Course 10553A: Fundamentals of XAML and Microsoft® Expression Blend®
18 July 2011
About this course
This 3-day course covers core and essential XAML skills. The learner will gain valuable experience developing XAML code in both Visual Studio 2010 and Expression Blend 4.The course teaches the beginner and intermediate tasks that enable the learner to build the foundational skills required to develop professional Silverlight 4 and WPF applications (for the Web, Windows desktops, and Windows Phone 7 devices). The course will include hands-on labs that comprise approximately 50% of the classroom time and enable the student to learn the essential XAML programming tasks that are the building blocks of real-world applications.The target audience for this training course is professional developers who have experience creating Windows Forms and ASP.NET Web application with Visual Studio 2010, and who are interested in learning the core and essential XAML programming tasks that are required for professional Silverlight 4 and WPF programming in both Visual Studio 2010 and Expression Blend 4 environments.This course is intended for developers who have programming experience using either Visual Basic .NET or C# and who understand the concepts of object-oriented programming. This course is designed for developers who need to become comfortable using Expression Blend 4 and Visual Studio 2010.This course is not designed for entry-level programmers.After completing this course, students will be able to:
- Describe XAML-based applications and the tools they can use to build them.
- Create vector graphics with both Expression Blend 4 and Expression Design 4.
- Create a Silverlight application and a user interface by using various layout controls and other controls from the toolbox.
- Work with key parts and logic of a Silverlight application, such as hosting controls, App events, and InitParams.
- Create XAML objects programmatically.
- Work with Resources, Styles, Control Templates, and Behaviors.
- Implement Transforms, Animations, and Visual States in XAML-based applications.
- Prototype applications by using SketchFlow.
- Course details
Course OutlineModule 1: Binding in XAMLThis module familiarizes the students with various binding techniques.Lessons
Module 2: Creating Vector Graphics with Expression Studio 4This module describes how to create vector graphics by using both Expression Blend 4 and Expression Design 4LessonsAfter completing this module, students will be able to:
- Introduction to XAML-Based Applications
- Tools for Designing and Developing XAML-Based Applications
- Anatomy of a XAML-Based Application
- Describe the benefits of XAML-based applications.
- Explain the tools that can be used to create XAML-based applications.
- Describe the structure of a XAML-based application.
Module 3: Laying out a XAML-Based ApplicationThis module describes how to create a simple XAML-based application and how to create a user interface by using various layout controls and other controls from the toolbox.LessonsAfter completing this module, students will be able to:
- Creating Vector Graphics with Expression Blend 4
- Creating Vector Graphics with Expression Design 4
- Importing Vector Graphics into Expression Blend 4
- Create Vector Graphics with Expression Blend 4.
- Create Vector Graphics with Expression Design 4.
- Import Vector Graphics into Expression Blend 4.
Module 4: Developing and Debugging XAML-Based ApplicationsAfter completing this module, students will be able to:
- Organizing Controls in the User Interface
- Adding and Manipulating Controls
This module describes how to work with key parts and logic of XAML-based applications, such as startup parameters, hosting controls, App events, and InitParams.Lessons
- Organize the controls used in the user interface of a XAML-based application.
- Add and manipulate the controls used in XAML-based applications.
Module 5: Creating Controls Programmatically and Working with Media FilesThis module describes how to work with XAML objects programmatically and play audio and video filesLessonsAfter completing this module, students will be able to:
- Developing WPF Applications
- Developing Silverlight Applications
- Hosting Silverlight Applications
- Debugging XAML-Based Applications
- Develop WPF applications.
- Develop Silverlight applications.
- Host a Silverlight application in an HTML web page.
- Debug a XAML-based application.
Module 6: Working with Resources, Styles, Control Templates, and BehaviorsThis module describes how to manage development efforts by using a variety of reusable/modular concepts in XAML-based applicationsLessonsAfter completing this module, students will be able to:
- Creating and Using Controls Programmatically
- Working with Media Files
- Create and use controls programmatically.
- Work with media files.
Module 7: Implementing Transforms, Animations, and Visual StatesThis module describes how to use animation techniques in XAML-based applicationsLessonsAfter completing this module, students will be able to:
- Working with Resources
- Working with Styles and Control Templates
- Working with Actions, Triggers, and Behaviors
- Use Resources in a XAML-based application.
- Work with Styles and ControlTemplates.
- Add and configure behaviors by using Expression Blend 4.
Module 8: Binding in XAMLThis module familiarizes the students with various binding techniques.LessonsAfter completing this module, students will be able to:
- Transforms in XAML-Based Applications
- Animations in XAML-Based Applications
- Implementing and Working with Visual States
- Apply transforms in your XAML-based applications.
- Create different types of animations in your XAML-based applications.
- Provide visual feedback to users based on the state of a control or a group of controls.
Module 9: Prototyping Applications by Using SketchFlow in Expression Blend 4This module describes how to use SketchFlow to prototype complex user interfaces and to gather feedback from clients.LessonsAfter completing this module, students will be able to:
- Property Binding in XAML-Based Applications
- Data Binding in XAML-Based Applications
- Implement property binding in XAML-based applications.
- Implement binding to external data objects in XAML-based applications.
After completing this module, students will be able to:
- Prototyping Applications with SketchFlow
- Packaging and Reviewing Prototypes Developed with SketchFlow
- Create application prototypes by using SketchFlow.
- Package prototypes for distribution to your customers.
- Review feedback on your prototypes from your customers.
Additional ReadingTo help you prepare for this class, review the following resources:
- Read the About This Course section at the beginning of the Course Handbook for the product.
- Walk through the Introduction slide deck for the course.
- Walk through each module presentation slide deck and read the corresponding Instructor Notes (located in the notes view of the presentation slide deck) for the module. Note that additional hidden slides are used in each slide deck to accommodate the Instructor Notes for a given topic.
- Familiarize yourself with the Course Handbook. More information pertaining to the course components is present in the Introduction slide deck.
In addition to the professional experience, this course requires that student meet the following prerequisites:
In addition to the technical knowledge, students who attend this training should have hands-on experience in the following areas:
- 1-3 months of professional programming experience with Visual Studio 2010.
- Some professional experience in developing either ASP.NET Web applications or Windows Forms desktop applications.
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