This app will benchmark top of the line PCs and Windows tablets' capabilities of rendering a console quality game. It uses DirectX 12 if available, or DirectX 11 otherwise.
DirectX 12 rendering with custom shaders for all the 100+ distinct materials, terrain shader with blend maps, transparency sorting, water with real-time reflection and refraction, Post Processing Effects : High Dynamic Range, Bloom, Depth of Field, real-time Shadow Mapping, GodRays, Screen Space Ambient Occlusion, AntiAliasing, Motion Blur.
Navigation mode is now freely available so try it out and see the effects from wherever you want !
If you would like to, you can post your scores along with your settings and device in the app review section. After one playthrough you will get an average framerate when you touch the screen. Use that for comparisons.
From version 2.0 if you do not enable the normal & specular mapping option, accurate comparisons can be made between Android, iOS and Windows 8 platforms as the shaders and techniques have very similar implementations ( the major difference being the underlaying DirectX versus OpenGL APIs ).
Feature Set Differences:
On devices with Feature Sets Lower than DirectX 10.0 there are less visual effects to turn on/off because of the limited hardware capabilities.
You can now compare your scores with desktop and mobile devices on different operating systems.
There is a non-consumable in-app purchase that will unlock all the the features, including :
- Shadow Mapping
- Screen Space Ambient Occlusion
Nowadays, ome of the features in the benchmark have quality levels whenever possible. Here's how they differ :
DOF - Low ( 7x7 kernel, ) High (15x15 kernel, effectively 4 times more operations)
Shadows - Low (1024x1024 shadow map with a smooth filter of 3x3 ) Med ( 4096x4096 with 5x5 kernel ) High ( 16384x16384 with 7x7 kernel )
SSAO - Low ( 1/4 Res ) High ( 1/2 Res, 4x heavier on processing )