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Microsoft® Combat Flight Simulator 2: WW II Pacific Theater: Inside Moves
Author Jeff Van West
Pages 336
Disk N/A
Level All Levels
Published 10/11/2000
ISBN 9780735611764
Price $19.99
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Index


A
acceleration, 57–58
Advanced Info screen
    setting up missions on, 227–28, 227
    using chart labels on mission briefings, 266, 268
Advanced Weather screen, 23–26, 24
    about, 6–7, 23
    adjusting clouds and precipitation, 24–25
    setting temperature, 26
    visibility settings, 26
aerobatics. See combat maneuvers and aerobatics
aggression for AI pilots, 157
AI. See artificial intelligence (AI)
Aichi D3A (Val), 205–6, 205, 206
ailerons
    adjusting stick and rudder, 61, 62, 63
    effect of in turn, 59–61, 60
aircraft, 33–43. See also player-flyable aircraft; recognition features
    adjusting cowl flaps, 39–40, 40
    Aichi D3A (Val), 205–6, 205, 206
    Avenger, 216–17, 216, 217
    B-24 Liberator, 219–22, 220, 222
    B-25 Mitchell, 217–19, 219, 221
    C-47 Skytrain, 222–23, 223
    controlling engines, 35–37, 36, 38
    cooling radial engines, 55
    Corsair, 188
    Dauntless, 213–15, 215, 218
    details maximized for, 2–3, 3, 4, 5
    Devastator, 211–13, 212, 214, 216
    exercise with engine control, 42–43, 43
    fuel systems for, 41–42
    ground training in World War II for, 33
    Hellcat, 184
    importing, 9–10
    levels of detail for, 16
    magnetos and electrical system, 41
    Mitsubishi G4M (Betty), 206–8, 207, 208, 209
    mixture control, 39
    monitoring engine gauges, 40–41
    Nakajima B5N (Kate), 203–4, 203, 204
    names of U.S. Army and Navy, 164–66
    new, 1
    Oscar, 201–2, 202, 203
    P-38 Lightning, 193–95
    P-39 Airacobra, 209–11, 210, 211, 213
    piston engine phases, 34–35
    propeller control for, 37–38
    realism in modeling, 26–27
    shadows of, 21
    Shiden-kai (George), 172–74
    understanding systems on, 34
    viewing Information tab for characteristics, 250
    War Emergency Power for some, 37
    weapons and performance of, 99–100
    Wildcat, 178–79
aircraft carriers
    challenges for takeoffs and landings, 2, 2
    Cockpit view landings with LSO, 87–88, 87, 88, 89
    escaping during landings, 87
    HUD view landings on, 86–87, 86
    landing from carrier pattern, 89–90, 89, 90, 91
    landings on, 84–88, 86, 87, 88, 89
    takeoffs on, 77
aircraft control for AI pilots, 157
aircraft recognition. See recognition features
Aircraft settings (Realism screen), 28–30, 29
airflow and wing lift, 46
airplane labels
    for flight instruments, 8, 96, 97, 164
    for groups of airplanes, 230, 231
airplanes. See aircraft
airspeed
    displaying, 97
    drag and, 48–49, 49
    wing lift and, 47
airspeed indicator, 50–51, 51
air-to-ground rockets, 150, 150
alternate route planning, 261–64, 262, 263, 264
altimeter, 49–50, 49
altitude
    cabin temperature and, 223
    displaying, 97
    relationship between pitch, power, airspeed and, 51–53, 51, 52, 53, 54, 55
ammunition. See also weapons
    about, 99–100
    setting supplies for, 30
    tracer bullets, 116
and/or statements in events, 262
angle of attack
    drag and, 48–49, 49
    stalling and, 64–65, 65
    wing lift and, 46
Angle Off Nose (AON)/Angle Off Tail (AOT) pursuit, 108–9
angles fighting, 137–43. See also energy fighting
    about, 119–21, 121
    AI pilots and, 159
    break, 138
    choosing tactics for energy or, 126–27
    flight exercises for, 122–23, 122, 123
    lead turn, 139
    Yo-Yo, 140, 141, 142
angular advantage, 109, 119–20, 121, 122
anti-ship mission, 248
AON (Angle Off Nose), 108–9
AOT (Angle Off Tail)
    in high side attack, 146, 146
    as pursuit tactic, 108–9
    safety with AI pilots with, 158
    for Yo-Yo, 141
artificial horizon, 94–95, 95
artificial intelligence (AI), 155–62
    AI and your wingmen, 159–60
    about Combat Flight Simulator 2, 155–56
    decision-making hierarchy, 156
    difficulty levels for missions and, 226
    improvements for pilots, 3
    maneuvers for AI pilots, 158–59
    pilot skill and, 156–58
    squadron formations, 160–62, 160, 161, 162
attacks. See also pursuit; squadron formations
    on bombers, 152–53, 153
    in formation, 229–30, 229, 230
    high side, 145–46, 146
    overhead, 144–45, 146
    on target with wingmen, 233
Attack With Bombs option, 257
autofollow bug, 282

B
B-24 Liberator, 219–22, 220, 222
B-25 Mitchell, 217–19, 219, 221
Background box (Mission Setup screen), 245, 246
bailing out, 233
bang phase for piston engines, 34
Barber, Lt. Rex, 209
barrel roll, 136–37, 137, 138
Battle of Midway, 209, 215, 239
Bell P-39 Airacobra, 209–11, 210, 211, 213
Betty, 206–8, 207, 208, 209
blackout and redout, 31
blow phase for piston engines, 35
bombers, attacks on, 152–53, 153
bombs, 100
bouncing, 82–84, 84
Box formation, 162
Boyington, Maj. G. "Pappy," 136, 193–94, 228
brakes, applying, 72
break, performing, 138
Briefing area (Mission Setup screen), 245–46, 245

C
C-47 Skytrain, 5, 222–23, 223
cabin heat, 223
campaign global info statements, 269, 270
campaigns, 234–40
    authenticity of, 12–13
    in Combat Flight Simulator 2, 4, 7–8
    directory locations for sound, movie, and images files, 270
    editing campaign files, 268–72
    pilot careers, 234–35, 235
    scuttlebutt feature, 235, 237, 272
    structure of, 235–37, 237
    table of historical missions, 237, 238–40
CAS (Close Air Support) missions, 248–49
CD-ROM requirements, 283
Chance-Vought Corsair. See Corsair
chart labels, 266, 266, 268
Chase view, entering, 9
CHT (Cylinder Head Temperature) gauge, 40–41, 41
civilian combat flight schools, 290
climbs
    energy and, 57–58
    exercises for, 55–56, 55
Close Air Support (CAS) missions, 248–49
cloud cover and precipitation, 24–25
cockpit. See also Cockpit view; Virtual Cockpit view
    additions to, 8–9
    for Corsair, 189–91, 190
    for Hellcat, 184–86, 185
    labels for, 8, 96, 97, 164
    for P-38 Lightning, 195–97, 199
    for Shiden-kai, 174–76, 177
    simulating in gaming area, 31–32
    for Wildcat, 179–81, 180
    for Zero, 167–70, 169
Cockpit view. See also cockpit; Virtual Cockpit view
    carrier landings with LSO, 87–88, 87, 88, 89
    switching to Virtual Cockpit view, 8
    three-point landings in, 80–84, 8185
codes for U.S. Army and Navy aircraft, 164–66
color
    dawn/dusk texture smoothing, 21
    of enemy and player’s objects for briefings, 252
    screen resolution and depth of, 18–20
Combat Air Patrol (CAP), 247
Combat Flight Simulator. See Microsoft Combat Flight Simulator 2
combat maneuvers and aerobatics, 133–48
    angles tactics, 137–43
    barrel roll, 136–37, 137, 138
    break, 138
    defensive maneuvering, 147–48
    energy tactics, 143–46
    head-on and extend, 146
    high side attack, 145–46, 146
    Immelman, 135–36
    inverted flight practice, 136
    lead turn, 139, 139, 140
    loops, 134–35
    overhead attack, 144–45, 146
    rolls, 133–34, 134, 135
    scissors, 141–43, 143, 144
    situation tactics, 147
    split-S, 136
    Yo-Yo, 140, 141, 142
combat scan, 103–4
combat tactics. See tactics
commanding squadrons, 231–32
compass/remote compass functions, 93–94, 93
consolidated PB4Y/B-24 Liberator, 219–22, 220, 222
Control Assignment window, 6
Control Axes, 289
Coral Sea mission, 238
cornering speed, 128–30, 129
Corsair, 188–93
    about, 188
    Boyington’s fighter tactics for, 193–94
    cockpit for, 189–91, 190
    flight notes for, 191–92
    Pratt & Whitney Double Wasp engine in, 189
    recognition features for, 189
    tachometer for, 38
    tactics for, 192–93
    War Emergency Power, 37
country.cfg file, 271
cowl flaps, 39–40, 40
crossing, 109
Cylinder Head Temperature (CHT) gauge, 40–41, 41

D
damage modeling
    damage of bullets and projectiles, 100
    realism in, 27–28
Dauntless, 213–15, 215, 218
dawn/dusk texture smoothing, 21
DC-3. See C-47 Skytrain
Debriefing screen, 235
deceleration, 57–58
decision-making hierarchy, 156
defensive maneuvering, 147–48
deflection shooting, 115–17, 118
detail
    frame rate and, 15–17
    levels of, 16
detection, 107–8
detonation, 35
Devastator, 211–13, 212, 214, 216
Diamond formation, 162
digital joysticks, 288
dihedral, 205
directional gyroscope (DG), 94, 94
DirectX. See Microsoft DirectX application program interface
disengagement, 131
Display Indicated Airspeed option button (Realism screen), 30
Display True Airspeed option button (Realism screen), 30
distances
    judging, 105–6, 105
    targeting, 106
dive-bombing exercises, 151–52, 151
dogfights, 117
Doolittle, Lt. Colonel Jimmy, 221
Douglas R4D/C-47 Skytrain, 222–23, 223
Douglas SBD Dauntless, 213–15, 215, 218
Douglas TBD Devastator, 90, 211–13, 212, 214
drop-tanks, 100
Durden, Rick, 213

E
Echelon Right and Echelon Left formations, 161, 161
editing missions, 246–56. See also missions
    adding items to map, 251–56, 253, 254, 255, 256
    Information tab, 250
    moving around on map, 250, 250
    overview, 246
    Route tab, 249
    setting aircraft options on Flight tab, 247–49, 249
Edit Trigger screen, 259
Enable Auto-Rudder check box (Settings page), 58
ending missions, 233, 264–65
enemy
    assessing priority and threat of, 107–8
    color of in mission briefings, 252
    measuring by flying skills, 13
    viewing targets of, 231, 231, 232, 232
enemy indicator, 102, 105
energy (E). See also energy fighting
    about, 56
    as balance between acceleration and climbs, 57–58
    deceleration and glides, 57–58
    turns and, 62–64
energy fighting, 143–46. See also angles fighting
    about, 123–25, 124, 125, 126
    choosing tactics for angles or, 126–27
    flight exercises for, 124, 125–26, 125, 126
    overview, 143–44
engagement, 114–19
    about, 114–15
    dogfights, 117
    pulling lead, 115–17, 118
    tracking shots, 115, 120
engines. See also aircraft
    combustion phases of piston, 34–35
    controlling, 35–37, 36, 38
    cooling radial, 55
    disabling radial, 35
    engine cowl differences for Zero A6M2 and A6M5, 167, 168
    exercise controlling, 42–43, 43
    measuring speed of, 38, 38
    monitoring gauges, 40–41
    phases of piston, 34–35
    Pratt & Whitney Double Wasp, 189
escort missions, 247
etiquette, 281–82
events
    based on triggers, 264, 265
    defining event areas, 260–61, 260, 261, 262
    launching .wav files with, 260
    setting triggers for, 259–60, 260
Expansion Into Baku mission, 238

F
fighter sweep mission, 248
files
    country.cfg, 271
    editing campaign, 268–72
    events that launch .wav, 260
filler missions, 237, 237
filtering objects, 266, 266, 267
final approach, 80
Finger Four formation, 160–61, 160
flaps
    adjusting cowl, 39–40, 40
    gear-up and no-flap landings, 92
    operating speeds for, 70, 163
flare, 80
flight characteristics
    for Corsair, 191–92
    for Hellcat, 186
    for P-38 Lightning, 197–98
    for Shiden-kai, 176–77
    for Wildcat, 181–82
    for Zero, 170–71
flight exercises
    with air-to-ground rockets, 150, 150
    angles fighting, 122–23, 122, 123
    carrier landings, 86–88, 86, 87, 88, 89
    carrier or short-field takeoffs, 77
    deflection shooting, 116–17
    dive-bombing, 151–52, 151
    energy fighting, 124, 125–26, 125, 126
    engagement, 114–17, 115
    engine control, 42–43, 43
    ground loop exercise, 72–74, 74
    landing from carrier pattern, 89–90, 89, 90, 91
    lead and lag pursuit, 114
    P-38 takeoffs and landings, 90–92, 92, 93
    pitch and power, 51–53, 51, 52, 53, 54
    stalls, 66–67, 67
    strafing, 150
    targeting distances, 106
    three-point landings, 78–84, 7885
    for three-point takeoff, 74–75, 75, 76
    torpedo runs, 152
    for trim, 53–55
    turn performance, 127–30
    wheeled takeoffs, 75–76, 75, 76
    zoom to the deck, 149
flight instruments, 93–98
    airplane labels, 96, 97
    artificial horizon, 94–95, 95
    compass/remote compass functions, 93–94, 93
    directional gyroscope, 94, 94
    displaying position, 97, 97
    flying on, 97–98, 97, 98
    reading labels for Japanese, 8, 164
    turn and bank indicator and inclinometer, 95, 95
    vertical speed indicator, 95, 95
Flight Simulator 98, 5–6
Flight Simulator 2000, 5–6, 9–12
Flight tab (Mission Builder), 247–49, 249
flight theory and practice, 45–67
    airspeed indicator, 50–51, 51
    altimeter, 49–50, 49
    climbs, glides, and power-on drives, 55–56, 55
    deceleration, glides, and energy, 57–58
    drag, 48–49, 49
    energy, 57–58
    about energy, 56
    pitch and power flight exercises, 51–53, 51, 52, 53, 54, 55
    stall exercises, 66–67, 67
    stalling wing, 64–65, 65
    thrust, 47–48
    trim exercises, 53–55
    turns, 58–64, 59, 60, 62, 63
    vertical speed indicator, 50, 50
    wing lift, 45–47, 45, 47
flight training, 99–131. See also angles fighting; energy fighting
    45-degree-up views, 100–101, 101
    about, 99
    angles fighting, 119–21, 121
    choosing between angle and energy tactics, 126–27
    in civilian combat flight schools, 290
    combat vs. normal scan, 103–4
    detection, 107–8
    disengagement, 131
    enemy indicator, 102, 105
    energy fighting, 123–26, 124, 125, 126
    in engagement, 114–19
    judging distances, 105–6, 105
    Padlock view, 101–2
    pursuit, 108–14
    snapshots, 117–19, 119, 120
    tactical display and labels, 104–5, 105, 232
    theory of combat, 106–7
    using views, 100–6
    Virtual Cockpit view, 102–3, 103
    weapons, 99–100
flying missions, 228–32, 229, 230, 231, 232
folders
    automatically installing campaigns in, 270
    saving edited missions in Mission, 247
force feedback and USB, 287
forty-five-degree-up views, 100–101, 101
frame rate, 15–17
    detail vs., 15
    displaying, 16, 16
    settings for best, 17–18
Free Flight, 6–7
front lines, 265–66, 266
fuel
    effects of flight realism settings on, 29
    increasing efficiency with propeller control, 39
    managing fuel tanks, 163
    managing for Zero, 170
    monitoring, 40–41, 41
    planning range of mission and, 248

G
Galland, Adolf, 148
game controllers, 286–89
    adjusting settings for, 289
    force feedback and USB, 287
    joystick features for, 287–88
    throttle quadrants and rudder pedals, 288–89
game etiquette, 281–82
game host for multiplayer games, 275–77, 276, 277
game philosophy, 12–13
Game Voice software, 278
gaming area, 31–32
Gaming Zone. See MSN Gaming Zone
George. See Shiden-kai
G force. See also gravity
    checking, 31
    practicing high-G turns, 64
    setting on Realism screen, 30
    in turns, 62–63, 66, 130, 131
Gilbert Islands mission, 240
glides
    deceleration and, 57–58
    exercises for, 55–56, 55
goals for missions, 228, 256–57, 257
graphics acceleration cards, 283–85
gravity. See also G force
    countering with lift, 45–46, 45
    effect of, 45, 45
    turn performance and, 62–63, 66, 130, 131
grip for joysticks, 288
ground fire, 225, 226
ground loop exercise, 72–74, 74
ground training, 33
Grumman TBF Avenger, 215, 216–17, 217
Grumman Wildcat. See Wildcat
Guadalcanal mission, 239

H
hacking, 281–82
hard drive requirements, 283
hardware
    game controllers, 286–89
    graphics acceleration cards, 283–85
    system requirements for, 283–85
Hatfield, Tucker, 155, 241
hat switch for joystick, 288
Hayabusa (Oscar), 201–2, 202, 203
heading, displaying, 97
head-on and extend, 146
Heads Up Display (HUD), 9
    carrier landings using, 86–87, 86
    changing color of, 51
    frame rate for, 17
    three-point carrier landings in, 78–80, 78, 79, 80
    varying size with screen resolution, 18, 19
    view of lead turn in, 139, 140
head-to-head pursuit, 108
Hellcat, 1, 184–88
    about, 184
    cockpit for, 184–86, 185
    flight notes, 186
    Lindbergh’s test flight of, 187
    Pratt & Whitney Double Wasp engine in, 189
    recognition features for, 164, 184
    tactics for, 186–88
    with tail hook and landing gear down, 70
    War Emergency Power, 37
Help, 6
hiding elements on briefing map, 252, 253
high-altitude performance, 29
high side attack, 145–46, 146
historic authenticity of campaigns, 12–13, 237, 238–40
hit boxes, 27, 27
Holmes, Lt. Besby, 209
Horikoshi, Jiro, 172, 173
horizontal and vertical separation, 109
HUD. See Heads Up Display (HUD)

I
icing, 25
image quality, 20–21
Image Quality page (Display Settings screen), 21–22, 22
image smoothing, 22
Immelman, 135–36
importing aircraft, missions, and scenery, 9–12
inclinometer, 95, 95
induced drag, 48
Information tab (Mission Builder), 250
Insert Ship button, 253–54, 253, 254
installing Combat Flight Simulator 2, 285–86
Intelligence box (Mission Setup screen), 245, 246
intercept missions, 247
Internet play in MSN Gaming Zone, 277–80, 279, 280
inverted flight practice, 136
IP address, looking up, 277

J
Japan
    aircraft naming system, 166
    contributions to P-38 Lightning, 196
    Japanese use of weather to advantage, 25
    reading Japanese labels for instruments and switches, 8, 164
joysticks
    Control Axes for, 289
    features for, 287–88
judging distances, 105–6, 105

K
Kate, 203–4, 203, 204
keyboard commands, 6
keyboard shortcuts for Virtual Cockpit view, 103
Kirby, Marion Franklin, 213
Koga, Tadayoshi, 174
Kyofu, 172–73

L
labels
    adding chart, 266, 266, 268
    cockpit, 8, 96, 97, 164
    for groups of airplanes, 230, 231
ladder rooms, 280
lag pursuit, 112–14, 112, 113, 114, 115
landing gear, 69–70, 70
    extending at high speeds, 70
    gear-up and no-flap landings, 92
    G-force release of Wildcat, 181
    operating speeds for, 70, 163
    raising and lowering manually, 69
    tailwheel and tricycle, 71–72
landings, 77. See also flight characteristics
    carrier, 84–88, 86, 87, 88, 89
    from carrier pattern, 89–90, 89, 90, 91
    Corsair gears-up water, 192
    gear-up and no-flap, 92
    new challenges from aircraft carriers, 2, 2
    in P-38, 90–92, 93
    skipping, 233
    three-point, 78–84, 7885
Landing Signal Officer (LSO)
    carrier landings with, 87–88, 87, 88, 89
    defined, 85, 86
landscapes, 20
Lanphier, Capt. Thomas, 209
latency of players, 280–81
lead pursuit, 111–12, 111, 113–14, 114, 115
lead turn, 139, 139, 140
levels of detail (LOD), 16
levels of difficulty for missions, 226
Lindbergh, Charles, 187
Line Abreast formation, 161
load factor (n) and turn performance, 128, 130, 131
Load Mission button, 244
Lockheed Electra, 196
Lockheed P-38 Lightning. See P-38 Lightning
LOD (levels of detail), 16
loops, 134–35
LSO. See Landing Signal Officer (LSO)

M
magnetos and electrical system, 41
Main screen, 6, 7
Makin Atoll mission, 238
maneuvers for AI pilots, 158–59
manifold pressure gauges, 36, 37
manually navigating routes, 234
manual raising/lowering of landing gear, 69
maps
    about, 226–27, 227
    adding items to in Insert mode, 251–56, 253, 254, 255, 256
    defining event areas on, 260–61, 260, 261, 262
    hiding elements on briefing, 252, 253
    moving around on, 250, 250
Mariana Islands mission, 240
Marianas mission, 240
marksmanship for AI pilots, 157
Marshal Islands mission, 240
mathematics of turn performance, 128
medals and promotions
    certificates, 236
    difficult levels and, 226
    editing medals and requirements, 271
memory requirements, 283
Microsoft Combat Flight Simulator 2
    aircraft details in first version, 3
    artificial intelligence in, 155–56
    closing before running Mission Builder, 242
    cockpit in, 8–9
    development of, 2, 5–6, 13
    editing missions in, 247
    extending landing gear at high speeds, 70
    game philosophy for, 12–13
    home page for, 279
    importing airplanes, missions, and scenery, 9–12
    installing, 285–86
    keyboard commands for, 6
    new features of, 2–6
    terrain algorithm for, 17
    user interface for, 6–8, 6, 7
Microsoft DirectX application program interface, 286
Microsoft Flight Simulator 98, 5–6
Microsoft Flight Simulator 2000, 5–6, 9–12
Microsoft SideWinder Game Voice, 278
Midway mission, 239
mission briefings, 225–28, 227. See also missions
    color of enemy and player’s objects for, 252
    goals for missions, 228
    mission maps, 226–27, 227
    using chart labels on, 266, 268
Mission Builder, 155, 241–73
    about, 5, 241–42, 242
    alternate route planning, 261–63, 262, 263
    creating filters and chart labels, 266, 266, 267, 268
    editing campaign files, 268–72
    editing missions, 246–56
    ending missions, 264–65
    front lines, 265–66, 266
    setting mission goals, 256–57, 257
    sharing missions with other players, 267–68, 275
    starting new mission, 242–46, 243, 244, 245
    triggers and events, 257–61, 258, 259, 260, 261, 262
    troubleshooting and tips for, 272–73
Mission Builder Setup screen, 245
Mission Builder start-up screen, 243
missions, 225–40
    campaigns, 234–40
    in Combat Flight Simulator 2, 4–5, 7–8
    editing, 246–56
    ending, 233, 264–65
    flying, 228–32, 229, 230, 231, 232
    goals for, 228
    importing, 10
    levels of difficulty, 226
    maps, 226–27, 227
    mission briefings, 225–28, 227
    table of historical, 237, 238–40
    teamwork required in, 13
Mission Setup button, 244
Mitsubishi A6M Reisen. See Zero
Mitsubishi G4M (Betty), 206–8, 207, 208, 209
mixture control, 39
monitors
    screen resolution and color depth, 18–20
    support for screen sizes, 18
MSN Gaming Zone, 277–80, 279, 280
    etiquette, honesty, and hacking, 281–82
    ladder rooms, 280
    latency of players in game, 280–81
    rated rooms for, 279
    searching for reference materials in, 291
    signing up for, 281
    standard rooms for, 278–79, 280
    tournament rooms, 280
Multiplayer Connect screen, 276
multiplayer games, 275–82. See also MSN Gaming Zone
    about, 275
    etiquette, honesty, and hacking, 281–82
    latency of players in MSN Gaming Zone, 280–81
    in MSN Gaming Zone, 277–80, 279, 280
    setting up game host for, 275–77, 276, 277
    sharing missions, 267–68, 275
Multiplayer Host screen, 277
multiple triggers, 259–60, 260, 262
Muto, Kinsuke, 12

N
Nakajima B5N (Kate), 203–4, 203, 204
Nakajima Ki-43 Hayabusa (Oscar), 201–2, 202, 203
names of U.S. Army and Navy aircraft, 164–66
nationalities, adding, 271–72
nautical vs. statute miles, 244
navigating
    on ground, 72
    over ocean, 234
New Aircraft button, 251–53, 251
New Front Line button, 266
New Ground Unit button, 255, 255
New Infrastructure button, 255–56, 255
New Mission button, 243
node statements, 269, 270–71
non-combat-related failures, 28
non-player-flyable aircraft, 201–23. See also player-flyable aircraft
    Aichi D3A (Val), 205–6, 205, 206
    Avenger, 216–17, 216, 217
    B-24 Liberator, 219–22, 220, 222
    B-25 Mitchell, 217–19, 219, 221
    C-47 Skytrain, 222–23, 223
    Dauntless, 213–15, 215, 218
    Devastator, 211–13, 212, 214, 216
    Hayabusa (Oscar), 201–2, 202, 203
    Mitsubishi G4M (Betty), 206–8, 207, 208, 209
    Nakajima B5N (Kate), 203–4, 203, 204
    P-39 Airacobra, 209–11, 210, 211, 213
normal scan, 103–4
nose-to-tail pursuit, 108
nose-up and nose-down trim, 54
No Zoom button, 258

O
ocean navigation, 234
oil pressure, 40–41, 41
oil temperature, 40–41, 41
Oscar, 201–2, 202, 203
overhead attack, 144–45, 146

P
P-38 Lightning, 193–200
    about, 193–95
    applying brakes for, 73
    cockpit for, 195–97, 199
    deceleration and glides for, 57
    engine settings for, 42, 43
    flight notes, 197–98
    ground loop exercise with, 72–74, 74
    Japanese contributions to, 196
    landing gear for, 71
    recognition features for, 195
    tachometers, 38
    tactics for, 198–200
    taking off and landing in, 90–92, 93
P-39 Airacobra, 209–11, 210, 211, 213
Padlock
    about, 101–2
    to view enemy targets, 231, 231, 232
padlocking targets for wingmen attacks, 160
Pan button, 250, 250
parasitic drag, 48
performance tips, 22–23, 23
Philippine Sea mission, 240
pilot handbooks and training materials, 291
pilots
    AI improvements in, 3
    careers of, 234–35, 235
    commanding squadrons, 231–32
    improved AI technology for, 3
    maneuvers for AI, 158–59
    ransom for combat, 235
    skills of AI, 156–58
piston engines. See engines
pitch
    adjusting during carrier landings, 87–88, 88, 89
    power, altitude, airspeed and, 51–53, 51, 52, 53, 54, 55
    setting propeller, 38
player-flyable aircraft, 163–200. See also non-player-flyable aircraft
    aircraft recognition, 164, 165
    Corsair, 188–93
    Hellcat, 184–88
    names of U.S. Army and Navy aircraft, 164–66
    overview, 163–64
    P-38 Lightning, 193–200
    Shiden-kai (George), 172–78
    Wildcat, 178–83
    Zero, 166–72
Player Is Invincible option (Realism screen), 29, 31
position, displaying, 97, 97
power-on drives, 55–56, 55
Pratt & Whitney Double Wasp engine, 189
precipitation settings, 25
processor
    maximizing for game, 22
    system requirements for, 283, 284
propellers
    controlling, 37–38, 38
    increasing fuel efficiency with, 39
    setting pitch for, 38
    thrust and, 47–48, 48
pulling lead, 115–17, 118
pure pursuit, 110–11, 110, 114
pursuit, 108–14
    combat position terminology for, 108–11
    lag, 112–14, 112, 113, 114, 115
    lead, 111–14, 111, 114, 115
    pure, 110–11, 110, 114

Q
Quick Combat, 7
quitting or suspending programs, 22–23, 23

R
Rabaul mission, 238
radial engines, 35
raising landing gear manually, 69
ransom for combat pilots, 235
rated rooms, 279
rate of closure, 109
reaction time for AI pilots, 157
realism, 15–32
    adjusting settings for Realism screen, 28–32
    adjusting your gaming area for, 31–32
    in aircraft modeling, 26–27
    in damage modeling, 27–28
    frame rate and detail, 15–17
    levels of detail and, 16
    refining image quality, 20–21
    screen resolution and color depth, 18–20
    settings for best frame rate, 17–18
    weather settings for, 23–26
Realism screen, 28–32
    adjusting Aircraft settings on, 28–30, 29
    adjusting combat weapon effectiveness, 30
    determining sun glare and G effects on, 30
    setting Stores options on, 30
recognition features
    about, 164, 165
    for Aichi D3A (Val), 205
    for Avenger, 216
    for B-24 Liberator, 220
    for B-25 Mitchell, 219
    for C-47, 223
    for Corsair, 189
    for Dauntless, 215
    for Devastator, 212
    for Hayabusa (Oscar), 202
    for Hellcat, 184
    for Mitsubishi G4M (Betty), 207
    for Nakajima B5N (Kate), 203
    for P-38 Lightning, 195
    for P-39 Airacobra, 210
    for Shiden-kai (George), 175
    for Wildcat, 179
    for Zero A6M2 and A6M5, 167
Recon photos box (Mission Setup screen), 245, 246
Redo button, 252
redout, 31
reference materials, 291
refining image quality, 20–21
reversal, 124
rockets, 100
rolls
    barrel, 136–37, 137, 138
    basic, 133–34, 134, 135
    into and out of turns, 60–61
rookie pilots, 157–58
rotation, 76
routes
    adding waypoints to, 250–51, 251
    building, 241–42, 242
    manually navigating, 234
    planning alternate, 261–63, 262, 263
    setting options for, 249
Route tab (Mission Builder), 249
rudder
    adjusting stick and, 61, 62, 63, 65
    controlling turns with, 58–59, 59
    during rolls, 133–34, 134, 135
rudder pedals, 288–89


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Last Updated: Friday, July 6, 2001