Much of the gruntwork involved with game development has been greatly simplified by DirectX® 5.0. Jason Clark introduces one of its components, DirectInput®, plus you'll see a sample application that demonstrates the use of a force feedback joystick.
Jason Clark
DrawPrimitive, a brand new interface for 3D object creation, aims to change the balkanized world of 3D graphics development. Ron Fosner examines the use of DrawPrimitive, a new interface that greatly improves the usability of Direct3D®.
Ron Fosner
Every day, developers come up with new reasons to build Windows NT® services. If you're writing one, it's important to understand service control programs because they are the applications that allow administration of your service.