Course OutlineModule 1: Binding in XAMLThis module familiarizes the students with various binding techniques.Lessons - Introduction to XAML-Based Applications
- Tools for Designing and Developing XAML-Based Applications
- Anatomy of a XAML-Based Application
Lab : Getting Started with XAML-Based Application Development- Exercise 1: Creating a 'Hello World' WPF Application
- Exercise 2: Creating a 'Hello World' Silverlight Application
- Exercise 3: Using the Expression Blend 4 and Visual Studio 2010 Development Environments
- Exercise 4: Exploring the Expression Blend 4 Development Environment
After completing this module, students will be able to: - Describe the benefits of XAML-based applications.
- Explain the tools that can be used to create XAML-based applications.
- Describe the structure of a XAML-based application.
Module 2: Creating Vector Graphics with Expression Studio 4This module describes how to create vector graphics by using both Expression Blend 4 and Expression Design 4Lessons - Creating Vector Graphics with Expression Blend 4
- Creating Vector Graphics with Expression Design 4
- Importing Vector Graphics into Expression Blend 4
Lab : Creating Vector Graphics with Expression Studio 4- Exercise 1: Creating a Silverlight Application and Website by using Microsoft Expression Blend 4
- Exercise 2: Creating an Expression Design 4 Background
- Exercise 3: Distorting Text on a Path
- Exercise 4: Using Expression Design 4 Files in Expression Blend 4
After completing this module, students will be able to: - Create Vector Graphics with Expression Blend 4.
- Create Vector Graphics with Expression Design 4.
- Import Vector Graphics into Expression Blend 4.
Module 3: Laying out a XAML-Based ApplicationThis module describes how to create a simple XAML-based application and how to create a user interface by using various layout controls and other controls from the toolbox.Lessons - Organizing Controls in the User Interface
- Adding and Manipulating Controls
Lab : Laying out a XAML-Based Application- Exercise 1: Adding TextBlocks and Buttons to MainPage.xaml
- Exercise 2: Using the Grid
- Exercise 3: Adding a Hyperlink to the Grid
- Exercise 4: Adding a Button to the Grid
- Exercise 5: Testing the Application
- Exercise 6: Adding Backgrounds to MainPage.xaml and DesignMode.xaml (as time permits)
After completing this module, students will be able to: - Organize the controls used in the user interface of a XAML-based application.
- Add and manipulate the controls used in XAML-based applications.
Module 4: Developing and Debugging XAML-Based ApplicationsThis module describes how to work with key parts and logic of XAML-based applications, such as startup parameters, hosting controls, App events, and InitParams. Lessons - Developing WPF Applications
- Developing Silverlight Applications
- Hosting Silverlight Applications
- Debugging XAML-Based Applications
Lab : Developing and Debugging XAML-Based Applications- Exercise 1: Creating HTML Hosting Pages
- Exercise 2: Customizing the App.Xaml Code-Behind File in Visual Studio 2010
- Exercise 3: Debugging a Silverlight Application
- Exercise 4: Retrieving URL Parameters in the App.xaml Code-Behind File
- Exercise 5: Using URL Parameters in the Application
- Exercise 6: Rewrite as: Exercise 6: Designing the Greeting Card Page (optional)
- Exercise 7: Adding Code to Display Values From the URL
After completing this module, students will be able to: - Develop WPF applications.
- Develop Silverlight applications.
- Host a Silverlight application in an HTML web page.
- Debug a XAML-based application.
Module 5: Creating Controls Programmatically and Working with Media FilesThis module describes how to work with XAML objects programmatically and play audio and video filesLessons - Creating and Using Controls Programmatically
- Working with Media Files
Lab : Creating Controls Programmatically and Working with Media Files- Exercise 1: Creating Controls Programmatically
- Exercise 2: Building a Video Player
After completing this module, students will be able to: - Create and use controls programmatically.
- Work with media files.
Module 6: Working with Resources, Styles, Control Templates, and BehaviorsThis module describes how to manage development efforts by using a variety of reusable/modular concepts in XAML-based applicationsLessons - Working with Resources
- Working with Styles and Control Templates
- Working with Actions, Triggers, and Behaviors
Lab : Working with Resources, Styles, Control Templates, and Behaviors- Exercise 1: Using Resources in Expression Blend 4
- Exercise 2: Changing a Property Using a Conditional Behavior
- Exercise 3: Calling Methods from a Conditional Behavior
- Exercise 4: Using XAML Styles
- Exercise 5: Using XAML Control Templates
After completing this module, students will be able to: - Use Resources in a XAML-based application.
- Work with Styles and ControlTemplates.
- Add and configure behaviors by using Expression Blend 4.
Module 7: Implementing Transforms, Animations, and Visual StatesThis module describes how to use animation techniques in XAML-based applicationsLessons - Transforms in XAML-Based Applications
- Animations in XAML-Based Applications
- Implementing and Working with Visual States
Lab : Implementing Transforms, Animations, and Visual States- Exercise 1: Preparing Objects for Animation
- Exercise 2: Creating and Playing a StoryBoard
- Exercise 3: Using Visual States for the Video Page
- Exercise 4: Adding a Visual State for the Video Controls
- Exercise 5: Controlling States Programmatically
After completing this module, students will be able to: - Apply transforms in your XAML-based applications.
- Create different types of animations in your XAML-based applications.
- Provide visual feedback to users based on the state of a control or a group of controls.
Module 8: Binding in XAMLThis module familiarizes the students with various binding techniques.Lessons - Property Binding in XAML-Based Applications
- Data Binding in XAML-Based Applications
Lab : Binding in XAML- Exercise 1: Binding Controls
- Exercise 2: Creating a Master/Detail View in WPF
After completing this module, students will be able to: - Implement property binding in XAML-based applications.
- Implement binding to external data objects in XAML-based applications.
Module 9: Prototyping Applications by Using SketchFlow in Expression Blend 4This module describes how to use SketchFlow to prototype complex user interfaces and to gather feedback from clients.Lessons - Prototyping Applications with SketchFlow
- Packaging and Reviewing Prototypes Developed with SketchFlow
Lab : Prototyping Applications by Using SketchFlow in Expression Blend 4- Exercise 1: Creating an Expression SketchFlow Application
- Exercise 2: Creating SketchFlow Screens
- Exercise 3: Configuring the Login Screen
- Exercise 4: Configuring the Card Gallery Screen
- Exercise 5: Packaging the SketchFlow Solution
- Exercise 6: Performing the Client Role
- Exercise 7: Performing the Developer Role
After completing this module, students will be able to: - Create application prototypes by using SketchFlow.
- Package prototypes for distribution to your customers.
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Additional ReadingTo help you prepare for this class, review the following resources: - Read the About This Course section at the beginning of the Course Handbook for the product.
- Walk through the Introduction slide deck for the course.
- Walk through each module presentation slide deck and read the corresponding Instructor Notes (located in the notes view of the presentation slide deck) for the module. Note that additional hidden slides are used in each slide deck to accommodate the Instructor Notes for a given topic.
- Familiarize yourself with the Course Handbook. More information pertaining to the course components is present in the Introduction slide deck.
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