This privacy statement applies to Xbox products and services ("Services"), which include Xbox console versions, the Xbox Live service, Games for Windows Live, Windows Phone Games, Xbox Music, Xbox Store, and other products and services that link to this privacy statement. This privacy statement does not apply to other Microsoft products and services that do not link to the Xbox Privacy Statement.
Please read the summaries below and click "Learn More" for more details. Some products, services or features mentioned in this statement may not be available in all markets. You may find still more information about Microsoft’s commitment to protecting your privacy at http://www.microsoft.com/privacy.
Microsoft account is a service that lets you sign in to Microsoft products, web sites and services, as well as those of select Microsoft partners. When you create a Microsoft account, we ask you to provide certain information. When you sign in to a site or service using your Microsoft account, we collect certain information in order to verify your identity on behalf of the site or service, to protect you from malicious account usage and to protect the efficiency and security of the Microsoft account service. We also send some of this information to sites and services that you sign in to with your Microsoft account.
We use demographic information – gender, country, age and postal code but not your name or contact information – from your Microsoft account to provide personalised ads to you. You may opt out of receiving targeted ads from Microsoft Advertising by visiting our opt-out page.
To view additional details about Microsoft account, including how to create and use a Microsoft account, how to edit account information, and how we collect and use information relating to a Microsoft account, please click on Learn More.
Also, some of the applications on Xbox Live are delivered by a partner company, which may require that you create an account and sign-in credentials to use that application. You should read the application’s privacy statement to understand how your data will be managed. None of this separate account credential information will be shared with Microsoft.
When you create an account (on Xbox Live), we auto-generate a nickname for the account called a gamertag, which is used to identify you when you use the Service. Because the gamertag may be publicly displayed, you should not use personal information in your gamertag.
Microsoft account (formerly known as Windows Live ID and Microsoft Passport) is a service that allows you to sign in to Microsoft products, web sites and services, as well as those of select Microsoft partners.
Creating a Microsoft account
You can create a Microsoft account here by providing an email address, a password and other security information, such as an alternative email address and a phone number. We will use your security information for security purposes only - for instance, to verify your identity or to reset your password if you cannot access your Microsoft account. Some services may require added security, and in those cases, you may be asked to provide additional information. The email address and password that you use to sign up for your Microsoft account are your "credentials" that you will use to authenticate with our network. We assign a unique ID number to your credentials to identify your credentials and associated information.
You can use an email address provided by Microsoft (such as those ending in outlook.com, live.com, hotmail.com or msn.com) or an email address provided by a third party (such as those ending in gmail.com or yahoo.com) when signing up for your Microsoft account. You must use an email address that you own on an email service that you have access to.
When you create a Microsoft account, we will also ask you to provide the following demographic information: gender, country, date of birth and postal code. We may use birthdate to verify that children obtain appropriate consent from a parent or guardian to use a Microsoft account, as required by local law. We use this demographic information for market research. This demographic information is also used by our online advertising systems to provide you with personalised advertisements about products and services you might find useful, but our advertising systems do not receive or use any information that can personally and directly identify you (such as your name, email address or phone number). If you prefer not to receive personalised ads, you may register your preference with your Microsoft account by visiting our opt-out page so that whenever you sign in to web sites or services with your Microsoft account, our advertising systems will not serve you personalised ads. For more information about how Microsoft uses information for advertising, please see the Microsoft Advertising Privacy Statement.
Upon creating a Microsoft account using an email address provided by a third party, we will send you an email asking you to verify that you are the owner of the email address associated with your Microsoft account. This is designed to verify the validity of the email address and help prevent email addresses from being used without the permission of their owners.
We will use the email address you used to create your Microsoft account to send you communications relating to your use of Microsoft products and services and to the security of your account. We may also send you promotional emails about Microsoft products and services as permitted by local law. For information about managing your receipt of promotional communications, please visit Communications.
Signing in to software, sites or services with your Microsoft account
When you sign in to a site or service using your Microsoft account, we collect certain information in order to verify your identity on behalf of the site or service, to protect you from malicious account usage and to protect the efficiency and security of the Microsoft account service. For instance, when you sign in, the Microsoft account service receives your credentials and logs your sign-in name and other information, such as the unique number assigned to your credentials, your IP address, your operating system and web browser version and a time and date. If you use a Microsoft account to sign in to a device or software that is installed on a device, a random unique ID is assigned to the device; this random unique ID will be sent as part of your credentials to the Microsoft account service when you sign in to a site or service with your Microsoft account and will be used to help protect your account. The Microsoft account service sends the following limited verification information to the site or service that you have signed in to: the unique ID number assigned to your credentials that permits the site or service to determine whether you are the same person from one sign-in session to the next; the version number assigned to your account (a new number is assigned each time you change your sign-in information); whether your email address has been confirmed; and whether your account has been deactivated.
When you sign in to Windows with a Microsoft account, Windows will send standard computer information to Microsoft as well as your device’s manufacturer, model name and version. We may use this to personalise certain communications to you, such as emails intended to help you get started with your device. If you sign in to your Windows 8.1 device with your Microsoft account, Windows uses your Microsoft account information to sign you in to Microsoft applications, web sites and services. To learn more about signing in to Windows with a Microsoft account, please see the Windows 8.1 Privacy Statement.
Some third-party sites and services that permit you to sign in with your Microsoft account require your email address in order to provide you with their services. In those cases, when you sign in, Microsoft will provide your email address but not your password to the site or service. If you created your Microsoft account credentials with the site or service, it may have limited access to information associated with your credentials and profile as noted during account creation.
Please note that sites and services that permit you to sign in with your Microsoft account can use or share your email address or other personal information that you provide to them as described in their privacy statements. They can share the unique ID number the Microsoft account service provides to them only in order to fulfil a service or transaction that you may have requested. All sites or services that use the Microsoft account are required to have a posted privacy statement, but we do not control or monitor the privacy practices of those sites, and their privacy practices will vary. You should carefully review the privacy statement for each site you sign in to in order to determine how each site or service will use the information it collects.
Connecting your Microsoft account to your social network accounts
You may connect your Microsoft account to your account on a social network such as Facebook, Twitter or LinkedIn in order to access information from that social network in your Microsoft account. For example, connecting your Microsoft account to your social network account lets you see status updates or messages from people you have friended or are following on the social network in your Outlook.com inbox; include them in your Microsoft account address book; and view their birthdays in your Microsoft account calendar. If you choose to connect your Microsoft account to your account on a social network, we will cache certain information about your social network account on our servers so that we can display updated information from your social network account.
You can see a list of the social networks that offer accounts to which you can connect your Microsoft account, as well as the social network accounts that you have actually connected to your Microsoft account, by signing in and going to profile.live.com/services. You can disconnect a social network account from your Microsoft account at any time at profile.live.com/services. If you disconnect a social network account, we will no longer cache information from that account.
Microsoft is not responsible for content originating from non-Microsoft services or for information you share with or send to those services. If you use a third-party service, its use of your information is subject to its privacy practices. You should carefully review the privacy statement for each social network account you connect to your Microsoft account to determine how it will use the information it collects.
Accessing your personal information and closing your account
You can access the personal information in your Microsoft account by going to the Microsoft account summary page. You can change your username if your Microsoft account does not belong to a managed domain. And you can change your password, alternative email address and phone number. You may also close your Microsoft account by going to account then "Close your account." If your Microsoft account is within a managed domain, there may be a special process for closing your Microsoft account. Please note that if you are an Outlook.com user or have a billing account with Microsoft, if you go to account, you may be redirected to your account page for those services.
If you use an email address provided by Microsoft (such as those ending in outlook.com, live.com, hotmail.com or msn.com) when signing up for your Microsoft account, that email address will be unique to you for as long as your Microsoft account is active. If you or Microsoft close your Microsoft account as provided in the Microsoft Services Agreement, that email address or username (but not the Microsoft account itself) may be recycled into our system and assigned to another user. More information about Microsoft account is available at the Microsoft account web site
Some of the applications found on Xbox Live are delivered by a partner company, which may require that you create an account and sign-in credentials to use that application. You should read the application’s privacy statement to understand how your data will be managed. None of this separate account credential information will be shared with Microsoft. If you choose to link your Microsoft account with your account with a partner company, Microsoft may share limited account information with that company. Such account information may include name, address, email and date of birth but will not include any credit card or other payment information. For games that enable in-game communications, the game publisher may also have access to the content of in-game communications when you are signed in to your account with the publisher.
When you create an account (on Xbox Live), we auto-generate a nickname for the account called a gamertag, which is used to identify you when you use the Service. You can change your gamertag by accessing your profile on Xbox.com or a device connected to the Service. Because the gamertag may be publicly displayed, you should not use personal information in your gamertag. Gamertags and associated data like game stats and presence can be seen on properties associated with the Service, such as game leader boards, including those of partner companies.
Microsoft collects many kinds of information in order to operate effectively and provide you with the best products, services and experiences we can.
We collect information when you register, sign in and use our sites and services. We also get information from other companies.
We collect this information in a variety of ways, including from web forms, use of Xbox features, technologies like cookies, web logging and software on your computer or other device.
Microsoft collects many kinds of information in order to operate effectively and provide you with the best products, services and experiences we can. Some of this information you provide directly to us. Some of it we get by observing how you interact with our products and services. Some of it is available from other sources, and we may combine it with the data we collect directly. Regardless of the source, we believe it's important to treat your information with care and to help you maintain your privacy.
What we collect:
How we collect information:
We use a number of methods and technologies to gather information about how you use our sites and services, such as:
Microsoft uses the information we collect to operate, improve and personalise the products and services we offer.
We also may use the information to communicate with you, for example, informing you about your account and security updates.
And we may use the information to help make the ads you see on our ad-supported services more relevant.
Microsoft uses the information we collect to operate and improve our products and services. These uses may include personalizing the Services, providing recommendations, providing your transaction history to you, responding to your requests for customer support and improving the quality of the gaming experience and of Microsoft products, including Kinect. Information collected through one Microsoft service may be combined with information collected through other Microsoft services to give you a more consistent and personalised experience in your interactions with us. We may also supplement this with information from other companies. For example, we may use services from other companies to help us derive a general geographic area based on your IP address in order to customise certain services to your geographic area.
We also may use the information to communicate with you; for example, informing you when a subscription is ending, letting you know when security updates are available or letting you know when you need to take action to keep your account active.
Microsoft provides many of our sites and services free of charge because they are supported by advertising. In order to make these services widely available, the information we collect may be used to help improve the advertisements you see by making them more relevant to you.
If you participate in leaderboards, live-hosted gameplay, achievements, tournaments and gamer-profile sharing, Microsoft and such partners as game publishers and service providers may collect, disclose and share your game scores; game play sessions; your presence on the Services; the time you spend on or within particular portions of the Services; portions of the Services that are displayed on your monitor or screen and the duration of that display; rankings, statistics, gamer profiles, avatars and content that you may submit; and other usage information. These may be provided with or without attribution to you, your gamertag or avatar. In addition, for certain features to work in the context of specific games that you choose to use, publishers of those games may have access to the online contact information (such as a screen name) that allows others to contact you (or your associated accounts) on Xbox Live as permitted by your Privacy and Online settings.
Except as described in this privacy statement, we won’t disclose your personal information to a third party without your consent.
Please see Other Important Privacy Information for details about when we may disclose information, including with Microsoft affiliates and vendors; when required by law or to respond to legal process; to combat fraud or protect our interest; or to protect lives.
Click here for more information on sharing or disclosing personal information:
You can view or edit your personal information, including billing and account information, privacy settings, online safety and data sharing preferences by accessing My Account or through Settings on the Xbox console. You can cancel your account at any time by contacting Customer Support. Go here to find contact information for Customer Support.
You can also contact Microsoft by using the web form. We will respond to requests to access or delete your personal information within 30 days.
Kinect creates a virtual gaming environment where your body motions and voice can be used to control gameplay and to navigate through the Service. Kinect uses an infrared sensor, camera and microphone to make control possible. You can turn Kinect off at any time.
The camera can be used to sign you in. To do so, it takes an image of your face and then measures distances between key points on your face to create a numeric value that represents only you. No one could look at the numbers and know they represent you. This authentication information stays on the console and is not shared with anyone.
You control what happens to photographs taken during gameplay and whether voice commands are captured for analysis.
When Kinect is used with certain games and apps, your skeletal movements can be used to estimate exercise stats. You can decide how your stats are managed and whether they are shared.
Some game titles may take advantage of a new Xbox capability called expressions. This feature allows you to use your defined facial expressions to control or influence a game. This data does not identify you, stays on the console and is destroyed once your session ends.
The Kinect sensor is a combination of camera, microphone and infrared sensor. It enables you to be the controller, using voice, gestures or body movements.
Kinect’s camera and infrared sensor can be used to track your gestures or body movements as you control games or apps, or to navigate through Xbox. The camera can be used to sign you in to the Services on the console using facial recognition technology if you choose. To do this it takes an image of your face and then measures distances between key points on your face to create a numeric value that represents only you. This value is stored as a very long set of numbers. No one could look at the numbers and know they represent you. This information stays on the console and is not shared with anyone. If you choose to sign in using Kinect, it looks at your face and if it recognises you, you will be signed in to your profile. It also allows you to join a game in progress and be signed in automatically. You can choose to delete this information on your console. And you can always choose to sign in using the controller instead of Kinect.
Infrared helps services function in low-light settings and can be used for gameplay as needed.
For gameplay, Kinect will map distances between your body’s joints to create a stick figure – a “skeleton” – that helps Kinect enable gameplay on your console or between you and another online player. The numeric values for the stick figures are temporarily stored in memory on your console during the gameplay session, then are destroyed when you end the session. If you are playing online, Microsoft may collect those numeric values to enable and improve gameplay and improve the gaming experience. The numeric values sent to Microsoft are destroyed after analysis is complete. The stick figure representation cannot be used to identify you.
Kinect also tracks hand gestures. When the sensor detects specific hand gestures intended to do simple system interactions (such as menu navigation, menu selection, pan/zoom, scroll), these motions are translated to specific “input instructions” as if they were happening from any other input device (such as a controller). These “input instructions” cannot be used to identify you.
Some game titles may take advantage of a new Xbox capability called expressions. This feature allows you to use your facial expressions to control or influence a game. This data does not identify you, stays on the console and is destroyed once your session ends.
Some Kinect games include a feature to photograph you while you are engaging in gameplay. Games must let you know if they are taking photos; they must tell you where the images are being stored and how to access them. You can view your photographs and decide whether to keep, transfer them off the console, or discard them. These photographs do not leave the console unless you choose to share them.
Kinect’s microphones help enable chat and audio. Chat includes online voice talk between players during gameplay or talking to others using services such as Skype. We monitor a portion of communications in live-hosted multiplayer gameplay sessions offered through the Services to the extent permitted by law. It is not feasible for us to monitor the entire Service, and we make no attempt to do so. You understand that others can record and use these communications. Communications in live-hosted gameplay sessions may also be broadcast to others. Please note that Xbox does not listen in on Skype calls.
Audio includes commands for voice control of the console (for example, “Xbox Play”), using the Xbox voice search service, or altering the dynamic of gameplay (for example, menu navigation or interacting with the game environment). If you use your voice to enter search terms on Xbox, we will collect your voice snippet and convert your voice to text in order to provide you with search results.
Voice Data for Product Improvement – You control whether Microsoft can use your Kinect voice data for product improvement. With user consent, samples of voice commands or voice search requests occurring while using Kinect may be collected and periodically sent to Microsoft for product improvement. You can view the settings related to voice data use, both voice commands and voice search data, via the Settings. If you change your choice around the use of this data for product improvement from Allow to Block, this will stop collection of voice samples and delete any voice samples stored on the console awaiting upload. It will not delete what has already been sent to Microsoft. We store voice data used for product improvement separately from any account information that directly identifies you.
Managing your Kinect experience
To learn more about Kinect, please visit the Kinect FAQ.
Exercise Information – If you use Xbox Fitness on Xbox One, or certain games and apps on Xbox 360, Xbox can use the Kinect sensor to estimate your exercise info, including estimates such as your heart rate during a certain activity or the number of calories burned during a workout. To improve the accuracy of your exercise info, you can enter attributes such as your height, weight, age and gender. To share your accomplishments and participate in Xbox Live Fitness challenges, you can share your exercise info on Xbox Live. You can also choose to keep your exercise info private. New accounts created on the Xbox One have privacy defaults on exercise info set to block, which means it’s stored online and kept private. On Xbox 360, you can store your exercise either online or offline on the Xbox 360 you use. Children’s exercise info settings are controlled by adults in their Xbox families. To delete exercise info, do so through the apps or games you used to create it.
To enable the sharing experience on Xbox Music and Xbox Video and help you discover content that may interest you, Microsoft will collect information about what content you play, the length of play and the rating you give in Xbox Music and Xbox Video. This information is sent to Microsoft directly from the device using the Xbox Music and Xbox Video service. If you enable Cortana on your Windows Phone, Microsoft will collect and use information related to the music you play via Xbox Music to provide personalised experiences, relevant suggestions, and to improve Cortana and other Microsoft products and Services.
There is a privacy setting for your music history that lets you control whether other Xbox Live users can see what music you have listened to via Xbox. There is a privacy setting for your live TV and video history which allows you to control whether other Xbox Live users can see what live TV and on-demand videos you have watched via Xbox.
To enrich your experience when playing content, the Services may display related information about the content you play and the content in your music library, such as the album title, cover art, song or video title, and other information, where available. This information may be automatically downloaded and stored with the content in your library or accessed through the internet. When you play or browse content, the Services display the related information. To download this information the Services send an information request to Microsoft containing standard device information, such as your device IP address, device software version, your regional and language settings, and an identifier for the content. The Services will store the resulting information in your content library for future use.
If you use the Services to access content that has been protected with Microsoft Digital Rights Management (DRM), it may automatically request media usage rights from an online rights server and download and install DRM updates in order to let you play the content. See the DRM information in the Microsoft Silverlight Privacy Statement for more information.
Whether your live TV viewing history is available to Microsoft depends on what live TV viewing app you use. If you use the Xbox TV App, there is a customer control allowing adults to choose whether we may collect information about live TV they watch through Xbox in order to provide them with recommendations and to improve the service. We may also collect TV viewing history from your console in a way that does not identify you or others. We do not allow children or teens to choose to send us this information.
If you use a TV viewing application from another company, your privacy settings with that company (if any) determine whether that publisher may send your viewing history to Microsoft.
GameDVR is an Xbox One feature that lets you record the game you are playing, including when you are playing with other people in your house or multiplayer on Xbox Live.
When playing multiplayer on Xbox Live, any player in that session can use GameDVR to record their view of the gameplay taking place in that session. The recording may capture your in-game character and gamertag in the game clips created by other players in the gameplay session. No audio chat is recorded in these game clips.
GameDVR is an Xbox One feature that lets you record the game you are playing, including when you are playing with other people in your house or multiplayer on Xbox Live. GameDVR can also capture Magic Moments, brief recordings created by titles that share the moment when some cool thing was accomplished, such as a perfect dance routine.
When playing multiplayer on Xbox Live any player in that session can use GameDVR to record their view of the gameplay taking place in that session. The recording may capture your in-game character and gamertag in the game clips created by other players in the gameplay session. No audio chat is recorded in these game clips.
GameDVR has three privacy settings for sharing your game clips:
You can also delete game clips from your profile. Parents can control sharing in GameDVR within Settings. Sharing for children is defaulted to private (blocked).
Upload Studio is an application that allows the person who initiated the recording of a game clip to edit the clip, and also add video and voice to the clip.
Parents can control the ability to use Upload within Settings. You can view and delete your Upload content from the Upload App and from your profile.
Xbox console and web sites use your IP address to provide the Service. If you allow an Xbox application on Windows Phone to access your location, the approximate location of your phone may be sent periodically to Microsoft in order to award achievements, provide in-game rewards or customise gameplay. For example, games may use your location to award an achievement based on the distance travelled between game sessions. Xbox applications will only collect and store the approximate location of your phone as necessary for these purposes.
Xbox SmartGlass is an application that lets you use a phone or tablet to enhance games and entertainment experiences on the Xbox console. If you choose to download and use Xbox SmartGlass, it will collect only device and usage data (for example, device type and the game or application you are controlling) that cannot be used to identify you.
Xbox consoles and web sites use your IP address to provide the services. If you allow an Xbox application on Windows Phone to access your location, the approximate location of your phone may be sent periodically to Microsoft in order to award achievements, provide in-game rewards or customise gameplay. For example, games may use your location to award an achievement based on the distance travelled between game sessions. Xbox applications on Windows Phone will only collect and store the approximate location of your phone as necessary for these purposes. To learn how Windows Phone protects your privacy, read the Windows Phone Privacy Statement. To disable a Windows Phone Xbox application’s access to your phone’s location, go to the Help/Options menu within the application.
Xbox SmartGlass is an application that lets you use a phone or tablet to enhance games and entertainment experiences on the Xbox console. If you choose to download and use Xbox SmartGlass, it will collect only device and usage data (for example, device type and the game or application you are controlling) that cannot be used to identify you. If you have installed SmartGlass and synced your SmartGlass application to the local Xbox console, your mobile device will display content from the service that is active on the Xbox.
If you are an Xbox Live subscriber, your gamertag and statistics such as high scores will be visible to other subscribers through the Xbox Live service, and may be visible to the general public, on properties associated with the service (for example, within a game, on the web and/or on the Windows Phone).
With Xbox Live you can send messages, play games with people, and share your status and activities. You can choose to share different types of information with everybody or friends, or choose to keep some information private (blocked). You can view and change your current sharing status within Settings. Parents manage the default settings for child and teen accounts.
Some information is shared automatically with other Xbox Live users, including gamertag and some game statistics on leaderboards. This also includes Achievements and Magic Moments. Achievements are awarded for doing something cool in games or other parts of Xbox Live. Magic Moments are brief recordings created by titles that share the moment when something cool was accomplished, such as a perfect dance routine. Magic Moments will be shared on Xbox Live based on your GameDVR privacy control. For more information see GameDVR.
If you use an Xbox console, your personal computer or SmartGlass, your gamertag will be automatically linked with your authentication network credentials, to personalise your experience. Your gamertag and credentials will also be linked so that when you sign into Xbox.com or other related gaming sites your experience will be personalised and you will have access to additional features. The linkage between your gamertag and Microsoft account may also be shared with third-party game sites in order for those sites to provide you with a personalised experience when you sign in.
If you are an Xbox Live subscriber, your gamertag and statistics, such as high scores will be visible to other subscribers through the Xbox Live service. They may also be visible to the general public on properties associated with the service (for example, within a game, on the web and/or on the Windows Phone). Other data, such as your gamer picture, motto, country, additional statistics, the games you play, and your online presence, may be available to other subscribers; however you can opt out of sharing this data or limit sharing within Settings.
If you have children who use the Services, you can set up child accounts for them. Children 17 and younger cannot create an account for the Services without parental consent. The owner of the associated parent account must consent to the collection of information about the child. This may involve the collection and verification of a credit card number in order to help determine that the owner of that parent account is an adult.
When a Microsoft site or service collects age information, it will either block users who say they are under 13 or will ask them to provide consent from a parent or guardian before they can use it. We will not knowingly ask children under 13 to provide more information than is necessary to provide the Service.
When a parent grants consent, the child's account is treated much like any other account. The child may have access to communication services like e-mail, audio and video chat and may be able to communicate with other users of all ages.
Parents can change or revoke the consent choices previously made on Xbox.com. Parents can look in User Accounts for more information on how to review or edit their children's personal information. Parents can contact support here to request the deletion of their children's personal information.
If you have privacy questions about Xbox, you can contact us as described in the Other Important Privacy Information section.
Xbox services are supported by advertising. Because Microsoft serves advertisements on the console and on our own web sites as well as those of our advertising and publisher partners, we are able to compile information over time about your use of Xbox services and the types of pages, content and ads you visited or viewed online. This information is used for many purposes, including to help select and display targeted advertisements that we believe may be of interest to you. When we display online advertisements to you, we will place one or more persistent cookies on your computer in order to recognize your computer each time we display an ad to you.
You may opt out of targeted ads from Microsoft and may choose to opt out on any device after you’ve signed in to Microsoft account.
Many of our web sites and online services are supported by advertising.
Most of the online advertisements on Microsoft sites and services are displayed by Microsoft Advertising. When we display online advertisements to you, we will place one or more persistent cookies on your computer in order to recognize your computer each time we display an ad to you. Because we serve advertisements on our own web sites as well as those of our advertising and publisher partners, we are able to compile information over time about the types of pages, content and ads you, or others who are using your computer, visited or viewed. This information is used for many purposes, for example, it helps us try to ensure that you do not see the same advertisements over and over again. We also use this information to help select and display targeted advertisements that we believe may be of interest to you.
You may opt out of receiving targeted ads from Microsoft Advertising by visiting our opt-out page. For more information about how Microsoft Advertising collects and uses information, please see the Microsoft Advertising Privacy Statement.
We also allow third-party ad companies, including other ad networks, to display advertisements on our sites. In some cases, these third parties may also place cookies on your computer. These companies currently include, but are not limited to: 24/7 Real Media, adblade, AdConion, AdFusion, Advertising.com, AppNexus, Bane Media, Brand.net, CasaleMedia, Collective Media, InMobi, Interclick, Jumptap, Millennial Media, nugg.adAG, Mobclix, Mojiva, SpecificMedia, Tribal Fusion, ValueClick, Where.com, Yahoo!, YuMe, Zumobi. These companies may offer you a way to opt out of ad targeting based on their cookies. You may find more information by clicking on the company names above and following the links to the web sites of each company. Many of them are also members of the Network Advertising Initiative or the Digital Advertising Alliance, which each provide a simple way to opt out of ad targeting from participating companies.
If you receive promotional e-mails from us and would like to stop getting them in the future, you can do so by following the directions in that message.
If you have an Xbox Live account, you can set your contact preferences and choose whether to share your contact information with Xbox partners by accessing My Account or through Settings on the Xbox console.
You also have the option of proactively making choices about the receipt of promotional e-mail, telephone calls and postal mail from Microsoft by visiting and signing into the Promotional Communications Manager, which allows you to update contact information, manage Microsoft-wide contact preferences, opt out of subscriptions, and choose whether to share your contact information with Microsoft partners. If you do not have a Microsoft account, you can manage your Microsoft email communication preferences by using this web form. These choices do not apply to the display of online advertising; please refer to the section "Display of Advertising (Opt-out)" for details. Nor do they apply to the receipt of mandatory service communications that are considered part of certain Microsoft services, which you may receive periodically unless you cancel the service.
We also use web beacons to help deliver cookies and compile analytics. These may include web beacons from third-party service providers.
You have a variety of tools to control cookies and similar technologies, including:
How to Control Cookies and Similar Technologies
Microsoft provides browser controls to help you manage cookies. You can also accept cookies but opt out of their use to behaviourally target advertisements. For instance, Microsoft’s advertising preference and opt-out controls are available at http://choice.live.com/advertisementchoice/.
Browser Controls to Block Cookies.
Most web browsers automatically accept cookies but allow you to modify your browser setting to block cookies. For example, in Internet Explorer 11, you can block cookies by taking the following steps:
Instructions for blocking cookies in other browsers are available at each browser’s privacy statement.
Please be aware that if you choose to block cookies, you may not be able to sign in or use other interactive features of Microsoft sites and services that depend on cookies, and any advertising preferences that are dependent on cookies may be lost.
Browser Controls to Delete Cookies.
If you accept cookies, you can delete them later. For example, in Internet Explorer 11, you can delete cookies by taking the following steps:
Instructions for deleting cookies in other browsers are available at each browser’s privacy statement.
Please be aware that if you choose to delete cookies, any settings and preferences controlled by those cookies, including advertising preferences, will be deleted and will need to be recreated.
Browser Controls for “Do Not Track” and Tracking Protection.
Some newer browsers have incorporated “Do Not Track” features. Most of these features, when turned on, send a signal or preference to the websites you visit indicating that you do not wish to be tracked. Those sites (or the third-party content on those sites) may continue to engage in activities you may view as tracking even though you have expressed this preference, depending on the sites’ privacy practices. Because there is not yet a common understanding of how to interpret the DNT signal, Microsoft does not currently respond to the browser DNT signals on its own websites or online services, or on third-party websites or online services where Microsoft provides advertisements, content or is otherwise able to collect information. We continue to work with the online industry to define a common understanding of how to treat DNT signals. In the meantime, users may continue to opt out of targeted ads from Microsoft as set forth below.
Internet Explorer (version 9 and up) has a feature called Tracking Protection that helps prevent the websites you go to from automatically sending details about your visit to third-party content providers. When you add a Tracking Protection List, Internet Explorer will block third-party content, including cookies, from any site that is listed as a site to be blocked. By limiting calls to these sites, Internet Explorer will limit the information these third-party sites can collect about you. For more information about Tracking Protection Lists and Do Not Track, please see the Internet Explorer Privacy Statement or Internet Explorer Help.
Advertising Opt-Out Controls.
Individual advertising companies may also offer their own opt-out capabilities plus more advanced advertising choices. For instance, Microsoft’s advertising preference and opt-out controls are available at http://choice.live.com/advertisementchoice/. Please note that opting out does not mean that you will stop getting ads or see fewer ads; however, if you do opt out, the ads that you receive will no longer be behaviourally targeted. In addition, opting out does not stop information from going to our servers, but it does stop our creation or updating of profiles that might be used for behavioural advertising.
Third-Party Analytics Controls.
Some of the cookies we commonly use are listed in the following chart. This list is not exhaustive, but it is intended to illustrate the main reasons we typically set cookies. If you visit one of our websites, the site may set some or all of the following cookies:
Identifies unique browsers visiting Microsoft sites. It is used for advertising, site analytics and other operational purposes.
Contains the ANID, a unique identifier used to help identify which ads a customer may like. It is also used to preserve your choice to opt out of behaviourally targeted ads from Microsoft, if you have chosen to associate the opt-out with your Microsoft account.
Contains a country code as determined by reverse IP address lookup.
Microsoft account authentication
Authentication cookies (e.g. RPSTAuth, MSNRPSAuth, KievRPSAuth) used when you sign in with your Microsoft account.
Contains an encrypted version of your country, postal code, age, gender, language and occupation, if known, based on your Microsoft account profile.
Appears on co-branded sites where Microsoft is partnering with an advertiser. This cookie identifies the advertiser so the right ad is selected.
Maintains information about which ads you clicked on and where you clicked on the ad.
Records your decision not to receive behaviourally targeted ads delivered by Microsoft.
In addition to the cookies Microsoft may set when you visit our websites, third parties may also set cookies when you visit Microsoft sites. In some cases, that is because we have hired the third party to provide services on our behalf, such as site analytics. In other cases, it is because our web pages contain content or ads from third parties, such as videos, news content or ads delivered by other ad networks. Because your browser connects to those third parties’ web servers to retrieve that content, those third parties are able to set or read their own cookies on your device and may collect information about your online activities across websites or online services.
Microsoft does not deploy cookies on the Xbox console. The browser on Xbox does allow cookies to be set, and you can manage those cookies through browser settings. Third party applications accessed through the console may set cookies. Consult the application’s privacy statement for more information.
Our Use of Web Beacons
Microsoft web pages may contain electronic images known as web beacons - sometimes called single-pixel gifs - that may be used to help deliver cookies on our sites, count users who have visited those pages and deliver co-branded services. Sometimes we include web beacons in our promotional email messages or newsletters to determine whether messages have been opened and acted upon.
We sometimes work with other companies that advertise on Microsoft sites to place web beacons on their sites or in their advertisements to let us develop statistics on how often clicking on an advertisement on a Microsoft site results in a purchase or other action on the advertiser's site.
Finally, Microsoft sites may contain web beacons from third parties to help us compile aggregated statistics regarding the effectiveness of our promotional campaigns or other web site operations. These web beacons may allow the third parties to set or read a cookie on your computer. These companies may collect information about your online activities across websites or online servers, however, we prohibit third parties from using web beacons on our sites to collect or access information that directly identifies you (such as your name or email address). You may be able to opt out from data collection or use by these third-party analytics companies as described under “Third-Party Analytics Controls” above.
Other Similar Technologies
In addition to standard cookies and web beacons, websites can use other technologies to store and read data files on your computer. This may be done to maintain your preferences or to improve speed and performance by storing certain files locally. But, like standard cookies, these technologies can also be used to store a unique identifier for your computer, which can then be used to track online activity. These technologies include Local Shared Objects (or "Flash cookies"), HTML5 Local Storage and Silverlight Application Storage.
Local Shared Objects or "Flash cookies". Websites that use Adobe Flash technologies may use Local Shared Objects or "Flash cookies" to store data on your computer. To manage or block Flash cookies when using Windows, go to the Control Panel and select Flash Player. For other operating systems, learn more at http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager.html.
Silverlight Application Storage. Websites or applications that use Microsoft Silverlight technology can store data on your device using Silverlight Application Storage. To learn how to manage or block such storage, visit the Silverlight Privacy Statement.
Payment Data is the information that you provide when you make online purchases. This may include your payment instrument number (e.g., credit card, PayPal), your name and billing address, and the security code associated with your payment instrument (e.g., the CSV or CVV). This section provides additional information regarding the collection and use of your payment information.
Payment Data is the information that you provide when you make online purchases. This may include your payment instrument number (e.g., credit card, PayPal), your name and billing address, and the security code associated with your payment instrument (e.g., the CSV or CVV). This section provides additional information regarding the collection and use of your payment information.
Payment Data is used to complete your transaction, as well as for the detection and prevention of fraud. In support of these uses, Microsoft may share your Payment Data with banks and other entities that process payment transactions or other financial services, and for fraud prevention and credit risk reduction.
When you provide Payment Data while logged in with your Microsoft or organizational account we will store that data to help you complete future transactions.
You may update or remove the payment instrument information associated with your Microsoft account by logging in at https://commerce.microsoft.com. You may remove the payment instrument information associated with your organizational account by contacting Customer Support. After you close your account or remove a payment instrument, however, Microsoft may retain your payment instrument data for as long as reasonably necessary to complete your existing transaction, to comply with Microsoft’s legal and reporting requirements, and for the detection and prevention of fraud.
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Below you will find additional privacy information you may find important. Much of this describes practices that are common across the industry, but we want make sure you are aware of them. Please keep in mind that this information is not a complete description of our practices - this is all in addition to the other, more specific information contained elsewhere in this privacy statement.
On this page:
Protecting the Security of Personal Information
Microsoft is committed to protecting the security of your personal information. We use a variety of security technologies and procedures to help protect your personal information from unauthorized access, use or disclosure. For example, we store the personal information you provide on computer systems that have limited access and are in controlled facilities. When we transmit highly confidential information (such as a credit card number or password) over the Internet, we protect it through the use of encryption, such as the Secure Socket Layer (SSL) protocol.
If a password is used to help protect your accounts and personal information, it is your responsibility to keep your password confidential. Do not share it. If you are sharing a computer, you should always log out before leaving a site or service to protect access to your information from subsequent users.
Where Information is Stored and Processed
Personal information collected on Microsoft sites and services may be stored and processed in the United States or any other country where Microsoft or its affiliates, subsidiaries or service providers maintain facilities. Microsoft abides by the U.S.-EU Safe Harbor Framework and the U.S.-Swiss Safe Harbor Framework as set forth by the U.S. Department of Commerce regarding the collection, use and retention of data from the European Economic Area and Switzerland. To learn more about the Safe Harbor program, and to view our certification, please visit http://www.export.gov/safeharbor/.
Microsoft may retain your personal information for a variety of reasons, such as to comply with our legal obligations, resolve disputes, enforce our agreements, and as long as necessary to provide services. To learn how to access your personal information, visit Accessing Your Information.
Changes to Our Privacy Statements
We will occasionally update our privacy statements to reflect customer feedback and changes in our services. When we post changes to a statement, we will revise the "last updated" date at the top of the statement. If there are material changes to the statement or in how Microsoft will use your personal information, we will notify you either by prominently posting a notice of such changes before they take effect or by directly sending you a notification. We encourage you to periodically review the privacy statements for the products and services you use to learn how Microsoft is protecting your information.
Privacy at Microsoft
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