This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware. The game features a hand-crafted campaign from industry FPS veterans, a fully-integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. Get ready to paint the walls red. This is the Boomer Shooter you’ve been waiting for. Our Art Style: An aesthetic mix of high-quality 3D art and retro rendering techniques Over the top visual effects (Explosions! Blood! Gore! Oh My!) Infinite blood and a satisfyingly gory dismemberment system Gameplay: Visceral and engaging combat scenarios Heavy-duty weaponry Dynamic heavy metal soundtrack from Andrew Hulshult A multitude of secrets to discover Replayability: Built-in community map browser Advanced but easy to use level editor Tons of difficulty and game modes with online high score support The Team: Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers. Full details on the latest status of the game, how you can give feedback and report issues can be found at https://www.prodeusgame.com/.