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Rare Resources
Every map is scattered with rare resources, usually numbering around the two dozen mark. Any nation can collect them - even in enemy territory. Build a Merchant at the Market and dispatch him to the site of the rare resource; he'll set up shop and you control the resource as long as he's alive. Multiple nations can collect the same resource at the same time.

Rare Resources can help you in a variety of ways, from raising your population cap and improving the healing of military units to cutting your costs on the homefront. Units, upgrades, and technologies all cost resources and take time to obtain; rare resources can ease the burden.

AluminumAluminum
Increases speed of aircraft while reducing their cost.


AmberAmber
Increases sell costs and decreases buy costs at the Market (you buy and sell resources to correct shortage and exploit surplus).

BisonBison
Granary Research costs reduced.


CitrusCitrus
Ships at sea heal automatically.


CoalCoal
Reduces the price of everything that costs Timber .


CopperCopper
Factory and Dock units receive increased hit points.


CottonCotton
Barracks, Stable, and Dock production times reduced.


DiamondsDiamonds
Commerce limit increased.


DyeDye
Cost of Civic research reduced.


FishFish
A rare food resource. Dispatch Fishermen from the Dock; boost your Food production without building more Cities to hold more Farms.

FurFur
Cost of Military technology research reduced.


GemsGems
National borders increased.


HorsesHorses
Cost of Stable units decreased.


MarbleMarble
Cost to build Wonders reduced.


ObsidianObsidian
Archers, Towers, Forts, and Cities gain attack power.


PapyrusPapyrus
Cost of Science research reduced.


PeacocksPeacocks
Population limit increased.


CossackRelics
Reduces research and upgrade times.


RubberRubber
Cost of Auto Plant units reduced.


SaltSalt
Cost of Barracks units reduced.


SilkSilk
Cost of Commerce research reduced.


SilverSilver
Age advancement cost reduced.


SpiceSpice
Caravan income increased.


SugarSugar
Reduces all Food costs.


SulphurSulphur
Cost of Siege and Artillery units reduced.


TitaniumTitanium
Attrition (automatic damage in enemy territory) reduced.


TobaccoTobacco
Citizens construct buildings and Wonders faster.


UraniumUranium
Nuclear missiles faster and cheaper.


WhalesWhales
Sailing ship speed increased.


WineWine
Cost of unit upgrades reduced.


WoolWool
Citizens produced faster and cheaper.


 

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