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Wearables

Microsoft technology has been woven into the fabric of wearables from the beginning.

Over many years, Microsoft pioneered key innovations in connectivity, mobile operating systems, remote sensors, and security that are now being reimagined in the wearables space.

The wearables sector is one of the fastest-growing areas in technology. Between 2015 and 2018, the number of people in the United States using wearables is projected to reach 81.7 million, at a compound annual growth rate of 27.4%.1

As with other technologies, the capabilities of personal wearable devices will only continue to grow. Advancements in functionality – furthered through the efficiencies of patent licensing – will ultimately benefit consumers as transformative new products come to market.

With a high-quality portfolio of more than 700 wearable-related patents, Microsoft holds more wearable-related patents than any other company in the world.2

Continuing Innovation in Wearables

Microsoft’s wearables patents are notable for their quality as well as their quantity. Research firm LexInnova found that Microsoft held more than twice as many high-strength wearables patents as its nearest competitor,3 leading Investors.com to name Microsoft “the wearables king”.4

Microsoft has forged unique collaborations with companies like Oleo and GoPro to enhance products with leading-edge innovations.

Microsoft’s advancements in wearables form only a part of Microsoft’s highly rated patent portfolio. Innovations from many Microsoft products, from Windows, to Cortana, to Kinect for Xbox 360, are also part of our contribution to wearable technology.

How Microsoft Technology Is Shaping Wearables

As the markets for wearable devices and Internet of Things devices continue to grow, Microsoft is well positioned to take advantage of this demand, and forge deeper and broader partnerships with device makers.

Microsoft’s leadership in developing technologies that are empowering the wearables market stems from:

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To discuss licensing Microsoft technology for wearables, contact a licensing executive.