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Platform Components of Windows Media DRM
The following list describes the platform components of Windows Media DRM. For more information about the previous versions of platform components for Windows Media DRM, see the SDK and Versions page.
This technology is designed for devices such as portable audio and video players, set-top boxes, and mobile devices with audio and video capabilities. These devices can store and play
back audio and video content from a local hard disk or support playback of video-on-demand content over a private network such as a cable system—both are supported scenarios
for Windows Media DRM 10 for Portable Devices.
This component consists of a "porting kit" containing ANSI-C source code, documentation, and sample applications to help implement support for Windows Media DRM 10 on portable devices.
Click here to request a license agreement.
This technology is designed for devices such as set-top boxes, DVD players, digital media receivers, and digital audio receivers. These devices stream content from a computer on the
home network. They cannot cache or store the content, and the content remains fully encrypted across the network.
This component consists of a "porting kit" containing ANSI-C source code and documentation to help implement support for Windows Media DRM 10 on network devices. Click here to request a license agreement.
This technology is designed for devices such as set-top boxes or portable audio and video players. These devices can protect and transfer audio and video content to portable devices
or stream content to digital media receivers across a home network without a dedicated internet connection.
This component consists of a "porting kit" containing ANSI-C source code and documentation to help implement support for Windows Media DRM 10 on network devices. Click here to request a license agreement.
Content owners or content service providers can use this SDK to create applications and web sites that use Windows Media DRM to protect and license content. Click here to request license agreement.
Independent software vendors (ISVs) can use this SDK to develop player applications. To fully implement the SDK, a key to Windows Media DRM Runtime is needed to decrypt content protected
using Windows Media DRM.
This technology provides the ability to deliver protected digital media content in an easy and secure way to a computer through physical media (such as a CD or DVD). This approach
offers both flexibility of digital content business models and ease of use.
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