Rendering of Terrains Using Geometry Clipmaps

Language:
English
This is a demonstration of geometry clipmaps, a computer-graphics framework for rendering terrains using a set of nested regular grids. Last published: March 31, 2006.
  • Version:

    20060328

    File Name:

    gpugcm_20060328.msi

    Date Published:

    5/12/2016

    File Size:

    14.6 MB

      This is a demonstration of geometry clipmaps, a computer-graphics framework for rendering terrains using a set of nested regular grids. The terrain is either incrementally decompressed from a compact in-memory representation or synthesized on the fly as auser navigates within an infinite landscape. The demo requires a recent graphics card from NVIDIA (GeForce 6 series or later) because it uses vertex textures.
  • Supported Operating System

    Windows 10 , Windows 7, Windows 8

      • Windows 7, Windows 8, or Windows 10
      • Click Download and follow the instructions.
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