As you probably know most 3D games are built with a tool such as Unity or Unreal. That's because 3D graphics are really difficult to create. Unity, Unreal and other tools make the task easier. But we are never ones to follow the easy path. We like to challenge ourselves. That's why we created Adaplect. Adaplect has 3D graphics but no third-party tool was used for its creation. Instead we coded everything from scratch! From vector mathematics, to textures and collision detection it's all our code. This has allowed us to gain precious expertise. Having said that it should be noted that because of that the graphics of Adaplect are nowhere near as sleek and polished as those from the above mentioned tools. But Rome wasn't built in a day, right? We will continue to improve Adaplect. Oh, one more thing: There's currently no gameplay. It merely allows the user to navigate a small environment. But if our award-winning title Outlander (available on Xbox and Windows 10) is any indication things will get interesting with frequent updates for Adaplect too. Who knows, perhaps it will even surpass Outlander one day.