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| So much has changed in education and
society that 21st Century students could not imagine
the classroom 30 years ago. Today, innovations like
mobile phones, Ultra-mobile Tablet PC’s, and gaming
systems form part of students’ everyday lives. In
order to engage this and future generations,
educators must accept the everyday devices of
student lifestyles into learning methodology and
settings. |
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| Microsoft offers programs and
information on innovative and cutting-edge
technologies like Xbox 360, Microsoft Student,
Microsoft Encarta Online, PlaysForSure, edutainment,
Windows Live @ edu, spaces and blogs, text
messaging, and more. Take advantage of the exciting
opportunities these new devices and technologies
represent, as today’s students become tomorrow’s
dreamers, leaders, and innovators in our society.
Find out more on how you can start the process and
engage students on their own terms. |
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| See learning come
alive based on an integrated package of software
that includes the latest multimedia and reference
and presentation tools, the Microsoft Learning Suite
provides a rich, dynamic environment for learning,
discovery and expression for students of all ages.
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School @ Home
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Text Messaging
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Podcasting
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Edutainment
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Spaces and Blogs
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Peer to Peer
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Microsoft and our partners are working on developing
this component. We invite you to provide with your recommendations and best
practices in your country: |
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Microsoft and our partners are working on developing
this component. We invite you to provide with your recommendations and best
practices in your country: |
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Microsoft and our partners are working on developing
this component. We invite you to provide with your recommendations and best
practices in your country: |
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Edutainment
These are some examples of Best Practices on Edutainment
in Latin America (with the links to
access further information):
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Latin American Primary and
Secondary Education Roadmap |
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Chicos.net
South
Cone:
Argentina:
Innovative
Software
Solutions:
Student
Lifestyle:
Edutainment
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Chicos.net
was
developed by
a Microsoft
Partner of
the Partner
in Learning
initiative.
It is the
first and
largest
Internet
portal for
Spanish-speaking
children in
Argentina.
This portal
has become
the portal
par
excellence
for children
who want to
enter the
world of the
Internet
from their
schools,
homes, cyber
shops and
phone
booths. The
lively
content is
specially
designed for
children
while the
web-links
are safe and
secure.
Furthermore,
Chicos.net
shows a
strong
community-ethic
that is
committed to
the world we
live in
while
promoting
respect for
human rights
and the
environment.
The product
introduces
new
technological
tools and
New Media to
Spanish-speaking
users,
especially
catering for
the needs of
children
aged between
6 and 14.
This
partnership
has provided
training for
teachers in
Corrientes
province and
leaders in
Santa Fe
province, as
part of the
Partners in
Learning
programs.
For more
information
visit:
www.chicos.net
Or contact
Mariana
Maggio:
mamaggio@microsoft.com
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Chicos.net
is the first and largest
Internet portal for
Spanish-speaking children in
Argentina. It partners
with Microsoft in teacher and
leader trainings.
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In
Brazil, seven
workshops in
Windows Live Spaces were
presented in 2006 to 40
teachers and 60 students
from five schools. Windows
Live Spaces is a leadership
experience that is
structured as workshops
composed mainly by high
school students. It is a
community initiative from
the 9 regions in Brazil that
are working with the Help
Desk Student Program. The
following content was
addressed in these
workshops: Security (www.navegueprotegido.org.br),
Copyright, Authoring, and
Customizing Windows Live
Space. In two workshops the
students brought their
parents to participate and
another workshop was
designed for teachers from
the Dante Alighieri School.
The students incorporated a
new tool from Windows Live
into their day-to-day
activities and those who
already were Live Messenger
users discovered places to
post photos, share thoughts,
poems, news, and to have
fun. |
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Games Workshops are
presented to teachers in
Brazil
to show how to integrate the
use of games into the school
curriculum. This program
provides a vision of the
future in which the
technology stimulates
learning and students’
critical thinking and helps
students interact with what
they learn. Around 200
teachers were trained. There
are 3 workshops available:
Games for Primary School,
Games for Middle School and
Games for High School. The
games used in these
workshops were: Age of
Empires, Rise of Nations –
Thrones and Patriots, and
Zoo Tycoom. Teachers have
access to these games during
the workshops and they
develop a lesson to use with
their students in the
classroom. |
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Spaces and Blogs
These are
some examples of Best Practices on
Spaces and Blogs in Latin America
(with the links to access further
information):
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Latin American Primary and
Secondary Education Roadmap |
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Zona M
Caribbean
and Central
America:
Costa Rica
Innovative
Software
Solutions:
Software:
Student
Lifestyle:
Spaces and
Blogs
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Zona M is
a project in
Costa Rica
that
develops
questioning,
communication,
analysis,
synthesis
and critical
thinking
skills in
order to
analyze and
process data
provided
through mass
media. This
is
accomplished
through an
opportunity
to produce a
digital
newspaper
that is
created and
published on
the
Internet.
The project
was created
by the
Center of
On-line
Learning and
Digital
Production
of the Omar
Dengo
Foundation
totally
funded and
supported by
Partners in
Learning,
Costa Rica.
The project
produced a
digital
newspaper
named ZONA M
in which
students
from 3rd
Cycle
(7th-9th
Grades) from
different
geographical
areas across
the country
identify the
topics they
will
include,
research,
create,
produce and
publish
their
reports
taking
advantage of
Information
and
Communication
Technology
(ICT) to
enhance
virtual
cross-group
collaboration
and
interaction
among
students.
Zona M is
produced
thanks to a
web
application
that allows
students to
elaborate,
edit and
publish
different
notes
on-line,
making this
newspaper
the only
existing
newspaper
under this
category.
Through the
use of
technology,
students
develop high
level
thinking
skills,
learn how to
work on
virtual
teams and
enhance
cross-team
collaboration
skills. In
addition,
they become
active
members of
society,
become
informed
about the
national
agenda and
establish
their own
perspective
and opinion
regarding
national
matters.
Teachers of
Language
Arts use
technology
to help
develop
writing,
editing and
publishing
skills. Zona
M allows
teachers
from
different
areas to
work
together and
integrate
projects
that are
more
attractive
to students.
150 students
are trained
every year,
5
Educational
Informatics
Coachers
plus 5
Language
Arts
Teachers are
trained
every year
and 5
secondary
schools from
the
metropolitan
area are
reached
every year
as from May
2005.
For more
information
visit:
www.fod.ac.cr
or contact
Claudia
Toledo:
ctoledo@microsoft.com
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Zona M in Costa Rica
is a project for students from
the 3rd Cycle (7th-9th Grades)
in different geographical areas.
They create a digital newspaper
in which they decide upon the
topics, conduct research and
create, produce and publish
their reports. They use
Information and Communication
Technology (ICT) for virtual
cross-group collaboration and to
promote interaction among
students.
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The
Windows Live @ edu
program provides e-mail with
an institution’s own domain
name, massive mailbox sizes
and blogging and instant
messaging services to
colleges and universities
around the world. In
Mexico, the
university is also deploying
Windows Live Messenger so
students and staff can keep
in touch with free audio and
video conversation features
and text messaging. They are
offering MSN Spaces for
participants to share blogs
and build communities as
well as MSN Alerts so the
university can notify
students of special events.
Students can access their
e-mail wirelessly from smart
phones and Pocket PCs, a
major benefit given the
ubiquity of mobile devices
among students and the
freedom those devices give
them to send and retrieve
e-mail without returning to
a desktop computer. 137,000
students are using this
program in two Universities:
Universidad Autónoma de
Nuevo León (UANL) and
Universidad Autónoma de San
Luis Potosí (UASLP). |
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Peer to Peer
These are some examples of Best Practices on Peer to Peer
in Latin America (with the links to
access further information):
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The Digital
Literacy Program in
Guatemala
was launched in February
2007 by the Ministry of
Education for 10,000
teachers. This self-learning
program was created by
Microsoft for those who want
to achieve basic computer
knowledge without the need
of a tutor. It is available
through its own portal as
well as on the Ministry’ of
Education website:
www.mineduc.gob.gt. The
program consists of 5 free
courses: basic computer,
Internet, program
productivity, security and
privacy, and digital life
style. |
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The
Digital Literacy Program
in Mexico
was designed to provide
adult learners with basic
computer awareness,
concepts, and skills through
a holistic learning process
that includes e-learning,
assessments and a
certification test. It is
available at no cost to
instructors and students
participating in approved
Microsoft programs,
products, or initiatives and
can be used as either
self-paced or instructor-led
training. The Digital
Literacy Curriculum offers
learning, assessment, and a
certificate test and can be
adapted for classroom or
self-paced training.
The Digital Literacy
curriculum includes online
assessments for each course
and a digital literacy
certificate exam. This
program was designed for
adult learners new to
computing. It targets 2,000
NGOs, 2,300 Conaculta
(Consejo Nacional para la
Cultura y las Artes)
libraries and close to 1,700
Primary and Secondary public
and private schools. Also
3,000 CDs were distributed
to NGO's, 3,000 CD´s to
states that have signed
MOU's, 500 CD´s to community
centers and 20,000 CD´s to
states and municipalities.
By the end of 2007 the
courses will be installed in
the Secretary of Labor's
portal. |
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