Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival. Dawn of Man is a survival/city-builder from the creators of Planetbase. The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory. You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you. Hunt Animals were a vital source of food and resources for ancient humans. Use their meat to feed your people and their skin and bones to make clothing and craft the tools you will need to stay alive. Confront Mammoths, Woolly Rhinos, Ancient Bison, Megaloceros, Cave Lions and other species that roamed the Earth at the time. Gather Collect a variety resources from the environment: fruit, berries, water, wood, flint, stone, ores. Use them to prepare food, to make tools and to build structures in your settlement. Plan for harsh times Fish is more abundant in spring, berries and fruit can be collected in summer and animals are easier to come by when it's warm. When winter comes, make sure to have enough non-perishable food and warm clothing in order to survive. Expand and fortify your settlement Build more homes and facilities for your people, in order to expand your population. Construct fortifications and craft weapons, so you are ready for when the inevitable conflict comes. Research Technologies Each new discovery will make it easier for your settlement to be able to support larger populations, but will also bring new challenges: increased food demand, morale issues and more frequent raider attacks. Build Megalithic Structures Our ancestors were capable of incredible engineering feats: mine massive rocks from the environment, transport them using sledges and construct colossal stone structures. Control Nature Unlock farming technologies to grow your own vegetables, so you can feed large amounts of people. Domesticate animals to produce food, resources and provide increased muscle power.
What's new in this version
Version 220.127.116.11 - December 2020 In this update we are adding Cheesemaking, some improvements to animal trading and a bunch of other fixes. CHEESE Cheese can now be made in the new Cheesemaker structure, from the Neolithic onward. Cheese lasts for longer than Milk, and can be traded. TRADING - You can now sell animals to trader. - Trader can now bring male and female animals at the same time, and you can choose which ones to purchase. - Male animals are now cheaper. - Trader animals are now visible and stay in village when purchased, or leave when sold. - Main trader that comes to village can now sometimes be an old person and companion trader can be of any age. - Trade panel now has tabbed pages, allowing browsing of items by category. MISC - When double clicking on animals, only animals from the same team are selected (Trader or Player). - Default resource limit for sickles is now 75% of adults. BUG FIXES - Edit work area option doesn't appear when several Work Areas are selected. - When editing a work area, canceling caused the work area to be destroyed. Now, the work area will be restored to its original location. - Fix for issue that could potentially result in people being stuck after coming down from platforms.