Historically, the Vikings were real allrounders: ingenious explorers, merchants, fighters and sailors. They understood, much better than any other people at that time - the art of economics. From their trading centers in the Baltic Sea, Birka and Haithabu they sailed the seas and developed extensive trade routes from Russia to the Mediterranean. The game considers all aspects of Vikingism in a fantastic and realistic 3D world - trade, economics, and combat to a degree that may have been in the real life of a Viking. Goal is to build a robust economic system with a flourishing maritime trade under realistic climatic and seasonal conditions. Only with the income of your island production, the merchandising and the reward of fullfilled tasks - you’re able to fulfill the claims of your lord - Thorvaldson. But apart from the harsh climate and other bad circumstances, the multitude of enemies are the biggest threat to your prosperity and your life. As a loyal swordsman of Thorvaldson, you will receive guard troops and can protect your village with massive weapons. Protection that you need to defend you properties and inhabitants. Other information about the game: The presentation of the figures, the calendar and the seasons, are largely based on historical traditions and geographical conditions. At the presentation of battle scenes, however, in order to increase the thrill, we have used a little bit of fantasy. The in-game time of the game is divided so that 1 hour of real time means a day in-game. This results in a varied and long lasting playing time in which you can do your daily work. In order to learn ongoing more about the details of the game, we recommend that you follow us on IndieDB: https://www.indiedb.com/games/vikingjourney Here you will ongoing articles about the Gameplay and new Features.
What's new in this version
With version 1.8, we issued a lot of technical improvements and adjusted the gameplay. The Terrain of Skullwald, Kalstark and Westfjord has been enriched with new textures, heigh maps and additionally treasures and traps. Right from the beginning there're now two Swordmen in place to protect you from enemies. Later on you can icrease the number of swordmen by choosing the appropiate fief letter. Enemies can occur now from level 1 on. The number of enemies is related to the choosen difficulty degree. The Headquarter of Ranulf, the Shamane did receive some new functions. Check the tools on the table - when it appears. Both areas Kalstark and Westfjord - where you can transform to - has been extended (Buildings, Weapons, Treasure). The related Transform function has been improved. VillageGuards and Enemies did receive more detailed armor and weapons. The combat animations of the VillageGuards and the Enemies has been extended and optimized. The Player - Ulfberth got a new WeaponController , which makes the handling of Sword & Shield more accurate. We added a brand new Alchemy Laboratory, where you can try to create charms and potions - on your own risk. Enhancements in Technics: Lock Camera Rotation: By pressing [q] during gameplay the MouseLook Rotation will be blocked and the Camera is no longer following the Mouse Cursor. Pressing [q] again will unlock the Camera Rotation again.
- Epic 3D world with faithfully created buildings and characters
- Many, smooth 3D-Animations with AI-pathfinding
- Realistic hostile armed infantry
- Lifelike simulation of production- and merchandising with transparent calculation
- Lifelike simulation of weather -, calendar- and temperature system
- Learning opportunity for modern product management
- Learning opportunity for merchandising economy
Published byMTbrain Development
CopyrightCopyright 2018 MTbrain iOS Development
Developed byWerner Schmidtberg
InstallationGet this app while signed in to your Microsoft account and install on up to ten Windows 10 devices.
Language supportedEnglish (United States)