this line poses a deadly threat to hapless enemy Citizens and Caravans and wreaks very expensive havoc deep into enemy territory.


Unique Units


KushiteKushite - Foot Archer, Classical Age (II)
Medium-ranged foot infantry with little armor; highly effective against all enemy archers.

Royal KushiteRoyal Kushite - Foot Archer, Medieval Age (III)
Medium-ranged foot infantry with little armor; highly effective against all enemy archers.

Apedemak KushiteApedemak Kushite - Foot Archer, Gunpowder Age (IV)
Medium-ranged foot infantry with little armor; highly effective against all enemy archers.

Camel ArchersCamel Archers - Ranged Cavalry, Classical Age (II)
Excellent raiders who can fire while moving; particularly effective against enemy Light Infantry.

Heavy Camel ArchersHeavy Camel Archers - Ranged Cavalry, Medieval Age (III)
Excellent raiders who can fire while moving; particularly effective against enemy Light Infantry.

Camel ArchersCamel Raiders - Ranged Cavalry, Gunpowder Age (IV)
Excellent gunpowder-armed raiders who can fire while moving.


Camel ArchersCamel Corps - Ranged Cavalry, Enlightenment Age (V)
Excellent gunpowder-armed raiders who can fire while moving.

 



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