A Principal Software Engineer and Evangelist at Microsoft. Ami's team engages with startups and enterprise innovation labs, to work through their toughest technical challenges. Ami brings entrepreneurship skills, creativity, innovation, end-2-end development and customer-focused approach. Ami joined Microsoft 10 years ago as a software engineer. Since then, Ami played different roles in product groups and incubations which shipped several innovative products in the mobile and web worlds.
I am a software engineer with expertise in developing applications, games and websites as well as driving projects as technical lead and facilitating creative solutions. I am motivated with a great passion for technology, and thrive in a fast-paced creative environment where I can help turn ideas into reality. I have experience in leading face-to-face customer meetings, presenting technical subjects and training team members. I strive to create great working relationships with stakeholders through strong communication skills. My goal is to become an industry expert and work in a creative team that designs and builds innovative products which have a positive impact in everyone’s lives.
I'm an architect and coder with a special expertise in design, implementation and operation of cloud based services. While based in Switzerland, I travel across the globe to inspire people in how to innovatively use digital technologies to solve problems and tackle new opportunities. I'm equally passionate about technology and business, which gives me the ability to get others to think "out of the box" and to support them in their digital transformation.
Over 10 years of industrial and research career with blue-chip advanced technology companies (Microsoft, Intel, HP, BAE Systems) and internationally renowned research institutions (University of Southampton, National Physical Laboratory, A-Star)Experienced in Quantitative Analytics, Algorithm Design and Development, System Modelling and Simulation, Machine Learning, Computer Vision, Experimental Design and System Performance Analysis, Natural Language Processing and Visual Analytics.
I am an experienced Cloud Software Engineer with a Computer Science Master's Degree. I have experience building enterprise grade cloud solutions (Azure Security Center) and experience with many cloud offerings.
Bit wrangler by trade. Frequently spotted in the outdoors - rivers, forests, ocean, mountains. Know a little bit about California and Western States history, always learning more. Member of the fraternal order preserving Western history -- E Clampus Vitus.
Experienced Senior Software Engineer with a demonstrated history collaborating directly with partners, customers, and the developer community. Skilled in cloud development (Azure) with a particular passion for Kubernetes and open source, in general. Armed with a Bachelor's of Applied Science focused in Software Engineering from The University of British Columbia.
I've been a professional software developer for over 15 years, working with Python, Node.js, C#, Java, and C++ in a variety of companies from start-ups to large firms.My experience spans both Windows/.NET and *nix/Linux-based, with heavy DB and NoSQL experience and a focus on large custom server apps with web front-ends and a variety of integration points. Lately I've moved on from my focus on NoSQL stores, PaaS/IaaS solutions and other distributed systems solutions to heading the Machine Learning working group in TED. My focus has thus shifted to large-scale ML deployments using Spark MLLib, Scikit-Learn, AzureML, CNTK, TensorFlow, Keras and other Deep Learning toolkits.
Software Development Engineer at Microsoft.
Working with top tier startups, enterprise innovation labs and open source communities, on building new and reusable solutions that are helping our partners to solve complicated technical issues.
Rick Barraza provides Creative Strategy and Design Engineering for Microsoft. Passionate about working, playing and speaking at the cultural intersection of design and emerging technology, he is inspired by the impossible and uses pixels, code and hardware to make it real.