| Mobile Device | |
| Consumer Product | |
| Intermediate and Final Products | |
| Server Applications and Services |
A “Mobile Device” is a portable hardware product with integrated wireless network connectivity, such as a cellular phone, handheld Internet appliance, or personal digital assistant. The term “Mobile Device” does not include (i) devices lacking integrated wireless network connectivity, (ii) devices that are not intended to be, or are not practically, portable; and/or (iii) general purpose personal computers, computer servers, or other hardware products designed to run PC Software. For the avoidance of doubt, Mobile Devices do not include set top boxes, game consoles or connected video displays.
A “Consumer Product” is a hardware product, other than a Mobile Device, such as video game consoles, digital cameras and camcorders, set top boxes, routers and other networking devices, televisions, portable digital music players, and other consumer electronic devices such as audio receivers and DVD players. “Consumer Products” do not include general purpose personal computers, computer servers, or other hardware products upon which PC Software may be run.
Throughout the PlayReady Licensing Program information, you will see references to "Intermediate Products" and "Final Products." It is important to clearly understand the difference between these two product types. The Microsoft PlayReady agreements contain the following definitions:
Intermediate Product A software or hardware product (e.g., silicon implementation, digital signal processing chip, software SDK, optical drive mechanism, etc.) that is designed to be incorporated into or combined with a Final Product.
Final Product
(a) a software product that (i) is in a final form of design and development with a fully functional user interface, (ii) is intended for distribution to and/or use by end users, and (iii) displays a Company-owned brand and/or logo as the most prominently displayed brand in the user interface (e.g., a Company-branded media player application or online service); or
(b) a hardware product that (i) is in a final form of manufacturing with a fully functional user interface, (ii) is intended for distribution to and/or use by end users, and (iii) bears a Company-owned brand and/or logo on the product (e.g., a Company-branded cellular phone, motor vehicle radio, portable digital music player, handheld Internet appliance).
(c) a service offering that (i) is intended for commercial access and/or use by end users, and (ii) displays a Company-owned brand and/or logo as the most prominently displayed brand in the user interface (e.g., a Company-branded online music service).
Throughout the PlayReady Licensing Program information, you will see references to "Server Applications” and “Service.” It is important to clearly understand the difference between these two product types. The Microsoft PlayReady agreements contain the following definitions:
Server Application A PlayReady Intermediate Product that (a) runs on Windows Server 2003 SP2 and/or future versions of Windows Server as designated by Microsoft; and (b) uses the Licensed Technology to encrypt PlayReady Content, set PlayReady Policy, and issue licenses containing, without limitation, PlayReady Policy and encrypted key(s) used to decrypt associated PlayReady Content.
PlayReady Service A PlayReady Final Product that uses a Server Application.