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Parents, teachers and students

We need to empower the young people of today to create the world of tomorrow

By providing easy access to digital training and resources to help young people develop essential skills for the future, we hope to empower them to achieve more for themselves, their families and their communities.

Whether you're a student, parent or teacher, there's lots of activities here to begin exploring computing and engineering in fun and creative ways.

"At home, at school or out in the community, are there any big challenges you see that you could really help fix?"

Haiyan Zhang, Innovations Director, Microsoft Research Cambridge

Watch Haiyan
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Become a Maker Champion

For ages 7-14

Makers are creators of fun. They solve problems and bring about change, and they even help shape the technologies of tomorrow. You can be a maker and do all these things too. Our fun projects will help you explore computing and engineering, to build essential maker skills and use your imagination to create something, your way.

Teachers - build these into your lesson plans. Parents - use as an extracurricular activity. Students - challenge yourself with fun tasks.

Download the Maker Champions badges and collect them on your badge sheet as you complete the activities.

Maker of change

Complete these challenges to discover how you can use technology for good, from improving road safety to helping somebody with a disability.

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Door bell

Help someone who is deaf know they have a visitor

Start the door activity
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Road safety

Improve road safety outside your school

Start the road activity
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Escape the cave

Code your agent to navigate the maze

Start the cave activity

Maker of fun

These activities will get you to think outside the box, using technology in fun and creative ways to bring your ideas to life.

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Halloween mask

Craft a festival mask and light it with a micro:bit

Start the halloween activity
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Get to know your agent

Code your agent to build things for you

Start the agent activity
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Explore the ruins

Code your agent and find a way to reach the ruins

Start the ruins activity

Maker of tomorrow

These tasks will show you how technology can be used in lots of exciting and innovative ways, so you can see what's possible for the future.

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Watering crops

Make a plant watering sensor using a micro:bit

Start the crops activity
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Build a shelter

Code your agent to build things for you

Start the shelter activity
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Survive the night

Code your agent and find a way to reach the ruins

Start the night activity

You can continue to create new and exciting projects by downloading your free trial of Minecraft: Education Edition


Learn to code

For ages 7-19

Feeling inspired by the Maker Champion projects? There are many clubs and programmes across the UK for you to continue learning and build digital skills. Here’s our pick of the best:

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Generation Code

In partnership with Microsoft and UK Youth, Generation Code allows young people, aged 11 - 19, to get creative with code, bringing coding to life as they make all sorts of cool creations. Generation Code empowers young people to become digital creators in an ever-changing global society.

Visit Generation Code
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CoderDojo

CoderDojo has built an international network of free volunteer-led programming clubs for young people aged 7 to 17. Visit a Dojo where you can learn to code, build a website, create an app or a game, and explore technology in an informal, creative and social environment.

Visit CoderDojo
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TeenTech

TeenTech helps young people understand the opportunities in the science, technology and engineering industries, no matter what their gender or social background. These initiatives help young people, aged 8 - 18, understand their potential and raise their aspirations.

Visit TeenTech
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Code Club

Code Club supports a nationwide network of volunteers and educators who run free coding clubs for young people aged 9-13. Code Club's projects are easy to follow and help young people learn Scratch, HTML & CSS, and Python by making games, animations and websites.

Visit Code Club
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Apps for Good

Apps for Good provide free courses for teachers to use in their classroom. The course content helps 10 - 18 year olds build mobile apps and IoT products. Students go through all key aspects of new product development, from idea generation to deciding on business models and marketing.

Visit Apps for Good

If you can’t find one near you, perhaps you could start your own!


Apply these digital skills to your future career