Microsoft Maquette is a general purpose mock-up tool for spatial prototyping within virtual reality. It was built from the ground up to empower anyone to create fully immersive concept sketches in VR from inside your headset. Maquette includes a set of tools for importing, creating, composing, and storyboarding content in 3D space, complete with a library of primitives and UI icons. Among many other features, Maquette has fast and approachable UX, a text tool for annotations and spatial UI mockups, and easy selection and nested-grouping of content. Maquette has a complimentary Unity addon for importing Maquette content into Unity, which preserves materials and grouping hierarchy. Maquette's development process is guided by users' needs, so we want your feedback!
What's new in this version
2020.3.4.0.1428 Updated interactive tutorial illustration and text for teleport and left handed user. 2020.3.3.0.1381 Fixed a bug so that older project files with different procedural object parameter lists can stay up to date when loaded with this latest release. 2020.3.2.0.1373 Fixed a file backward compatibility bug that caused certain procedural rim objects to look incorrect when loaded in release version 2020.3.0.0 and 2020.3.1.0. 2020.3.1.0.1327 Fixed a bug that make the gimbal manipulator stuck when used to stamp a grouped object more than one time. 2020.3.0.0.1315 Stage as "AR Simulation" background - Made content in master stage treated as "background environment" in AR simulation mode. It is no longer clipped by the FOV and works in the same way as other room environments such as the "conference room". Grouping UX Improvement - Default group orientation is now following rotation of the child with the largest bounding box volume as a better heuristic than before. Teleportation UX Improvement - Changed teleportation to be activated by holding the "Grip" button on empty space with the non-dominant hand. This prevents accidentally activating teleportation when trying to grab objects. Swimming can still be activated as usual. New Procedural Object Type and Bug Fixes - Introducing a new "Capsule" procedural object type. - Fixed "rounded corner rim" procedural object not scaling correctly when using bounding box gimbal manipulator.