Hyper Jam is a neon-soaked arena brawler with a dynamic perk drafting system that makes each match different from the last. The hard-hitting fusion of lethal weapons, stackable perks, furious combat, and a killer synthwave soundtrack makes Hyper Jam a multiplayer experience that'll keep you coming back for more. - Furious Combat - Hyper Jam features fast-paced multiplayer arena gameplay for 2-4 players. Annihilate your opponents round after round using katanas, rocket launchers, sledgehammers, and more. - Perk Drafting - After every round, players choose new perks that stay with them for the rest of the game, stacking and combining with their existing ones to create more powerful effects. A wide pool of distinctive perks ensures no two games are ever the same. - Local and Online Multiplayer - Grab some controllers and take on your friends at home, or test your skills against the rest of the world in public or private online matches. Cross-platform matchmaking means there are even more challengers for you to face! - '80s Aesthetic - Play as a strong selection of '80s-inspired characters on a variety of beautiful and dangerous arenas, ranging from a sundrenched Miami hotel rooftop to a gritty Neo-Tokyo subway. - Killer Synthwave Soundtrack - An addictive soundtrack featuring Carpenter Brut, Dance With The Dead, Meteor and more will keep hearts racing as you blow each other to bits. - AI Bots - Hone your skills against AI bots before taking the fight online. Customise bot difficulty, game rules and more to create your own challenge.
What’s new in this version
Features and improvements: - Matchmaking now supports join in progress! - You can also continue playing local versus while matchmaking - Local games will now pause when an active controller is disconnected Fixes: - Fixed scoreboard bars overlapping if player left just before they were re-ordered - Fixed scoreboard sometimes showing as zero score after a player left - Fixed perk card titles not being scaled down properly in certain languages - Fixed damage text not always being rounded toward zero - Fixed unable to press back from arena select while game is paused - Fixed client returning to character select underneath arena select leave dialog - Fixed slight layout glitch when closing pause menu - Fixed Cyber Heart visual effect occasionally not being removed on clients - Fixed character slots getting into a weird state after cancelling matchmaking - Fixed a rare case where packet loss could cause the camera to remain black when joining a match - Fixed a rare case where camera could rotate sideways due to framerate hitches - Fixed a rare case where sudden death announcement could appear during post-round - Fixed a rare case where the pause menu could be owned by the primary player when they weren't in the match - Potential fix for perk icons in match end stats becoming a white square - Potential fix for certain match end stats not highlighting the correct player
- Local multiplayer (2-4)
- Online multiplayer (2-4)
- Shared/Split screen