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MSDN Home > MSJ > Back Issues > Back Issues 1998
CODE FOR FEBRUARY 1998 ISSUE: CODE MSJFeb98.exe (390,785 Bytes)

Editor's Note
Joe Flanigen
Under the Hood
Matt Pietrek  
Visual Programmer
Shepherd and Wingo 
Bugslayer
John Robbins 
C++ Q&A
Paul DiLascia

May the Force Feedback Be with You: Grappling with DirectX and DirectInput

Much of the gruntwork involved with game development has been greatly simplified by DirectX® 5.0. Jason Clark introduces one of its components, DirectInput®, plus you'll see a sample application that demonstrates the use of a force feedback joystick.
Jason Clark    

 

Get Fast and Simple 3D Rendering with DrawPrimitive and DirectX 5.0

DrawPrimitive, a brand new interface for 3D object creation, aims to change the balkanized world of 3D graphics development. Ron Fosner examines the use of DrawPrimitive, a new interface that greatly improves the usability of Direct3D®.
Ron Fosner    

 

Manipulate Windows NT Services by Writing a Service Control Program

Every day, developers come up with new reasons to build Windows NT® services. If you're writing one, it's important to understand service control programs because they are the applications that allow administration of your service.
Jeffrey Richter    


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