Microsoft® XNA® Game Studio 3.0: Learn Programming Now!

Microsoft® XNA® Game Studio 3.0: Learn Programming Now!
Published:June 10, 2009Language:English
Author:Rob MilesTechnology:Microsoft Visual Studio 2008
Length:400 PagesISBN 13:9780735626584

List Price:

$ 29.99
About The BookTeach yourself how to program—and bring your game ideas to life!

Now you can build your own games for Windows, Xbox 360, and Zune—as you learn the underlying skills and concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!

Teach yourself how to program—and bring your game ideas to life!

  • Learn XNA and C# fundamentals—and extend the challenge with each chapter

  • Write code to create and control game behavior

  • Build your game’s display—colors, graphics, text, lighting, 3-D effects

  • Capture and cue sounds

  • Process input from gamepads and keyboards

  • Add excitement to gameplay with timers, scoring, and survival

  • Create multiplayer features

  • Tweak existing games—and invent totally new ones

  • Welcome to the companion content page for Microsoft XNA Game Studio 3.0: Learn Programming Now!, which has content and links related to this book. For additional information, see the book's Introduction.
    Code SamplesDownload the Code Samples (62.9)
    System RequirementsYou'll need the following hardware and software to build and run the code samples for this book:
  • Windows PC with 3D graphics acceleration if you want to run your XNA games on your PC.
  • Microsoft Windows XP with Service Pack 2 or Windows Vista
  • Microsoft Visual Studio 2008 C# Express Edition or Microsoft Visual Studio 2008 Standard Edition or Microsoft Visual Studio 2008 Professional Edition or Microsoft Visual Studio 2008 Team Suite.
  • Microsoft XNA Game Studio 3.0
  • To test your games on a console, you will need an Xbox 360 fitted with a hard disk. Your Xbox 360 must be connected to Xbox Live and you will need to join the XNA Creators Club.
  • If you have a Zune media player, you can create and run XNA games on that as well. Any of the Zune devices, from the original 30Gb device to the latest 4Gb devices can be used.
  • Installing The Code SamplesAfter you download the code samples file to your computer, run the installer and follow the instructions that appear.
    Uninstalling The Code SamplesTo remove the code samples from your computer, make the appropriate selection from Add Or Remove Programs in the Control Panel.
    Support InformationEvery effort has been made to ensure the accuracy of the book and the companion content. As corrections or changes are collected, they will be added to a Microsoft Knowledge Base article. You can find Knowledge Base articles and other support options at the following location: Microsoft Press Book and CD Support Web Site.
    About Rob MilesRob Miles has been teaching computer programming for more than 25 years. An expert on Visual C# and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.
    Other Books By Rob Miles
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